Choose when you last played to see Dota 2’s major changes, then open a hero or item for its patch history. Sources and coverage gaps are listed below. Current through 7.41f.
New and reworked since June 2022
When did you last play?
June 2022
Slide to the month you stopped playing. This date is only used on this page.
7.41dBalance update: 81 heroes and 16 items changedMechanics: Dire Fountain: Rejuvenation Aura radius has been slightly increasedWraith King, Vampiric Spirit: Lifesteal rescaled from 14% + 1% per level to 20% + 0.5% per level
7.41cBalance update: 81 heroes and 15 items changedMechanics: Units with flying vision no longer ignore vision restrictions of Roshan's pits. They can no longer see into them from outside and viceā¦Magnus, Shockwave: Slow Duration increased from 0.4/0.6/0.8/1.0s to 0.55/0.7/0.85/1.0s
7.41bBalance update: 61 heroes and 20 items changedTormentor: Reflect Damage reflection per minute decreased from 2% to 1.5%Tinker, Deploy Turrets: Base activation time decreased from 0.3s to 0s
7.41eBalance update: 56 heroes and 31 items changedTwin Gates: Channeling the Twin Gate can now be interrupted by rootDoom, Infernal Blade: Max HP As Damage rescaled from 1/2/3/4% to 0.5/1.75/3/4.25%
Plus 8 more patches under Patch by patch below.
What changed in the game
You last played in June 2022. The game is now on patch 7.41f.
4.2 yearsaway
10major patches
46patches in total
4new heroes
16heroes reworked
Detailed hero and item changelogs start at patch 7.06d (mid 2017). Before that you get the overall summary only.
Heroes
16 heroes reworked and 4 new heroes since you left.
Hoodwink and the Aghanim's Shard, a purchasable mid-game ability upgrade. (Hero-by-hero detail for the major patch is not in the data source; see 7.28a to 7.28c.)
4 key changes
Hoodwink released, the 120th hero.
Aghanim's Shard: a 1,400-gold item that gives heroes a new ability or upgrades an existing one.
New items: Fluffy Hat; Helm of the Dominator can be upgraded to control Ancients; Blink Dagger gets three upgrades.
Matches start at night; neutral camps give less gold over time.
New armor formula, reliable bounty-rune gold, two-hero All Pick rounds and an item-heavy rebalance.
5 key changes
New armor formula; armor per Agility 1/6.
Hero kill and assist gold rescaled; bounty runes are reliable gold; passive income 95.
All Pick picks are now two heroes per round; bans raised to 12.
Lane creeps avoid hero aggro until near enemy creeps or your Tier 1 tower.
Heal, lifesteal and regen amplification now stack diminishingly.
7.26
Attributes simplified
Major
Strength, Agility and Intelligence stop giving magic resistance, movement speed and spell amp; bounties cut.
2 key changes
Attributes no longer give magic resistance, spell amplification or movement speed.
Gold bounties reduced by 10% (buildings, creeps, neutrals, heroes); kill-streak gold cut by 50%.
7.25
All Pick draft reworked
Major
Simultaneous hidden picks in All Pick and a simpler hero-kill gold formula.
4 key changes
All Pick: five rounds, each side picks one hero per round at the same time with picks hidden until the round ends.
Hero bans in All Pick are now chance-based (50% each).
Hero-kill AoE gold simplified to (50 + victim net worth x 0.03) / heroes.
Power runes first spawn at 4:00.
7.24
Neutral item slot
Landmark
A dedicated neutral-item slot and stash, shrines removed and outposts relocated.
5 key changes
Heroes have a dedicated neutral item slot (one at a time) and a Neutral Item Stash in the fountain.
Backpack slots 4 to 3; shrines removed; outposts moved into the primary jungles.
All GPM talents removed.
Hero respawn time up (12/15/18/21/24s for levels 1-5); buyback 200 + net worth / 12.
Void Spirit and Snapfire enabled in Captains Mode.
2019
7.23
The Outlanders
Landmark
Individual couriers, level 30, Outposts, neutral item drops, and two new heroes. (Hero-by-hero detail for this major patch is not in the data source; use the sub-patches.)
7 key changes
Void Spirit and Snapfire released.
Every player has their own courier that levels with the hero; Observer Wards are free.
Max level raised from 25 to 30; level 30 unlocks the full talent tree.
Side shops removed; Outposts added (channel to capture, bonus XP).
Neutral creeps drop tiered neutral items, a new item system that later got its own slot.
Spell immunity no longer grants 100% magic resistance.
Scepter reworks for 25 heroes and ability reworks for 21, including a heavy Riki nerf and Clinkz regaining Death Pact.
Nov 2018: map revision, new armor and regen maths and 20 heroes with reworked abilities.
6 key changes
Map reworked, day/night cycle lengthened from 4 to 5 minutes, respawn times increased.
Denies give less XP; creep denies give 20% of the gold; TP scrolls get their own slot.
New armor formula; HP and mana regen from attributes reworked.
Cleave is now physical damage with a larger area; new Leashed state.
Ability reworks include Beastmaster (Call of the Wild split into Boar and Hawk), Anti-Mage (Counterspell replaces Spell Shield), Chen (Divine Favor), Brewmaster, Abaddon, Bounty Hunter, Chaos Knight, Ancient Apparition and Bane.
New items: Crown, Yasha and Kaya, Kaya and Sange, Ring of Tarrasque, Holy Locket.
Hero-class attribute perks were removed and the primary attribute now gives a flat boost.
4 key changes
Removed class-specific attribute perks; Strength no longer gives status resistance.
Primary attribute grants 25% more of each bonus it provides.
Team bounties for towers and barracks reduced across all tiers.
Glyph lasts 6s; melee barracks and shrines get more HP; respawn curve rescaled.
7.11
Gold and buyback rewrite
Major
Buyback cost now follows net worth and comeback gold stops scaling with team net-worth gaps.
3 key changes
Buyback cost: 100 + net worth / 13 (was level- and time-based).
Buying back no longer reduces gold earned after you respawn.
AoE kill gold now depends on the dying hero's net worth, not the team gap; net-worth-rank multiplier steepened (1.2/1.05/0.9/0.75/0.6).
7.09
Courier and start-of-game changes
Minor
Cheaper courier, smaller starting gold and a stacking bonus for neutral camps.
3 key changes
Courier cost 200 to 50; starting gold 625 to 600; Tango now 3 charges for 90 gold.
First bounty rune gives +40 gold to every hero.
Whoever stacks a neutral camp gets +15% bounty when it is cleared by an ally.
7.08
Ward and rune tuning
Minor
Wards need two hits to kill, bounty runes stop giving XP and Roshan gets 25% status resistance.
4 key changes
Observer and Sentry Wards take 2 hits to kill.
Bounty runes: 0 base XP, gold growth up to 4/min.
Roshan has 25% status resistance.
All Pick hero-selection time cut from 30s to 25s.
2017
7.07
Talent trees rebuilt, new heroes
Major
Dark Willow and Pangolier arrive, every talent tree is redesigned and stat items stop giving flat damage.
5 key changes
All hero talent trees redesigned, with many new ability-specific talents.
Wraith Band, Bracer and Null Talisman no longer give attack damage; they give +1 to the primary attribute instead. Veil, Dagon, Linken's, Refresher and other items also lose flat damage.
Observer Wards cost 80 (was 60) but give 100 XP when killed; Tango and Smoke repriced.
Courier costs 200 and upgrades to flying automatically at 3 minutes; it can no longer refill bottles.
Dark Willow and Pangolier released (31 Oct 2017). Beastmaster was reworked.
A wide buff patch with new Scepter upgrades and a shrine/buyback tune-up.
4 key changes
New Scepter upgrades for Medusa and Underlord; Scepter reworks for Axe, Bane, Dazzle, Legion Commander, Leshrac, Magnus, Outworld Destroyer, Silencer and Witch Doctor.
All respawn-time talents removed and replaced.
Neutrals spawn every minute; shrines start on cooldown, available at 5 minutes, and the base count drops from 5 to 3.
Buyback cooldown raised from 7 to 8 minutes.
7.03
Economy trim
Minor
Monkey King joins Captains Mode and early-game gold and tower rules are tightened.
3 key changes
Passive gold income cut by 10%; AoE kill gold and XP cut by 10%.
Tier 1 towers get more HP but lose base armor; shrine regen reduced.
Scan cooldown reduced from 270s to 210s.
7.02
First balance pass
Minor
Numeric nerfs and buffs after 7.00, plus a Dire jungle rework.
3 key changes
Lycan enabled in Captains Mode.
Dire jungle reworked; towers stop attacking neutrals.
Nerfs to Dark Seer, Ember Spirit, Juggernaut, Luna, Meepo, Monkey King, Necrophos, Ogre Magi, Pudge, Techies and others.
2016
7.00
The New Journey
Landmark
The biggest rewrite since the game launched: talents, a backpack, a redrawn jungle and the first hero that never existed in the original DotA.
7 key changes
Talent trees: every hero picks one of two bonuses at levels 10, 15, 20 and 25.
Backpack: three extra item slots; items there are inactive and cool down at half speed.
Ultimates now unlock at levels 6/12/18 and the old 'attribute bonus' skill is gone.
Map: both jungles redrawn, Roshan moved, shrines added near the Secret Shops, runes split into power-up and bounty runes.
Illusions now give gold and XP bounties; dispel rules standardised; cleave became a cone.
Monkey King released, the first hero not from the original DotA. Lycan, Necrophos, Techies and Treant Protector were reworked.
Aghanim's Scepter added or reworked on many heroes.