Since you last played
Reworked in 7.40Reworked in 7.40 Dec 2025
Treant Protector changed enough that old habits may not hold. The kit further down is how Treant Protector plays now.
- ◆Leech Seed Ability Reworked
- ◆Nature's Guise Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
- ▼Nature's Grasp No longer does 50% more damage and slow when touching a tree
- ◆Leech Seed Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
- ▼Leech Seed No longer has a creep penalty for healing
7 buffs and 11 nerfs since the rework: trending weaker.
Biggest ability changes
- ◆Nature's Guise Invisibility linger when leaving trees decreased from 2s to 1sadjusted 3 times across 3 patches, roughly even
- ◆Eyes In The Forest Added AoE indicator to castadjusted 5 times across 3 patches, roughly even
- ▼Living Armor Minimum damage block decreased from 20 to 10adjusted 7 times across 4 patches, net nerf
- ▼Leech Seed Damage to Healing rescaled from 20% to 10/15/20/25%adjusted 3 times across 2 patches, net nerf
- ◆Natures Guise Info Effective values are not changed
- ▼Nature's Grasp Cooldown increased from 20/19/18/17s to 23/21/19/17s
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter Cooldown increased from 80/70/60s to 85/75/65s
Base stats
- ▼Base Intelligence decreased from 20 to 17
- ▼Base Attack Speed decreased from 100 to 90
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration
Most recent change patch 7.41f, Sep 2026
- ▼Nature's Guise Invisibility linger when leaving trees decreased from 2s to 1s
- ▼Living Armor Minimum damage block decreased from 20 to 10
- ◆Leech Seed Damage to Healing rescaled from 20% to 10/15/20/25%
Current abilities
Facets: Primeval Power, Sapling,
Nature's GraspCreates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.
Leech SeedTreant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.
Living ArmorInfuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
Eyes In The ForestTreant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.
Nature's Guise innateGrants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.
OvergrowthSummons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
What players buy on Treant Protector
Starting items
Early game
- Urn of Shadows 825g
Restores mana for you and nearby allies, which suits a support who casts a lot
- Tranquil Boots 900g
Regeneration and speed for moving around the map between fights
Mid game
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
Late game
- Aghanim's Scepter 4200g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Vladmir's Offering 2200g
- Lotus Orb 3850g
- Wind Waker 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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