Dota 2

Pangolier

Universal melee hero, often played as a carry, nuker or disabler.

Pangolier
Universal

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Full history

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Since you last played

New hero, released Oct 2017

Pangolier did not exist when you last played. Here is the kit as it stands today.

Current abilities
  • SwashbucklePangolier dashes along the target line, then slashes and briefly slows all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.
  • Shield CrashPangolier jumps in the air and slams back to the ground in front of his current position damaging all enemies in a radius. Pangolier gains an all damage barrier for a short time if Shield Crash hits an enemy hero. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
  • Lucky ShotPangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.
  • Roll UpPangolier curls into an immobile protective ball, gaining debuff immunity, 80% magic resistance, and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.
  • Rolling ThunderPangolier curls into a debuff immune ball with 80% magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. DISPEL TYPE: Basic Dispel
  • Stop RollingHalt!
  • End Roll UpEnds Pangolier's Roll Up early.
  • Fortune Favors the Bold innateRandom item and ability effects of enemies near Pangolier have a reduced chance to affect him.

What players buy on Pangolier

Early game

  • Speed to get into fights quickly, plus attack damage while laning

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Pangolier change, patch by patch

All 217 changes Valve listed for Pangolier since patch 7.07b, newest first. Last changed in 7.41d (Jun 2026). Released Oct 2017.

Patch 7.41d

  • ▼
    Base stats Base Agility decreased from 18 to 17
  • ▼
    Base stats Damage at level 1 decreased from 50-56 to 49-55
  • ▼
    Base stats Base Armor decreased by 1

Patch 7.41c

  • ▼
    Base stats Base Health Regen decreased by 1.0
  • ▼
    Swashbuckle Mana Cost increased from 75/80/85/90 to 85/90/95/100
  • ▼
    Roll Up Mana Cost increased from 50 to 75
  • ▲
    Lv10 talent Level 10 Talent Lucky Shot Armor Reduction decreased from +3 to +2

Patch 7.41b

  • ▼
    Lucky Shot Attack Speed Reduction decreased from 40/80/120/160 to 35/70/105/140
  • ▼
    Rolling Thunder Total Attack Damage as Damage decreased from 100% to 80%

Patch 7.41a

  • ▼
    Rolling Thunder Cooldown increased from 90/85/80s to 100/90/80s

Patch 7.41

  • ▲
    Swashbuckle Slow Duration increased from 0.4s to 0.6s
  • ▲
    Shield Crash Damage increased from 50/100/150/200 to 60/120/180/240
  • ▲
    Lucky Shot Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
  • ▲
    Rolling Thunder Stun Duration increased from 0.8/1/1.2s to 1.2s

Patch 7.40c

  • ▲
    Base stats Base Strength increased from 19 to 20
  • ▲
    Fortune Favors the Bold Chance Reduction increased from 40% to 50%
  • ▲
    Swashbuckle Cooldown decreased from 20/17/14/11s to 19/16/13/10s

Patch 7.40b

  • ▲
    Base stats Intelligence gain increased from 2.2 to 2.5
  • ▲
    Base stats Damage gain per level increased from 3.6 to 3.8
  • ▲
    Base stats Base Movement Speed increased from 295 to 300
  • ▲
    Swashbuckle Cast Range and Dash Range increased from 400/500/600/700 to 575/650/725/800
  • ▲
    Swashbuckle Slash Range increased from 700 to 850
  • ▲
    Swashbuckle Damage per Strike increased from 30/60/90/120 to 35/65/95/125
  • ▲
    Shield Crash Cooldown decreased from 16/13/10/7s to 15/12/9/6s
  • ▲
    Rolling Thunder Duration increased from 9/10/11s to 10/11/12s
  • ▲
    Rolling Thunder Damage increased from 75/150/225 to 100/200/300
  • ▲
    Rolling Thunder Magic Resistance increased from 60% to 80%
  • ▲
    Roll Up Magic Resistance increased from 60% to 80%

Patch 7.40

  • ◆
    Removed Double Jump and Thunderbolt facets
  • ▲
    Swashbuckle Cooldown decreased from 21/18/15/12s to 20/17/14/11s
  • ◆
    Swashbuckle Now briefly slows enemies movespeed on hit by 100% for 0.4s
  • ▲
    Shield Crash Cooldown decreased from 18/16/14/12s to 16/13/10/7s
  • ◆
    Shield Crash Mana Cost rescaled from 70/80/90/100 to 75
  • ◆
    Shield Crash Barrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit
  • ◆
    Shield Crash If no enemy hero was hit, barrier is not provided
  • ▼
    Shield Crash Barrier Duration decreased from 10s to 6s
  • ▼
    Shield Crash Damage decreased from 70/130/190/250 to 50/100/150/200
  • ▼
    Shield Crash No longer slows enemies
  • ▼
    Shield Crash Aghanim's Scepter Swashbuckle damage decreased from 100% to 75%
  • ◆
    Rolling Thunder Duration rescaled from 10s to 9/10/11s
  • ▼
    Rolling Thunder No longer decreases the cooldown of Shield Crash
  • ◆
    Rolling Thunder Now takes 1 second to reach full Roll Speed
  • ◆
    Lv15 talent Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier
  • ◆
    Lv15 talent Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown
  • ◆
    Lv20 talent Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown
  • ◆
    Lv25 talent Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage

Patch 7.39d

  • ▲
    Lv10 talent Level 10 Talent Lucky Shot Armor Reduction decreased from +4 to +3

Patch 7.39c

  • ▼
    Base stats Base Damage decreased by 2
  • ▼
    Base stats Damage at level 1 decreased from 51-57 to 49-55

Patch 7.39

  • ▲
    Facet Min Damage/Barrier Increase increased from 25% to 30%
  • ▲
    Lv15 talent Level 15 Talent Shield Crash Barrier Per Hero increased from +80 to +90

Patch 7.38

  • ▲
    Base stats Base Damage increased by 20
  • ▲
    Base stats Damage at level 1 increased by 6 (from 45-51 to 51-57)
  • ▲
    Base stats Agility gain increased from 2.8 to 3.2
  • ▼
    Base stats Damage gain per level decreased from +5.4 to +3.6
  • ▼
    Base stats Damage at level 30 decreased by 54 (from 230-236 to 176-182)
  • ◆
    Lv15 talent Level 15 Talent +2s Rolling Thunder Duration replaced with +15% Attack Damage as Swashbuckle Damage
  • ◆
    Lv20 talent Level 20 Talent +15% Attack Damage as Swashbuckle Damage replaced with +2s Rolling Thunder Duration
  • ▲
    Lv25 talent Level 25 Talent Rolling Thunder Cooldown Reduction decreased from 16s to 15s
  • ▼
    Lv25 talent Level 25 Talent Swashbuckle Cooldown Reduction increased from 3s to 4s

Patch 7.37e

  • ◆
    Facet Turn Rate bonus changed from flat +110 to +40% (results in +48)

Patch 7.37d

  • ▲
    Facet Duration increased from 8s to 9s

Patch 7.37c

  • ▼
    Facet Max Damage Increase decreased from 50% to 40%
  • ▼
    Facet Max Barrier Increase decreased from 50% to 40%

Patch 7.37

  • ◆
    Rolling Thunder Damage rescaled from 100/150/200 to 75/150/225
  • ▼
    Lv25 talent Level 25 Talent Swashbuckle Cooldown Reduction increased from 2.5s to 3s

Patch 7.36c

  • ▼
    Roll Up Duration decreased from 2.75s to 2.25s
  • ▼
    Lv10 talent Level 10 Talent Swashbuckle Slash Range decreased from +250 to +200
  • ▼
    Lv15 talent Level 15 Talent Shield Crash Barrier Per Hero decreased from +100 to +80

Patch 7.36b

  • ▲
    Facet Min Damage Increase increased from 0% to 25%
  • ▲
    Swashbuckle Slash Width increased from 140 to 155
  • ▲
    Rolling Thunder Magic Resistance increased from 50% to 60%

Patch 7.36a

  • ▲
    Facet Max Damage Increase increased from 30% to 50%
  • ▲
    Facet Max Barrier Increase increased from 30% to 50%
  • ▲
    Shield Crash Damage increased from 60/120/180/240 to 70/130/190/250

Patch 7.36

  • ▲
    Base stats Intelligence gain increased from 1.9 to 2.2
  • ▲
    Base stats Agility gain increased from 2.5 to 2.8
  • ▲
    Base stats Base Health Regen increased from 0.75 to 1.25
  • ◆
    Fortune Favors the Bold New Innate ability. Passive, can't be leveled up
  • ▼
    Fortune Favors the Bold Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
  • ◆
    Facet Pangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air
  • ◆
    Facet Increases Roll speed by 115 and improves turn rate
  • ▼
    Facet Duration decreased from 10s to 8s
  • ▼
    Swashbuckle Slash Range decreased from 1000 to 700
  • ▼
    Swashbuckle Cast Point increased from 0s to 0.15s
  • ▼
    Swashbuckle Cast Range decreased from 400/550/700/850 to 400/500/600/700
  • ▼
    Swashbuckle Cooldown increased from 20/16/12/8s to 21/18/15/12s
  • ▼
    Lucky Shot Armor Reduction increased from 2/4/6/8 to 3/5/7/9
  • ▲
    Lucky Shot Debuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s
  • ◆
    Rolling Thunder Damage type changed from Magical to Physical
  • ◆
    Rolling Thunder Damage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage
  • ▼
    Lv10 talent Level 10 Talent Lucky Shot Armor Reduction increased from +3 to +4
  • ▲
    Lv15 talent Level 15 Talent Shield Crash Barrier per Hero increased from +80 to +100
  • ▼
    Lv15 talent Level 15 Talent Rolling Thunder Duration decreased from +3s to +2s
  • ◆
    Lv20 talent Level 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage
  • ◆
    Lv20 talent Level 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage

Patch 7.35d

  • ▼
    Swashbuckle Strike Count decreased from 4 to 3
  • ▲
    Swashbuckle Damage per strike increased from 25/45/65/85 to 30/60/90/120

Patch 7.35b

  • ▲
    Swashbuckle Slash Width increased from 125 to 140

Patch 7.35

  • ▲
    Base stats Base Health Regen increased from 0.25 to 0.75
  • ◆
    Shield Crash Damage type changed from Magical to Physical
  • ▲
    Shield Crash Cooldown in Ball form is now always decreased to 9/6/3s
  • ◆
    Lv15 talent Level 15 Talent 3s Shield Crash CD in Ball replaced with +80 Shield Crash Barrier Per Hero
  • ◆
    Lv20 talent Level 20 Talent +100 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Radius

Patch 7.34d

  • ▼
    Swashbuckle Mana Cost increased from 75 to 75/80/85/90
  • ▼
    Shield Crash Mana Cost increased from 60/70/80/90 to 70/80/90/100
  • ▼
    Shield Crash Damage decreased from 70/140/210/280 to 60/120/180/240
  • ▼
    Lv20 talent Level 20 Talent Swashbuckle Damage decreased from +20 to +15

Patch 7.34c

  • ▼
    Roll Up Cooldown increased from 30s to 40s
  • ▼
    Lv10 talent Level 10 Talent Swashbuckle Slash Range decreased from +350 to +250

Patch 7.34b

  • ▲
    Base stats Strength gain increased from 2.5 to 2.7
  • ▲
    Shield Crash Mana Cost decreased from 70/80/90/100 to 60/70/80/90

Patch 7.34

  • ▼
    Shield Crash No longer provides damage reduction per hero to Pangolier
  • ▲
    Shield Crash Now grants 50/100/150/200 barrier per hero to Pangolier for 10 seconds
  • ▼
    Lucky Shot No longer disarms
  • ◆
    Lucky Shot Now adds 40/80/120/160 attack speed reduction to its targets
  • ◆
    Lv20 talent Level 20 Talent +5% Shield Crash Reduction Per Hero replaced with +100 Shield Crash Barrier Per Hero

Patch 7.33d

  • ▼
    Base stats Base Movement Speed decreased from 300 to 295
  • ▼
    Swashbuckle Dash Range decreased from 550/650/750/850 to 400/550/700/850
  • ▼
    Lv20 talent Level 20 Talent Swashbuckle Damage decreased from +25 to +20
  • ▲
    Lv25 talent Level 25 Talent Rolling Thunder Cooldown Reduction decreased from 18s to 16s
  • ▲
    Lv25 talent Level 25 Talent Swashbuckle Cooldown Reduction decreased from 3s to 2.5s

Patch 7.33c

  • ▼
    Base stats Base Damage decreased by 10 (Level 1 damage decreased by 4)
  • ▼
    Swashbuckle Dash Range decreased from 850 to 550/650/750/850
  • ▲
    Lucky Shot Chance increased from 15% to 17%

Patch 7.33b

  • ▲
    Base stats Base Strength increased from 17 to 19
  • ▲
    Swashbuckle Mana Cost decreased from 75/80/85/90 to 75
  • ▲
    Rolling Thunder Mana Cost decreased from 100/150/200 to 100/125/150

Patch 7.33

  • ◆
    Now is a Universal Hero
  • ▼
    Base stats Base Damage decreased from 33-39 to 18-24
  • ▼
    Base stats Agility gain decreased from 3.2 to 2.5
  • ▼
    Base stats Damage on level 1 decreased by 3 (from 51-57 to 48-54)
  • ▲
    Base stats Damage gain per level increased from +3.2 to +4.14
  • ▲
    Base stats Base Armor increased by 1
  • ▼
    Shield Crash Damage decreased from 75/150/225/300 to 70/140/210/280
  • ▲
    Shield Crash Mana Cost decreased from 75/85/95/105 to 70/80/90/100
  • ▼
    Rolling Thunder Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2s
  • ▼
    Rolling Thunder Cooldown increased from 80/75/70s to 90/85/80s
  • ◆
    Rolling Thunder Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance
  • ▼
    Gyroshell Info Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Roll Up Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance
  • ▼
    Lv10 talent Level 10 Talent Swashbuckle Slash Range decreased from +400 to +350
  • ▼
    Lv20 talent Level 20 Talent Swashbuckle Damage decreased from +30 to +25
  • ▲
    Lv25 talent Level 25 Talent Rolling Thunder Cooldown reduction decreased from 20s to 18s

Patch 7.32e

  • ▼
    Shield Crash Damage decreased from 90/160/230/300 to 75/150/225/300
  • ▼
    Roll Up No longer applies a basic dispel upon cast

Patch 7.32d

  • ▼
    Lv15 talent Level 15 Talent Shield Crash Cooldown in Ball increased from 2.5s to 3s

Patch 7.32

  • ▲
    Swashbuckle Mana Cost decreased from 80/90/100/110 to 75/80/85/90
  • ▼
    Shield Crash Duration decreased from 5/7/9/11s to 5s
  • ▲
    Shield Crash Incoming Damage Reduction per Hero increased from 15%/16%/17%/18% to 20%
  • ▼
    Lucky Shot Proc chance decreased from 17% to 15%
  • ◆
    Lucky Shot Now can also proc on any instance of damage dealt by Pangolier's abilities
  • ◆
    Lv10 talent Level 10 Talent +1.5 Mana Regen replaced with +3 Lucky Shot Armor Reduction
  • ◆
    Lv20 talent Level 20 Talent +20 Strength replaced with +5% Shield Crash Damage Reduction Per Hero
  • ▲
    Lv25 talent Level 25 Talent Rolling Thunder Cooldown Reduction decreased from 25s to 20s

Patch 7.31d

  • ▼
    Shield Crash Cooldown increased from 16/14/12/10 to 18/16/14/12
  • ▼
    Roll Up Duration reduced from 4s to 2.75s

Patch 7.31

  • ▲
    Swashbuckle Damage increased from 24/42/60/78 to 25/45/65/85
  • ◆
    Lucky Shot Armor reduction rescaled from 4/5/6/7 to 2/4/6/8
  • ◆
    Lucky Shot Duration rescaled from 2/3/4/5 to 2.5/3/3.5/4
  • ▲
    Lv20 talent Level 20 Talent +18 Strength increased to +20
  • ▼
    Lv25 talent Level 25 Talent 2.5s Swashbuckle cooldown reduction increased to 3s

Patch 7.30d

  • ▼
    Base stats Movement Speed reduced from 305 to 300

Patch 7.30c

  • ▼
    Shield Crash Slow Reduced from 25/30/35/40% to 20/25/30/35%
  • ▼
    Shield Crash Mana Cost increased from 60/70/80/90 to 75/85/95/105
  • ▼
    Rolling Thunder Cooldown increased from 70 to 80/75/70
  • ▲
    Lv25 talent Level 25 Talent -28s Rolling Thunder Cooldown reduced to -25

Patch 7.30

  • ◆
    Shield Crash Now slows enemies for 25/30/35/40% for 3 seconds
  • ▲
    Shield Crash Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
  • ◆
    Shield Crash Damage Reduction Duration rescaled from 10 to 5/7/9/11
  • ▲
    Shield Crash Cooldown reduced from 18/16/14/12s to 16/14/12/10s
  • ▼
    Lucky Shot No longer slows enemies
  • ▼
    Lucky Shot Armor reduction increased from 3/4/5/6 to 4/5/6/7

Patch 7.29

  • ▼
    Swashbuckle Cast range reduced from 900 to 850
  • ▼
    Rolling Thunder Speed reduced from 600 to 550
  • ▲
    Rolling Thunder Duration increased from 8 to 10
  • ▼
    Rolling Thunder Damage reduced from 200/275/350 to 180/260/340
  • ▲
    Shield Crash Mana cost reduced from 80/90/110/110 to 60/70/80/90
  • ▲
    Shield Crash Damage reduction increased from 9/12/15/18% to 12/14/16/18%
  • ▼
    Lv10 talent Level 10 Talent reduced from +2 Mana Regen to +1.5

Patch 7.26c

  • ▼
    Swashbuckle Cast range reduced from 1000 to 900
  • ▲
    Swashbuckle Slash range increased from 900 to 1000
  • ▼
    Lv10 talent Level 10 Talent reduced from +2.5 Mana Regen to +2
  • ▲
    Lv10 talent Level 10 Talent increased from +325 Swashbuckle Slash Range to +350

Patch 7.24

  • ◆
    Shield Crash Casts in-place when rooted

Patch 7.22

  • ▼
    Lucky Shot No longer has a chance to silence, now always disarms.
  • ◆
    Lucky Shot Now reduces armor by 3/4/5/6
  • ▲
    Aghanim's upgrade Added Scepter upgrade. Shield Crash now casts a 2-attack Swashbuckle every 90 degrees around your hero.

Patch 7.21d

  • ▼
    Lucky Shot Can no longer apply both silence and disarm at the same time
  • ▼
    Lucky Shot Chance reduced from 20% to 17%
  • ▲
    Rolling Thunder Manacost increased from 100 to 100/150/200

Patch 7.21c

  • ▼
    Lucky Shot No longer triggers off of Pangolier illusions
  • ▼
    Lucky Shot Slow reduced from 40% to 35%

Patch 7.21

  • ▲
    Base stats Base damage increased by 4
  • ◆
    Lv10 talent Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range

Patch 7.20

  • ◆
    Heartpiercer replaced with Lucky Shot

Patch 7.17

  • ◆
    Fixed Rolling Thunder having no effect on units like Primal Split Brewlings and Ancients neutrals (still doesn't affect roshan)

Patch 7.16

  • ◆
    Lv15 talent Level 15 Talent changed from +30 Attack Speed to +2s Rolling Thunder Duration
  • ▲
    Lv20 talent Level 20 Talent improved from +30 Swashbuckle Damage to +40
  • ▲
    Lv25 talent Level 25 Talent improved from -16s Rolling Thunder Cooldown to -35

Patch 7.14

  • ▼
    Rolling Thunder No longer gets canceled when rooted or disabled (rolls in place instead)
  • ▼
    Rolling Thunder Cooldown increased from 70/65/60 to 70
  • ▲
    Swashbuckle Manacost increased from 70/80/90/100 to 80/90/100/110
  • ▼
    Shield Crash Cooldown increased from 13 to 19/17/15/13
  • ◆
    Shield Crash Fixed Shield Crash counting Spell Immune heroes
  • ▼
    Lv10 talent Level 10 Talent reduced from +2 Mana Regen to +1.5

Patch 7.08

  • ▼
    Rolling Thunder Rolling Thunder cooldown increased from 50/45/40 to 70/65/60

Patch 7.07b

  • ◆
    Swashbuckle Now changes your attack damage to 24/42/60/78 rather than just dealing physical damage as an independent nuke (this means the listed amount can now proc for lifesteal, crit, etc)
  • ◆
    Swashbuckle Fixed Swashbuckle attacks not affecting Spell Immune units
  • ▲
    Shield Crash Damage reduction increased from 8/10/12/14 to 9/12/15/18%
  • ◆
    Shield Crash Now causes you to move forward 225 units (can traverse terrain with it)
  • ◆
    Rolling Thunder Now has a 1.2s cast time rather than a 1.2s channel period
  • ▲
    Rolling Thunder Turn rate increased from 105/110/115 to 120
  • ▲
    Rolling Thunder Speed increased from 550/575/600 to 600
  • ◆
    Rolling Thunder Speed is now fixed
  • ▲
    Rolling Thunder Damage increased from 200/250/300 to 200/275/350
  • ▲
    Lv25 talent Level 25 Talent increased from -12s Rolling Thunder to -16s