Since you last played
Reworked in 7.38Reworked in 7.38 Feb 2025
Dazzle changed enough that old habits may not hold. The kit further down is how Dazzle plays now.
- ◆Removed Bad Juju ability
- ◆Innate Weave Info Dazzle's new Ultimate
- ◆Nothl Projection New Ultimate ability
- ◆Weave Now levels with Nothl Projection
6 buffs and 10 nerfs since the rework: trending weaker.
Biggest ability changes
- ▼Nothl Projection No longer does a hard dispel on Dazzle when projection endsadjusted 6 times across 3 patches, net nerf
- ▼Weave Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just appliedadjusted 5 times across 2 patches, net nerf
- ▼Poison Touch Bonus Slow Per Hit increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%adjusted 3 times across 3 patches, net nerf
- ▲Shallow Grave Heal Amplification per 10% missing increased from 2/4/6/8% to 3/5/7/9%adjusted 3 times across 1 patch, net buff
- ▼Shadow Wave Mana Cost increased from 75 to 90
Aghanim’s upgrades
- ▲Scepter No longer has increased healing and damage when bouncing on enemies with Aghanim's Scepter
- ▼Shard No longer upgraded with Aghanim's Shardchanged 3 times, latest shown
Base stats
- ▼Intelligence gain decreased from 3.7 to 3.5
- ▼Damage gain per level decreased from 3.5 to 3.4
- ▲Base Strength increased from 18 to 19
- ◆Damage at level 1 unchanged
Talents changed
- ◆Lv10 talent Poison Touch Attack Range decreased from +300 to +200
- ◆Lv15 talent +90 Attack Speed replaced with +5s Nothl Projection Duration
- ◆Lv20 talent Shallow Grave Cooldown Reduction decreased from 4s to 3s
Facets were part of the game from 7.36 and were removed in 7.41. Dazzle had 2 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Poison Touch Bonus Slow Per Hit increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Current abilities
Poison TouchReleases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Shallow GraveAn ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Shadow WaveSends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Weave innateDazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
Nothl ProjectionDazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.
End ProjectionEnds Dazzle's sojourn in the Nothl Realm and returns his spirit to his body.
What players buy on Dazzle
Starting items
- Magic Stick 200g
Mid game
- Holy Locket 2250g
Restores mana for you and nearby allies, which suits a support who casts a lot
Late game
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
- Aeon Disk 3000g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Universal





