Since you last played
Reworked in 7.20Reworked in 7.20 Nov 2018
Keeper of the Light changed enough that old habits may not hold. The kit further down is how Keeper of the Light plays now.
- ◆Blinding Light Reworked into a basic ability
- ▲Will-O-Wisp Added as new Ultimate
- ◆Chakra Magic Now works differently
53 buffs and 35 nerfs since the rework: trending stronger.
Biggest ability changes
- ▲Blinding Light Min distance is used for enemies near the edge of AoEadjusted 22 times across 10 patches, net buff
- ▼Illuminate Damage reduced from 200/300/400/500 to 185/290/395/500adjusted 10 times across 6 patches, net nerf
- ▲Chakra Magic Cooldown Reduction decreased from 3/4/5/6s to 2.5/3.5/4.5/5.5sadjusted 15 times across 13 patches, net buff
- ▲Will-O-Wisp Damage increased from 75 to 85adjusted 15 times across 13 patches, net buff
- ▲Spirit Form Illuminate Heal decreased from 70% to 60%adjusted 19 times across 13 patches, net buff
- ▲Solar Bind Cast Range decreased from 850 to 750adjusted 11 times across 5 patches, net buff
- ▼Recall Now also casts Chakra Magic on both Keeper of the Light and ally upon teleportingadjusted 3 times across 3 patches, net nerf
- ▲Bright Speed Intelligence required for 1 movement speed increased from 2.5 to 3adjusted 3 times across 2 patches, net buff
- ▼Of The Light Will O Wisp Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Mana Magnifier Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ◆Scepter Scepter now also causes Illuminate to not require channeling (still provides heal bonus)
- ▲Shard Illuminate Heal with Aghanim's Shard unchanged at 100%changed 3 times, latest shown
Base stats
- ▲Turn Rate increased from 0.6 to 0.7
- ▼Base Movement Speed decreased from 315 to 310adjusted 2 times across 2 patches, net nerf
- ▲Base strength increased from 16 to 18
- ▼Base Attack Speed decreased from 100 to 90
- ▲Intelligence gain increased from 3.2 to 3.3
- ▲Base Intelligence increased from 23 to 24
- ▼Base movement speed reduced from 330 to 320
- ▲Damage at level 1 increased from 43–50 to 44–51
- ▼Base damage reduced by 2
- ▲Base Armor increased by 1
- ▲Base Damage increased by 2
Talents changed
- ◆Lv10 talent Blinding Light Miss increased from +30% to +40%
- ◆Lv15 talent Spirit Form Bright Speed Bonus decreased from +30% to +25%
- ◆Lv20 talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
- ◆Lv25 talent +1.2s Blinding Light Stun replaced with Chakra Magic Strong Dispels
Facets were part of the game from 7.36 and were removed in 7.41. Keeper of the Light had 12 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▲Chakra Magic Cooldown Reduction decreased from 3/4/5/6s to 2.5/3.5/4.5/5.5s
- ▼Spirit Form Illuminate Heal decreased from 70% to 60%
- ◆Spirit Form Illuminate Heal with Aghanim's Shard unchanged at 100%
Current abilities
IlluminateCHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Blinding LightA blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.
Chakra MagicRestores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.
Solar BindWeakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Will-O-WispSummons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
Spirit FormEzalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.
Release IlluminateRelease the channel early.
Bright Speed innateKeeper of the Light gains 1 movement speed for every 3 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.
What players buy on Keeper of the Light
Starting items
- Circlet 155g
Early game
- Spirit Vessel 2725g
- Tranquil Boots 900g
Regeneration and speed for moving around the map between fights
Mid game
- Boots of Travel 2500g
- Holy Locket 2250g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Octarine Core 5100g
Cooldown reduction so strong spells come back sooner
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
Late game
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Aghanim's Scepter 4200g
Debuff immunity, to act in a fight without being disabled
- Aeon Disk 3000g
Saves the hero from burst damage once per fight
- Wind Waker 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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