Dota 2

Clinkz

Agility ranged hero, often played as a carry, escape hero or pusher.

Clinkz
Agility

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Full history

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Since you last played

Reworked in 7.40

Reworked in 7.40 Dec 2025

Clinkz changed enough that old habits may not hold. The kit further down is how Clinkz plays now.

  • ◆
    Removed Tar Bomb ability
  • ◆
    Bone and Arrow Innate removed (it was added in 7.36)
  • ◆
    Infernal Shred New innate ability. Passive, can't be leveled up
  • ▼
    Death Pact No longer creates Skeleton Archers
  • ▼
    Burning Barrage No longer slows the targets

Also reworked earlier: 7.33. Only the latest rework is described, because it replaced what came before.

7 buffs and 2 nerfs since the rework: trending stronger.

Biggest ability changes

  • ▲
    Strafe Skeleton attack speed multiplier decreased from 50% to 40%adjusted 3 times across 2 patches, net buff
  • ▲
    Skeleton Walk Skeleton Building Damage penalty increased from 25% to 75%
  • ▲
    Infernal Shred Debuff per Clinkz' attack increased from 2% to 3%
  • ▲
    Death Pact Mana Cost decreased from 60 to 50

Aghanim’s upgrades

  • ▼
    Scepter Now Aghanim's Scepter only provides Burning Army ability without increasing Skeleton Archer Hits to Kill by 1changed 2 times, latest shown

Base stats

  • ▲
    Base Strength increased from 17 to 18
  • ▼
    Base Movement Speed decreased from 290 to 285
Talents changed
  • ◆
    Lv10 talent Strafe Duration increased from +0.75s to +1s
  • ◆
    Lv15 talent Attack Range decreased from +60 to +50
  • ◆
    Lv20 talent Death Pact Health increased from +350 to +400
  • ◆
    Lv25 talent Searing Arrows Multishot no longer applies to Skeleton Archers

Most recent change patch 7.41d, Jun 2026

  • ▲
    Death Pact Mana Cost decreased from 60 to 50
Current abilities
  • StrafeClinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
  • Searing ArrowsImbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.
  • Death PactClinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
  • Burning BarrageCHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
  • Burning ArmySummons a row of Burning Skeleton Archers in the target location.
  • Skeleton WalkClinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.
  • Infernal Shred innateClinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.

What players buy on Clinkz

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Clinkz change, patch by patch

All 222 changes Valve listed for Clinkz since patch 7.10, newest first. Reworked in 7.33 (Apr 2023) and 7.40 (Dec 2025). Death Pact reworked in 7.27b; Burning Barrage reworked in 7.30. Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▲
    Death Pact Mana Cost decreased from 60 to 50

Patch 7.41b

  • ▲
    Lv10 talent Level 10 Talent Strafe Duration increased from +0.75s to +1s

Patch 7.41

  • ▼
    Base stats Base Movement Speed decreased from 290 to 285
  • ▼
    Strafe Skeleton attack speed multiplier decreased from 50% to 40%
  • ▲
    Lv20 talent Level 20 Talent Death Pact Health increased from +350 to +400

Patch 7.40c

  • ▲
    Skeleton Walk Skeleton Building Damage penalty increased from 25% to 75%
  • ▼
    Skeleton Walk No longer upgraded with Aghanim's Scepter
  • ◆
    Skeleton Walk Now Aghanim's Scepter only provides Burning Army ability without increasing Skeleton Archer Hits to Kill by 1
  • ◆
    Wind Walk Info Also applies to Burning Army skeletons
  • ▼
    Lv15 talent Level 15 Talent Attack Range decreased from +60 to +50
  • ▼
    Lv25 talent Level 25 Talent Searing Arrows Multishot no longer applies to Skeleton Archers

Patch 7.40b

  • ▲
    Base stats Base Strength increased from 17 to 18
  • ▲
    Infernal Shred Debuff per Clinkz' attack increased from 2% to 3%
  • ▲
    Strafe Now also applies to skeletons that were created after the cast
  • ▲
    Strafe Attack Speed Bonus increased from 100/140/180/220 to 120/160/200/240
  • ▲
    Searing Arrows Bonus Damage increased from 18/32/46/60 to 20/35/50/65
  • ◆
    Lv15 talent Level 15 Talent +1 Death Pact Charge replaced with -10s Death Pact Charge Restore Time

Patch 7.40 Hero rework

  • ◆
    Removed Suppressive Fire and Engulfing Step facets
  • ◆
    Removed Tar Bomb ability
  • ◆
    Bone and Arrow Innate removed (it was added in 7.36)
  • ◆
    Infernal Shred New innate ability. Passive, can't be leveled up
  • ◆
    Infernal Shred Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
  • ◆
    Infernal Shred Doesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons
  • ▼
    Strafe Skeleton Archers attack speed factor decreased from 60% to 50%
  • ◆
    Searing Arrows Returning as base ability
  • ▼
    Searing Arrows Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
  • ◆
    Searing Arrows Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
  • ▼
    Death Pact No longer creates Skeleton Archers
  • ◆
    Skeleton Walk Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
  • ◆
    Skeleton Walk Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
  • ◆
    Skeleton Walk Also applies to Burning Army
  • ▼
    Burning Barrage No longer slows the targets
  • ▲
    Burning Army Spawn Interval improved from 0.15s to 0.1s
  • ▲
    Burning Army Skeleton count increased from 5 to 6
  • ◆
    Lv25 talent Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot

Patch 7.39c

  • ◆
    Bone and Arrow: Tower hits on archers now count as hero hits

Patch 7.39

  • ▲
    Burning Army Cooldown decreased from 80s to 70s
  • ▼
    Lv15 talent Level 15 Talent Attack Range decreased from +75 to +60

Patch 7.38

  • ▼
    Facet No longer increases attack range bonus by 100
  • ▼
    Facet Miss chance debuff duration rescaled to 2s and is no longer dependent on Strafe's remaining duration
  • ◆
    Facet Duration is refreshed with each attack under the Strafe effect
  • ▲
    Facet Miss Chance per stack increased from 5% to 30%
  • ◆
    Facet Now can be cast while rooted or leashed, but without teleporting Clinkz to the target location
  • ▲
    Facet Added alt-cast mode which disables teleportation
  • ◆
    Tar Bomb: Can now be put on autocast so Clinkz will throw a tar bomb when attacking, if the ability is available
  • ◆
    Death Pact Fixed Clinkz not gaining a Death Pact charge if he has 2 available charges until he casts it at least once
  • ▼
    Skeleton Walk Bonus Movement Speed decreased from 25/40/55% to 25/35/45%
  • ◆
    Lv10 talent Level 10 Talent +15 Tar Bomb Bonus Damage replaced with +0.75s Strafe Duration

Patch 7.36

  • ◆
    Bone and Arrow New Innate ability. Passive, can't be leveled up
  • ▼
    Bone and Arrow Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes
  • ◆
    Bone and Arrow All other Skeleton stats and mechanics are not changed and moved here from Death Pact description
  • ◆
    Facet Enemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well
  • ▲
    Facet Attack Range Bonus increased from 200 to 300
  • ◆
    Facet Casting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s
  • ◆
    Facet Clinkz won't switch places while disabled by root
  • ◆
    Strafe Attack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%
  • ▲
    Strafe Mana Cost decreased from 75/80/85/90 to 60/70/80/90
  • ▼
    Death Pact Cast Range decreased from 900 to 700

Patch 7.35

  • ▲
    Base stats Agility gain increased from 2.5 to 2.7
  • ▲
    Burning Barrage Mana Cost decreased from 45 to 40
  • ▲
    Burning Barrage Cooldown decreased from 22s to 17s
  • ▲
    Lv20 talent Level 20 Talent Death Pact Bonus Health increased from +300 to +350
  • ▼
    Lv25 talent Level 25 Talent Strafe Cooldown Reduction increased from 8s to 9s

Patch 7.34c

  • ▲
    Strafe Burning Skeleton Archers attack speed bonus from Strafe increased from 50% to 50/55/60/65%
  • ▲
    Burning Barrage Damage per arrow increased from 65% to 75%
  • ▲
    Lv20 talent Level 20 Talent Death Pact Health increased from +250 to +300

Patch 7.34

  • ◆
    Death Pact Aghanim's Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1
  • ▼
    Skeleton Walk Cooldown increased from 18s to 24/21/18s
  • ▲
    Burning Army Spawn Interval decreased from 0.5s to 0.15s
  • ▼
    Burning Army Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900)
  • ▼
    Burning Army Cast Range decreased from 1200 to 600
  • ▼
    Lv10 talent Level 10 Talent Skeleton Walk Cooldown Reduction increased from 3s to 4s
  • ▼
    Lv10 talent Level 10 Talent Tar Bomb Bonus Attack Damage decreased from +20 to +15
  • ▲
    Lv20 talent Level 20 Talent Death Pact Health increased from +200 to +250
  • ▼
    Lv25 talent Level 25 Talent Strafe Cooldown Reduction increased from 7s to 8s

Patch 7.33d

  • ▼
    Tar Bomb Mana Cost increased from 40/45/50/55 to 45/50/55/60
  • ◆
    Death Pact Burning Skeleton Archers now have the same target priority as Shadow Shaman's Serpent Wards
  • ◆
    Death Pact Roshan's attacks now count as hero attacks for Burning Skeleton Archers
  • ▼
    Death Pact Hero Hits to kill Burning Skeleton Archers decreased from 3 to 2
  • ▼
    Skeleton Walk Bonus Movement Speed decreased from 30/45/60% to 25/40/55%

Patch 7.33b

  • ▲
    Base stats Base Agility increased from 22 to 25
  • ▲
    Base stats Base Intelligence increased from 18 to 21
  • ▲
    Tar Bomb Projectile Speed increased from 1500 to 2000
  • ▲
    Tar Bomb Radius increased from 275 to 325
  • ▲
    Death Pact Bonus Health increased from 125/200/275/350 to 175/250/325/400

Patch 7.33 Hero rework

  • ▲
    Base stats Base Damage increased from 15-21 to 19-25
  • ▲
    Base stats Base Strength increased from 16 to 17
  • ◆
    Tar Bomb New basic ability
  • ◆
    Tar Bomb: Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55
  • ◆
    Strafe New basic ability
  • ◆
    Strafe Clinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility
  • ◆
    Searing Arrows Ability removed
  • ◆
    Death Pact Now a basic ability
  • ◆
    Death Pact Now has 1/1/2/2 charges, and 40s charge restore time
  • ◆
    Death Pact Now creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings
  • ◆
    Death Pact Heal and Bonus Health is now 125/200/275/350
  • ▲
    Death Pact Mana Cost decreased from 100 to 60
  • ◆
    Death Pact Creep Max Level is now 4/5/6/6
  • ◆
    Skeleton Walk Now an ultimate ability
  • ▲
    Skeleton Walk Duration increased from 25/30/35/40s to 35/40/45s
  • ◆
    Skeleton Walk Bonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
  • ▼
    Skeleton Walk Mana Cost increased from 80 to 80/105/130
  • ◆
    Skeleton Walk Cooldown rescaled from 20/19/18/17s to 18s
  • ◆
    Skeleton Walk Now summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)
  • ◆
    Burning Barrage Now granted by Aghanim's Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%
  • ◆
    Lv10 talent Level 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
  • ◆
    Lv15 talent Level 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
  • ◆
    Lv15 talent Level 15 Talent +20% Death Pact Health replaced with +75 Attack Range
  • ◆
    Lv20 talent Level 20 Talent +3 Burning Barrage Arrows replaced with +40 Strafe Attack Speed
  • ◆
    Lv20 talent Level 20 Talent +125 Attack Range replaced with +200 Death Pact Health
  • ◆
    Lv25 talent Level 25 Talent +25% Burning Barrage Damage replaced with -7s Strafe Cooldown
  • ◆
    Lv25 talent Level 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)

Patch 7.32e

  • ◆
    Skeleton Walk Now always creates 1 Burning Army Skeleton after breaking the invisibility
  • ▼
    Skeleton Walk Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged)

Patch 7.32b

  • ▼
    Burning Barrage Mana Cost increased from 40/55/70/85 to 45/60/75/90

Patch 7.32

  • ▲
    Burning Barrage Number of arrows increased from 3/4/5/6 to 6
  • ▼
    Burning Barrage Damage Per Arrow decreased from 65% to 50/55/60/65%
  • ◆
    Burning Barrage Channel Time rescaled from 1.2/1.6/2.0/2.4s to 2.0s
  • ▼
    Skeleton Walk Mana Cost increased from 75 to 80
  • ▼
    Lv15 talent Level 15 Talent Death Pact Bonus Health decreased from +25% to +20%

Patch 7.31

  • ▲
    Burning Barrage Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4
  • ◆
    Talent Level 10 talent +1.75 Mana Regen replaced with +20 Searing Arrows Damage
  • ◆
    Lv10 talent Level 10 Talent +12% magic resistance replaced with -3s Skeleton Walk cooldown
  • ◆
    Lv15 talent Level 15 Talent +30 Searing Arrows Damage replaced with Death Pact Gains Creep Abilities (Only steals their first ability)
  • ◆
    Lv15 talent Level 15 Talent -5s Skeleton Walk cooldown replaced with +25% Death Pact health
  • ◆
    Lv25 talent Level 25 Talent +50/5% Death Pact Health/Damage replaced with +25% Burning Barrage damage

Patch 7.30d

  • ▲
    Burning Barrage Damage increased from 60% of attack damage to 65%
  • ▲
    Talent Level 20 talent +2 Burning Barrage Arrows increased to +3

Patch 7.30c

  • ▼
    Base stats Agility gain reduced from 2.7 to 2.5
  • ▼
    Base stats Attack Range reduced from 625 to 600
  • ▼
    Burning Barrage Cooldown increased from 28/24/20/16 to 30/26/22/18
  • ▼
    Burning Barrage Cast Point increased from 0 to 0.2
  • ◆
    Burning Barrage Mana Cost from 40/50/60/70 to 40/55/70/85
  • ▼
    Skeleton Walk Shard Skeleton Archers duration reduced from 45s to 30
  • ▼
    Death Pact Bonus Health reduced from 40%/70%/100% to 30%/55%/80%
  • ▲
    Burning Army Duration increased from 20s to 30

Patch 7.30 Burning Barrage reworked

  • ◆
    Burning Barrage New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
  • ▲
    Searing Arrows Mana cost reduced from 12 to 10
  • ◆
    Strafe Removed
  • ▼
    Skeleton Walk No longer can cast spells without breaking invisibility
  • ◆
    Death Pact Can be casted from Skeleton Walk without breaking invisibility
  • ◆
    Lv10 talent Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • ▼
    Lv15 talent Level 15 Talent -7s Skeleton Walk reduced to -5s
  • ◆
    Lv20 talent Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows

Patch 7.29

  • ◆
    Base stats Strength changed from 14 + 2.2 to 16 + 2.0
  • ▼
    Strafe Mana cost increased from 40/50/60/70 to 70
  • ▼
    Skeleton Walk Shard skeleton duration reduced from 60 to 45 seconds
  • ▲
    Burning Army Scepter spawn interval reduced from 0.7 to 0.5
  • ▲
    Burning Army Scepter cooldown reduced from 90 to 80
  • ▲
    Lv15 talent Level 15 Talent increased from +25 Searing Arrows Damage to +30

Patch 7.28a

  • ▼
    Lv15 talent Level 15 Talent reduced from -10s Skeleton Walk Cooldown to -7
  • ▼
    Death Pact Damage reduced from 4/9/14% to 4/8/12%

Patch 7.27c

  • ◆
    Searing Arrows Damage from 30/40/50/60 to 24/36/48/60
  • ▼
    Strafe Attack speed reduced from 110/140/170/200 to 90/120/150/180
  • ▼
    Death Pact Health gain reduced from 60/80/100% to 40/70/100%
  • ▼
    Death Pact Damage gain reduced from 6/10/14% to 4/9/14%

Patch 7.27b Death Pact reworked

  • ▲
    Base stats Intelligence gain increased from 1.7 to 2.2
  • ▲
    Base stats Attack point improved from 0.7 to 0.4
  • ▲
    Searing Arrows Damage increased from 25/35/45/55 to 30/40/50/60
  • ▲
    Searing Arrows Manacost increased from 9/10/11/12 to 12
  • ◆
    Strafe Is a basic ability again. Grants 110/140/170/200 attack speed and 100% evasion against ranged attackers. Lasts 3/4/5/6 seconds. Cooldown 34/30/26/22. Manacost 40/50/60/70.
  • ▲
    Skeleton Walk Now provides invisibility and 15/30/45/60% movement speed. Does not end invisibility when casting his spells. Lasts 25/30/35/40 seconds. Cooldown 20/19/18/17 seconds.
  • ◆
    Burning Army Is now a scepter ability. Summons 5 skeletons in a 1300 line. Skeletons have 1000 health, but die in 2 hits and deals 30% of your damage. Cooldown 90, Manacost 150.
  • ◆
    Death Pact Has been reworked and is now his ultimate. Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage. Gains 6/10/14% of the target's current health as damage, and gains 60/80/100% as health. Lasts 65. Cooldown 80/70/60. Manacost 100. Cast Range 900.
  • ◆
    Lv10 talent Level 10 Talent changed from +9 Strength to +1.75 Mana Regen
  • ◆
    Lv10 talent Level 10 Talent changed from +7 Agility to Skeleton Walk Exit Summons 1 Burning Army Skeleton
  • ▲
    Lv15 talent Level 15 Talent increased from +12 Searing Arrows Damage to +25
  • ◆
    Lv15 talent Level 15 Talent changed from -30s Burning Army Cooldown to -10s Skeleton Walk Cooldown
  • ▲
    Lv20 talent Level 20 Talent increased from +100 Attack Range to +125 Attack Range
  • ◆
    Lv20 talent Level 20 Talent changed from +325 Death Pact Health to Kills Reset Death Pact Cooldown
  • ◆
    Lv25 talent Level 25 Talent changed from +3s Skeleton Walk Attack Speed to +50/5% Death Pact Health/Damage

Patch 7.26c

  • ▼
    Searing Arrows Damage reduced from 30/40/50/60 to 25/35/45/55
  • ▲
    Lv10 talent Level 10 Talent increased from +8 Strength to +9
  • ▲
    Lv10 talent Level 10 Talent increased from +6 Agility to +7
  • ▲
    Lv15 talent Level 15 Talent increased from -24s Burning Army Cooldown to -30s
  • ▲
    Lv20 talent Level 20 Talent increased from +275 Death Pact Health to +325

Patch 7.26a

  • ▲
    Searing Arrows Damage increased from 20/30/40/50 to 30/40/50/60
  • ◆
    Searing Arrows Manacost from 6/8/10/12 to 9/10/11/12

Patch 7.25

  • ▼
    Death Pact No longer has a neutral level requirement
  • ▲
    Burning Army Damage increased from 28% to 30%

Patch 7.24

  • ▲
    Burning Army Base damage increased from 24/26/28% to 28%

Patch 7.23c

  • ▲
    Death Pact Health gain increased from 200/300/400/500 to 250/350/450/550

Patch 7.22d

  • ▲
    Base stats Strength gain increased from 1.9 to 2.2
  • ▼
    Base stats Agility gain reduced from 3 to 2.7
  • ▲
    Burning Army Spawn interval improved from 0.8 to 0.7

Patch 7.22c

  • ◆
    Lv10 talent Level 10 Talent changed from +5 Armor to +8 Agility
  • ◆
    Lv10 talent Level 10 Talent changed from +12% Magic Resistance to +10 Strength
  • ◆
    Lv15 talent Level 15 Talent changed from +15 Strength to -30s Burning Army Cooldown
  • ▲
    Lv25 talent Level 25 Talent increased from +3s Strafe Duration to +4s

Patch 7.22b

  • ▲
    Base stats Base strength increased by 2
  • ▼
    Searing Arrows Damage reduced from 30/40/50/60 to 20/30/40/50
  • ▼
    Searing Arrows Manacost reduced from 12 to 6/8/10/12
  • ▼
    Lv15 talent Level 15 Talent reduced from +20 Searing Arrows to +15

Patch 7.22

  • ◆
    Now has 0.25 base mana regen
  • ▲
    Aghanim's upgrade Added Scepter upgrade. Creates two skeletons near Clinkz when exiting Skeleton Walk. Increases Skeleton Walk speed by +30% and unlocks max movement speed.
  • ◆
    Burning Army Base attack time changed from 1.75/1.6/1.45 to 1.6
  • ◆
    Burning Army Units damage from 100% of your base damage to 80/100/120%
  • ▼
    Lv15 talent Level 15 Talent reduced from +30 Searing Arrows Damage to +20

Patch 7.21

  • ◆
    Lv15 talent Level 15 Talent changed from +20% Evasion to +15 Strength

Patch 7.20d

  • ◆
    Burning Army Damage type changed from Pierce to Hero type (50% vs heroes to 100%)
  • ▲
    Burning Army Base attack time increased from 1.5/1.35/1.2 to 1.75/1.6/1.45

Patch 7.20c

  • ▲
    Base stats Attack range increased from 640 to 650
  • ▲
    Burning Army Base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
  • ▲
    Lv20 talent Level 20 Talent increased from +100 to +125 Attack Range

Patch 7.20b

  • ▲
    Burning Army Base attack time improved from 1.8/1.65/1.5 to 1.65/1.5/1.35
  • ▲
    Burning Army Cast range increased from 800 to 1200

Patch 7.20

  • ◆
    Death Pact Replaced with Burning Army

Patch 7.19c

  • ▼
    Base stats Base strength reduced by 2
  • ▲
    Searing Arrows Manacost increased from 10 to 12
  • ▼
    Lv20 talent Level 20 Talent reduced from +20 Health Regen to +16
  • ▼
    Lv25 talent Level 25 Talent reduced from +4 Strafe Duration to +3s

Patch 7.19b

  • ▼
    Base stats Base strength reduced by 2

Patch 7.18

  • ▲
    Strafe Cooldown reduced from 45/35/25/15 to 30/25/20/15
  • ▼
    Strafe Manacost reduced from 90 to 75/80/85/90

Patch 7.17

  • ▲
    Base stats Base armor increased by 1
  • ◆
    Strafe Dodge now works against non-player units
  • ▲
    Strafe Attack speed increased from 80/140/200/260 to 110/160/210/260

Patch 7.16

  • ▲
    Base stats Intelligence increased from 16 + 1.55 to 18 + 1.7
  • ▼
    Strafe Dodge no longer has a count limit

Patch 7.12

  • ▲
    Strafe Duration increased from 3 to 3.5 seconds

Patch 7.10

  • ▲
    Strafe Projectile dodge count increased from 3 to 4
  • ▲
    Lv15 talent Level 15 Talent increased from +15% Evasion to +20%