Dota 2

Kez

Agility melee hero, often played as a carry, escape hero or disabler.

Kez
Agility

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Full history

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Since you last played

New hero, released Nov 2024

Kez did not exist when you last played. Here is the kit as it stands today.

Current abilities
  • Echo SlashKez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
  • Grappling ClawKez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
  • Kazurai KatanaKatana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
  • Switch Discipline innateKez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
  • Raptor DanceKez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
  • Falcon RushKez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
  • Talon TossKez throws a Sai at the target unit, applying a fixed damage attack and silence.
  • Shodo SaiKez has a chance to critically strike the target when attacking with Sais. Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 1.5 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target. The sub-ability may be used to cancel the blocking early.
  • Raven's VeilKez releases a wave of smoke that applies his Mark to nearby enemy heroes, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
  • CancelStop blocking physical attacks.

What players buy on Kez

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Kez change, patch by patch

All 161 changes Valve listed for Kez since patch 7.37e, newest first. Reworked in 7.39 (May 2025). Last changed in 7.41f (Sep 2026). Released Nov 2024.

Patch 7.41f

  • ▼
    Base stats Base Damage decreased by 1
  • ▼
    Base stats Damage at level 1 decreased from 50-56 to 49-55
  • ▼
    Lv20 talent Level 20 Talent Kazurai Katana Damage Per Second decreased from +4% to +3.5%

Patch 7.41d

  • ▼
    Switch Discipline Katana Bonus Agility Base Damage decreased from 16% to 12%
  • ▼
    Kazurai Katana Cooldown increased from 20/15/10/5s to 24/18/12/6s
  • ▼
    Shodo Sai Cooldown increased from 20/15/10/5s to 24/18/12/6s
  • ▼
    Shodo Sai Parry Duration decreased from 2s to 1.5s
  • ◆
    Lv10 talent Level 10 Talent +12% Magic Resistance replaced with +6% Switch Discipline Swap Bonuses
  • ◆
    Talent Katana Swap Bonus Damage from 12% to 18%. Sai Swap Movement Speed from 12% to 18%

Patch 7.41a

  • ▲
    Raptor Dance Base Damage increased from 30/60/90 to 40/70/100
  • ▲
    Raven's Veil Buff Duration increased from 7/8/9s to 8/10/12s

Patch 7.41

  • ▼
    Base stats Base Movement Speed decreased from 315 to 310
  • ▼
    Base stats Base Attack Speed decreased from 110 to 100
  • ◆
    Switch Discipline Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
  • ◆
    Switch Discipline Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • ▼
    Switch Discipline Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
  • ◆
    Switch Weapons Info Effective values are not changed
  • ◆
    Grappling Claw When targeting a tree, now always destroys the targeted tree and ends in the tree's position
  • ▼
    Talon Toss Cast Range decreased from 1200 to 650/750/850/950
  • ◆
    Talon Toss Info Now matches Grappling Claw
  • ◆
    Shodo Sai The proc effect now triggers a critical strike only instead of creating a Mark
  • ◆
    Shodo Sai 18% Chance to Mark replaced with 20% Critical Strike Chance
  • ◆
    Shodo Sai As a result, marks are applied only by parrying and casting Raven's Veil
  • ▼
    Shodo Sai No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • ▲
    Shodo Sai Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
  • ▼
    Shodo Sai No longer has a parry bonus by default
  • ◆
    Shodo Sai Now upgraded with Aghanim's Shard
  • ◆
    Shodo Sai Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
  • ▼
    Raptor Dance No longer provides magic damage immunity
  • ◆
    Lv25 talent Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike

Patch 7.40b

  • ▼
    Switch Discipline Katana Base Attack Time worsened from 1.8s to 1.9s
  • ▲
    Switch Discipline Katana Bonus Agility Base Damage increased from 12% to 16%
  • ▼
    Switch Discipline Can no longer be disabled by Silence
  • ▼
    Falcon Rush Can no longer rush towards buildings or trigger on them
  • ▼
    Falcon Rush Echo Attack Damage decreased from 35/40/45/50% to 30/35/40/45%
  • ▼
    Lv20 talent Level 20 Talent Attack Speed During Falcon Rush decreased from +60 to +40

Patch 7.40

  • ▲
    Base stats Base Strength increased from 19 to 20
  • ▼
    Switch Discipline Cooldown reduction per level increased from 0.2s to 0.25s
  • ▲
    Switch Discipline Cooldown on level 1 decreased from 7.8s to 7.75s
  • ▲
    Switch Discipline Cooldown on level 30 decreased from 2s to 0.5s
  • ▲
    Switch Discipline Katana Base Attack Time improved from 2.0s to 1.8s
  • ▼
    Switch Discipline Katana Bonus Agility Base Damage decreased from 20% to 12%
  • ◆
    Kazurai Katana Damage per second rescaled from 5/7/9/11 to 3/6/9/12%
  • ◆
    Kazurai Katana The active effect may only trigger up to a maximum of 500 stacks
  • ◆
    Kazurai Katana Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100%
  • ▼
    Falcon Rush No longer causes Kez to have a fixed attack rate or any interaction with attack speed
  • ▼
    Falcon Rush Echo Attack Damage decreased from 45/55/65/75% to 35/40/45/50%
  • ▼
    Falcon Rush Echoes now have 50% reduced chance to proc random effects
  • ◆
    Falcon Rush Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive
  • ▼
    Falcon Rush Echoes can no longer trigger Marks, but may still create them
  • ▼
    Falcon Rush However, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before
  • ▼
    Falcon Rush Rush Speed decreased from 1000 to 850
  • ▼
    Shodo Sai Marked Stun Duration decreased from 0.5s to 0.4s
  • ▼
    Shodo Sai Parry Stun Duration decreased from 0.5s to 0.4s
  • ▲
    Lv20 talent Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush

Patch 7.39e

  • ▲
    Added to Captain's Mode
  • ▲
    Base stats Base Mana Regen increased from 0 to 0.25
  • ◆
    Flutter: Switch Discipline: The first hit bonus is now consumed by the first attack of Echo Slash and Raptor Dance, rather than applying to the entire cast
  • ◆
    Still applies bonus to all enemies in the area
  • ◆
    Flutter: Switch Discipline: Fixed the Katana bonus being lost if Echo Slash hit nothing
  • ◆
    Switch Discipline Fixed a bug with Aghanim's Scepter that would allow extra Sai abilities to skip cooldown
  • ◆
    Kazurai Katana Impale damage changed from post-critical strike bonus damage to a separate instance of physical spell damage
  • ▼
    Raptor Dance Max Health as Damage decreased from 3% to 2.5%
  • ▼
    Raptor Dance Can no longer be interrupted by casting Grappling Claw
  • ◆
    Falcon Rush Now has an 825 break distance
  • ◆
    Falcon Rush Attack Speed Factor rescaled from 6/8/10/12% to 9%
  • ▼
    Shodo Sai Mark Critical Strike decreased from 140/160/180/200% to 125/150/175/200%

Patch 7.39c

  • ▲
    Echo Slash Mana Cost decreased from 85/100/115/130 to 75/90/105/120
  • ▼
    Kazurai Katana Impale Duration decreased from 0.6s to 0.5s
  • ▲
    Kazurai Katana Mana Cost decreased from 50 to 40

Patch 7.39b

  • ◆
    Falcon Rush Abilities that are unit targeted attacks now allow Kez to rush to the target
  • ▲
    Falcon Rush Duration increased from 3/4/5/6s to 3.75/4.5/5.25/6s
  • ◆
    Falcon Rush Info As a result, Kazurai Katana's active will now cause Kez to rush if he is within rush range
  • ▲
    Talon Toss Mana Cost decreased from 75 to 60/65/70/75
  • ◆
    Shodo Sai Once again grants bonus stun and critical strike from marks generated by parrying an enemy Hero
  • ◆
    Shodo Sai Parry Bonus Critical Strike rescaled from 25/50/75/100% to 4% * Enemy Level

Patch 7.39 Hero rework

  • ▲
    Base stats Base Health Regen increased from 1.0 to 1.5
  • ▲
    Base stats Base Attack Speed increased from 100 to 110
  • ▼
    Shadowhawk: No longer grants cooldown reduction
  • ▼
    Shadowhawk: Invis Bonus Crit decreased from 40/60/80/100% to 30/45/60/75%
  • ◆
    Shadowhawk: Raven's Veil: Now also increases buff duration from 7/8/9s to 8/9/10s
  • ▼
    Switch Discipline Katana Discipline no longer increases damage by 12%
  • ◆
    Switch Discipline Katana Discipline now increases damage gained from Agility by 20%
  • ◆
    Echo Slash Cooldown rescaled from 20/18/16/14s to 21/18/15/12s
  • ▼
    Echo Slash Bonus Hero Damage decreased from 25/45/65/85 to 20/40/60/80
  • ▼
    Grappling Claw No longer has lifesteal
  • ▲
    Grappling Claw Mana Cost decreased from 50 to 40
  • ▲
    Grappling Claw Cooldown decreased from 16/13/10/7s to 13/11/9/7s
  • ▼
    Grappling Claw Cast Range decreased from 700/800/900/1000 to 650/750/850/950
  • ◆
    Grappling Claw Move Slow rescaled from 80% to 70/80/90/100%
  • ◆
    Grappling Claw Slow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time
  • ▼
    Kazurai Katana No longer applies health regen reduction
  • ◆
    Kazurai Katana Damage per second rescaled from 6/7/8/9% to 5/7/9/11%
  • ◆
    Kazurai Katana Duration rescaled from 5/6/7/8s to 7s
  • ▲
    Kazurai Katana Total damage with duration increased from 30/42/56/72% to 35/49/63/77%
  • ◆
    Kazurai Katana Now has a reworked active component as a default part of the ability
  • ◆
    Kazurai Katana Kez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s
  • ▲
    Kazurai Katana This attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst
  • ◆
    Kazurai Katana Reworked Aghanim's Shard upgrade
  • ▲
    Kazurai Katana Adds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%
  • ◆
    Raptor Dance 1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)
  • ▲
    Raptor Dance Strikes count increased from 2/3/4 to 4
  • ◆
    Raptor Dance Base Damage rescaled from 75 to 30/60/90
  • ◆
    Raptor Dance Total damage rescaled from 150/225/300 to 120/240/360
  • ▼
    Raptor Dance Max Health as Damage decreased from 4% to 3%
  • ◆
    Raptor Dance Total max health damage rescaled from 8/12/16% to 12%
  • ◆
    Raptor Dance Lifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty
  • ◆
    Raptor Dance Info It means it won't go on cooldown if the cast is interrupted and it's affected by Cast Speed bonuses (i.e. Yasha and Kaya)
  • ▲
    Falcon Rush Now also provides 15/30/45/60% Slow Resistance during the buff
  • ▼
    Falcon Rush Secondary Attacks Damage decreased from 100% to 45/55/65/75%
  • ▲
    Falcon Rush Rush Range is no longer increased by AoE bonuses
  • ◆
    Falcon Rush Cooldown rescaled from 20/18/16/14s to 21/18/15/12s
  • ▼
    Talon Toss No longer has an AoE effect, proccing only on target
  • ◆
    Talon Toss Now inflicts an attack with True Strike and fixed damage instead of simply dealing physical damage
  • ◆
    Talon Toss This means it can proc and apply attack modifiers, but it also doesn't affect attack immune units (i.e. Ethereal)
  • ◆
    Talon Toss Damage rescaled from 75/125/175/225 to 60/120/180/240
  • ▲
    Talon Toss Silence Duration increased from 1.75/2/2.25/2.5s to 2/2.25/2.5/2.75s
  • ▲
    Talon Toss Cooldown decreased from 16/13/10/7s to 13/11/9/7s
  • ▲
    Shodo Sai Chance to Mark increased from 17% to 18%
  • ▼
    Shodo Sai Mark no longer provides True Strike
  • ▼
    Shodo Sai No longer grants bonus stun or critical strike from marks generated by parrying an enemy Hero
  • ▼
    Shodo Sai As a result, there is no longer a visually distinct mark for being parried
  • ◆
    Lv10 talent Level 10 Talent +1.5 Mana Regen replaced with +50 Raptor Dance Radius
  • ◆
    Lv15 talent Level 15 Talent Raven's Veil Mark Applies Parry Bonus replaced with +1 Raptor Dance Strike
  • ◆
    Lv20 talent Level 20 Talent +50% Falcon Rush Evasion replaced with Add 50% of Attack Damage to Talon Toss (always uses attack value of Sai discipline)
  • ▼
    Lv20 talent Level 20 Talent Kazurai Katana Damage Per Second decreased from +5% to +4%

Patch 7.38c

  • ▲
    Lv25 talent Level 25 Talent Shodo Sai Mark Critical Strike increased from +75% to +100%

Patch 7.38b

  • ▲
    Base stats Base Intelligence increased from 18 to 20
  • ▲
    Base stats Strength gain increased from 2.6 to 2.8
  • ◆
    Shadowhawk: Now scales with ultimate abilities instead of Shodo Sai
  • ◆
    Shadowhawk: Shodo Sai: Invis Bonus Crit rescaled from 50% to 40/60/80/100%
  • ▲
    Grappling Claw Lifesteal increased from 50/75/100/125% to 65/85/105/125%
  • ◆
    Shodo Sai Can now block all physical attack sources (still can't Mark non-hero units)
  • ▲
    Raptor Dance Invulnerability period increased from 0.1s to 0.2s

Patch 7.38

  • ▼
    Base stats Base Armor decreased by 1
  • ▲
    Base stats Base Agility increased from 26 to 27
  • ▼
    Base stats Base Movement Speed decreased from 320 to 315
  • ◆
    Removed Hero of the Flightless Facet
  • ◆
    Flutter: New Facet
  • ◆
    Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
  • ◆
    Katana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana
  • ◆
    Shadowhawk: New Facet
  • ◆
    Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%
  • ▼
    Switch Discipline Katana Bonus Damage decreased from 20% to 12%
  • ▼
    Grappling Claw No longer grants flat bonus hero lifesteal
  • ◆
    Grappling Claw Lifesteal on attack rescaled from 100% to 50/75/100/125%
  • ▲
    Kazurai Katana Aghanim's Shard Cast Range increased from 150 to 200
  • ▼
    Kazurai Katana Aghanim's Shard cooldown increased from 5s to 20/15/10/5s
  • ◆
    Raptor Dance Now follows global Lifesteal rules (as a result, gained creep penalty)
  • ▼
    Raptor Dance No longer provides debuff immunity and a hard dispel
  • ▲
    Raptor Dance Now provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration
  • ◆
    Falcon Rush Can now change targets while rushing
  • ▼
    Falcon Rush Rush Range decreased from 575 to 525
  • ▲
    Falcon Rush Sai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s
  • ▲
    Falcon Rush Katana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s
  • ▲
    Falcon Rush Attack Speed Factor increased from 6/7/8/9% to 6/8/10/12%
  • ▲
    Talon Toss Now deals physical damage
  • ▼
    Shodo Sai No longer slows Marked targets
  • ▼
    Shodo Sai Aghanim's Shard no longer grants bonus movement speed

Patch 7.37e

  • ◆
    Echo Slash Bonus Hero Damage rescaled from 30/45/60/75 to 25/45/65/85
  • ▼
    Grappling Claw Hero Bonus Lifesteal decreased from 50/100/150/200 to 40/80/120/160