Since you last played
Reworked in 7.37Reworked in 7.37 Jul 2024
Luna changed enough that old habits may not hold. The kit further down is how Luna plays now.
- ◆Lunar Orbit New basic ability. Creates 4 glaives that rotate in a 250 radius around Luna. Any enemy unit that collides with a glaive takes a percentage of Luna's attack damage. Collision Radius: 150. Collision Damage: 20/25/30/35%. Duration: 5/6/7/8s. Mana Cost: 65/70/75/80. Cooldown: 40/35/30/25s
- ◆Selemene's Favor Innate removed (it was added in 7.36)
- ▼Lunar Blessing Moved to innate ability. Can no longer be leveled
- ▼Moon Glaives Can no longer be activated. Rotating glaives moved to Lunar Orbit ability
7 buffs and 4 nerfs since the rework: trending stronger.
Biggest ability changes
- ▲Lunar Orbit Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the durationadjusted 9 times across 3 patches, net buff
- ◆Lunar Blessing Effective values are not changedadjusted 4 times across 2 patches, roughly even
- ▼Lucent Beam Beam Damage decreased from 80/160/240/320 to 75/150/225/300
- ▲Eclipse Cooldown decreased from 110s to 105s
- ▼Moon Glaives No longer bounce to attack-immune targets
- ◆Lunar Blessing Info Effective values are not changed
Aghanim’s upgrades
- ▲Shard Aghanim's Shard upgrade reworkedchanged 3 times, latest shown
Talents changed
- ◆Lv10 talent Lucent Beam Ministun increased from +0.4s to +0.5s
- ◆Lv15 talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
- ◆Lv20 talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
- ◆Lv25 talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
Facets were part of the game from 7.36 and were removed in 7.41. Luna had 3 facet changes in between.
Most recent change patch 7.41, Mar 2026
- ◆Lunar Orbit Aghanim's Shard upgrade reworked
- ◆Lunar Blessing Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
- ◆Lunar Blessing Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
Current abilities
Lucent BeamCalls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Lunar OrbitCreates 4 glaives that rotate 225 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Moon GlaivesEmpowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Lunar Blessing innateGrants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.
EclipseShowers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
What players buy on Luna
Starting items
- Circlet 155g
- Magic Wand 460g
- Quelling Blade 100g
Early game
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Mask of Madness 1900g
Mid game
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
Debuff immunity, to act in a fight without being disabled
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
Late game
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
- Satanic 5050g
- Swift Blink 6800g
- Daedalus 5200g
- Divine Rapier 5600g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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