Dota 2

Spectre

Agility melee hero, often played as a carry, tank or escape hero.

Spectre
Agility

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Full history

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Since you last played

Reworked in 7.40

Reworked in 7.40 Dec 2025

Spectre changed enough that old habits may not hold. The kit further down is how Spectre plays now.

  • ◆
    Shadow Step Reworked into a basic ability
  • ◆
    Spectral Innate removed (it was added in 7.36)
  • ◆
    Desolate Now an innate ability. Passive, improves with Spectre's level
  • ◆
    Spectral Dagger Spectre's illusions now also benefit from the Shadow Path
  • ▼
    Reality Can no longer be cast to no effect

17 buffs and 7 nerfs since the rework: trending stronger.

Biggest ability changes

  • ▲
    Shadow Step Cast Range rescaled from 825/950/1075/1200 to 1000adjusted 9 times across 3 patches, net buff
  • ▼
    Haunt Illusion Damage rescaled from 30/50/70% to 35/50/65%adjusted 5 times across 3 patches, net nerf
  • ▼
    Desolate Damage decreased from 23 + 2 per level to 23.5 + 1.5 per leveladjusted 2 times across 2 patches, net nerf
  • ◆
    Dispersion Damage rescaled from 8/12/16/20% to 9/12/15/18%adjusted 3 times across 3 patches, roughly even

Aghanim’s upgrades

  • ▲
    Scepter Aghanim's Scepter fear duration increased from 1.5s to 2s

Base stats

  • ▼
    Strength gain decreased from 2.4 to 2.3adjusted 2 times across 2 patches, net nerf
  • ◆
    Agility gain decreased from 2.4 to 2.3adjusted 2 times across 2 patches, roughly even
  • ▲
    Base Agility increased from 26 to 29adjusted 2 times across 2 patches, net buff
  • ▲
    Damage at level 1 increased from 49-53 to 52-56adjusted 2 times across 2 patches, net buff
Talents changed
  • ◆
    Lv10 talent Spectral Dagger Cooldown Reduction decreased from 4s to 3s
  • ◆
    Lv20 talent Health decreased from +325 to +300
  • ◆
    Lv25 talent All Spectre Illusion Damage decreased from +15% to +12%

Most recent change patch 7.41f, Sep 2026

  • ▼
    Desolate Damage decreased from 23 + 2 per level to 23.5 + 1.5 per level
  • ◆
    Desolate Info From 25-83 to 25-68.5
Current abilities
  • Spectral DaggerSpectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.
  • Shadow StepSends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.
  • DispersionSpectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.
  • RealitySpectre assumes the target Shadow Step or Haunt illusion, destroying it.
  • Desolate innateSpectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.
  • HauntCreates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

What players buy on Spectre

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Spectre change, patch by patch

All 198 changes Valve listed for Spectre since patch 7.06e, newest first. Reworked in 7.40 (Dec 2025). Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▼
    Desolate Damage decreased from 23 + 2 per level to 23.5 + 1.5 per level
  • ◆
    Desolate Info From 25-83 to 25-68.5

Patch 7.41e

  • ◆
    Haunt Illusion Damage rescaled from 30/50/70% to 35/50/65%
  • ▼
    Lv25 talent Level 25 Talent All Spectre Illusion Damage decreased from +15% to +12%

Patch 7.41d

  • ▲
    Base stats Base Strength increased from 21 to 22
  • ▼
    Base stats Agility gain decreased from 2.4 to 2.3
  • ◆
    Spectral Dagger Movement Speed Change rescaled from 10/14/18/22% to 14/16/18/20%
  • ◆
    Shadow Step Illusion Damage Taken rescaled from 200/185/170/155% to 175%
  • ◆
    Shadow Step Cast Range rescaled from 825/950/1075/1200 to 1000
  • ▼
    Haunt Mana Cost increased from 125/150/175 to 125/175/225
  • ▲
    Haunt Aghanim's Scepter fear duration increased from 1.5s to 2s

Patch 7.41c

  • ▲
    Base stats Base Agility increased from 26 to 29
  • ▲
    Base stats Damage at level 1 increased from 49-53 to 52-56
  • ◆
    Dispersion Damage rescaled from 8/12/16/20% to 9/12/15/18%

Patch 7.41b

  • ▼
    Base stats Strength gain decreased from 2.4 to 2.3
  • ▼
    Dispersion Max Radius decreased from 800 to 700
  • ▲
    Lv10 talent Level 10 Talent Spectral Dagger Cooldown Reduction decreased from 4s to 3s

Patch 7.41a

  • ◆
    Spectral Dagger Damage rescaled from 70/120/170/220 to 80/120/160/200
  • ▼
    Lv20 talent Level 20 Talent Health decreased from +325 to +300
  • ▼
    Lv25 talent Level 25 Talent Dispersion decreased from +5% to +4%

Patch 7.41

  • ▲
    Base stats Base Movement Speed increased from 290 to 295
  • ▲
    Base stats Base Health Regen increased from 1.0 to 1.5
  • ◆
    Desolate Damage changed from 25 + 2 per level up to 23 + 2 per level
  • ◆
    Desolate Info Effective values are not changed
  • ▲
    Shadow Step Cooldown decreased from 30/26/22/18s to 24/21/18/15s
  • ▲
    Shadow Step Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
  • ▲
    Shadow Step Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
  • ▲
    Shadow Step Illusion Damage Taken decreased from 200% to 200/185/170/155%
  • ▲
    Haunt Cooldown decreased from 180/160/140s to 160/150/140s
  • ◆
    Haunt Duration rescaled from 5/6/7s to 6s
  • ▼
    Haunt Illusion Damage decreased from 30/55/80% to 30/50/70%

Patch 7.40c

  • ▼
    Base stats Strength gain decreased from 2.5 to 2.4
  • ▼
    Lv20 talent Level 20 Talent Health decreased from +350 to +325
  • ▼
    Lv25 talent Level 25 Talent All Spectre Illusion Damage decreased from +20% to +15%

Patch 7.40b

  • ▲
    Base stats Base Agility increased from 25 to 26
  • ▲
    Base stats Damage at level 1 increased from 48–52 to 49–53
  • ▲
    Base stats Agility gain increased from 2.1 to 2.4
  • ▲
    Shadow Step Cooldown decreased from 32/28/24/20s to 30/26/22/18s
  • ▲
    Shadow Step Cast Range increased from 700/850/1000/1150 to 750/900/1050/1200
  • ▲
    Shadow Step Illusion Damage increased from 20/30/40/50% to 32/38/44/50%
  • ▲
    Dispersion Damage Reflected increased from 7/11/15/19% to 8/12/16/20%
  • ▲
    Lv10 talent Level 10 Talent Desolate Damage increased from +10 to +12

Patch 7.40 Hero rework

  • ◆
    Now an Agility Hero
  • ▲
    Base stats Base Damage increased by 2
  • ◆
    Base stats Base attributes unchanged
  • ◆
    Base stats Damage at level 1 unchanged (48–52)
  • ◆
    Attribute gains unchanged
  • ▼
    Base stats Damage gain per level decreased from +2.8 to +2.1
  • ▼
    Base stats Damage at level 30 decreased by 27 (from 149–153 to 122–126)
  • ▼
    Base stats Base Attack Time worsened from 1.7s to 1.8s
  • ▲
    Base stats Base Attack Speed increased from 90 to 110
  • ◆
    Removed Forsaken and Twist the Knife facets
  • ◆
    Spectral Innate removed (it was added in 7.36)
  • ◆
    Desolate Now an innate ability. Passive, improves with Spectre's level
  • ◆
    Desolate Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
  • ▲
    Spectral Dagger Mana Cost decreased from 110/120/130/140 to 100/110/120/130
  • ◆
    Spectral Dagger Spectre's illusions now also benefit from the Shadow Path
  • ◆
    Shadow Step Reworked into a basic ability
  • ◆
    Shadow Step Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
  • ◆
    Shadow Step On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
  • ◆
    Shadow Step The Reality sub-ability may be used to teleport to the illusion, destroying it
  • ▲
    Dispersion Min Radius increased from 300 to 350
  • ▼
    Reality Can no longer be cast to no effect
  • ◆
    Reality Now has a distinct sound between casts on Shadow Step and Haunt illusions
  • ▲
    Reality Mana Cost decreased from 40 to 25
  • ◆
    Reality Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
  • ◆
    Reality Now disabled by roots
  • ◆
    Reality Now always destroys the target illusion
  • ◆
    Haunt Now Spectre's ultimate ability
  • ◆
    Haunt Mana Cost rescaled from 150 to 125/150/175
  • ◆
    Haunt Duration rescaled from 6s to 5/6/7s
  • ◆
    Haunt Cooldown rescaled from 160s to 180/160/140s
  • ▼
    Haunt Haunt Outgoing Damage decreased from 80% to 30/55/80%
  • ◆
    Haunt Each illusion now spawns from the direction closest to Spectre
  • ◆
    Haunt Now upgraded with Aghanim's Scepter
  • ▲
    Haunt Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
  • ◆
    Lv10 talent Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
  • ◆
    Lv15 talent Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
  • ▲
    Lv20 talent Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
  • ▼
    Lv25 talent Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%

Patch 7.39c

  • ▼
    Reality Mana Cost increased from 0 to 40

Patch 7.39

  • ▼
    Desolate Radius decreased from 400 to 350
  • ◆
    Shadow Step Duration rescaled from 5/6/7s to 6s
  • ▼
    Haunt Duration decreased from 7s to 6s

Patch 7.38b

  • ▲
    Facet Damage Multiplier increased from 1.75x to 2x

Patch 7.38

  • ◆
    Is now a Universal Hero
  • ▼
    Base stats Base Damage decreased by 2
  • ◆
    Base stats Damage at level 1 unchanged (48-52)
  • ▲
    Base stats Damage gain per level increased from +2.1 to +2.8
  • ▲
    Base stats Damage at level 30 increased by 27 (from 122-126 to 149-153)
  • ▼
    Facet Desolate deals 1.75x damage, but Spectre's illusions can no longer trigger Desolate
  • ▼
    Facet No longer decreases cooldown
  • ▼
    Dispersion Damage Reflected decreased from 11/14/17/20 to 7/11/15/19%
  • ▼
    Shadow Step Cooldown increased from 60/50/40s to 60/55/50s
  • ▲
    Reality Cooldown decreased from 3s to 1.5s
  • ◆
    Lv25 talent Level 25 Talent +30% Haunt Illusion Damage replaced with +25% All Illusion Damage

Patch 7.37c

  • ▲
    Spectral Dagger Mana Cost decreased from 120/130/140/150 to 110/120/130/140

Patch 7.37

  • ▲
    Spectral Dagger Mana Cost decreased from 130/140/150/160 to 120/130/140/150
  • ▲
    Dispersion Damage Reflected increased from 8/12/16/20% to 11/14/17/20%
  • ▲
    Lv10 talent Level 10 Talent Health Regen increased from +4 to +5

Patch 7.36c

  • ▲
    Desolate Bonus Damage increased from 20/35/50/65 to 25/40/55/70
  • ▲
    Lv15 talent Level 15 Talent Desolate Damage increased from +12 to +15

Patch 7.36b

  • ▲
    Facet Damage when non-hero units are nearby increased from 50% to 60%
  • ◆
    Lv10 talent Level 10 Talent -100 Desolate Ally Radius replaced with +4 Health Regen

Patch 7.36a

  • ▲
    Facet Damage when non-hero units are nearby increased from 40% to 50%

Patch 7.36

  • ◆
    Spectral New Innate ability. Passive, can't be leveled up
  • ◆
    Spectral Spectre and her illusions permanently have phased movement
  • ◆
    Facet Deals 40% of damage if the target has only non-hero allies within range
  • ◆
    Facet Ability's damage is applied to Spectral Dagger
  • ◆
    Facet Casts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies
  • ◆
    Facet Illusions don't switch to new targets
  • ▼
    Spectral Dagger No longer applies Desolate damage by default
  • ◆
    Desolate Damage rescaled from 21/34/47/60 to 20/35/50/65
  • ◆
    Dispersion Aghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%
  • ▼
    Reality No longer casts Spectral Dagger by default

Patch 7.35

  • ▼
    Base stats Base Health Regen decreased from 2.0 to 1.0
  • ▼
    Dispersion Minimum Radius decreased from 400 to 300
  • ◆
    Reality Now only triggers one cast of Spectral Dagger per illusion
  • ▲
    Haunt Cooldown decreased from 180s to 160s
  • ◆
    Lv10 talent Level 10 Talent +5 All Attributes replaced with -100 Desolate Ally Radius

Patch 7.34e

  • ▼
    Base stats Base Armor decreased by 1

Patch 7.34d

  • ▲
    Shadow Step Cooldown decreased from 80/60/40s to 60/50/40s

Patch 7.34

  • ▼
    Base stats Base Strength decreased from 23 to 21
  • ◆
    Shadow Step Now an Ultimate ability. Haunt Damage: 40/60/80%; Haunt Damage Taken: 200%; Duration: 5/6/7s; Cooldown: 80/60/40s; Mana Cost: 150
  • ▼
    Shadow Step No longer casts a Spectral Dagger on its target
  • ◆
    Reality Now has a 3s cooldown
  • ◆
    Reality Now casts a Spectral Dagger on the target
  • ◆
    Haunt Now granted by Aghanim's Scepter. Haunt Damage: 80%; Haunt Damage Taken: 200%; Duration: 7s; Cooldown: 180s; Mana Cost: 150

Patch 7.33

  • ▼
    Desolate No longer ignores evasion, the attack must now land for Desolate to deal damage
  • ◆
    Dispersion Aghanim's Shard Upgrade reworked.
  • ◆
    Dispersion Allows to activate Dispersion to increase damage reflected by it by 100% for 5s. Only increases the outgoing damage, doesn't mitigate the incoming damage. Mana Cost: 50. Cooldown: 25s
  • ▼
    Lv15 talent Level 15 Talent Spectral Dagger Damage decreased from +100 to +80
  • ▼
    Lv25 talent Level 25 Talent Haunt Illusion Damage decreased from +32% to +30%

Patch 7.32

  • ▼
    Base stats Intelligence gain decreased from 1.9 to 1.7
  • ▼
    Spectral Dagger Damage decreased from 75/130/185/240 to 70/120/170/220
  • ◆
    Spectral Dagger Applies an instance Desolate to targets with no units within 400 radius of them.

Patch 7.31c

  • ▲
    Base stats Base HP regen increased from 1.5 to 2.0
  • ▲
    Base stats Base Agility increased from 23 to 25
  • ▲
    Dispersion Radius thresholds increased from 300-700 to 400-800

Patch 7.31

  • ▼
    Desolate Search radius reduced from 425 to 400
  • ▲
    Desolate Damage increased from 18/32/46/60 to 21/34/47/60
  • ▲
    Haunt Mana cost reduced from 150/200/250 to 150/175/200
  • ▼
    Lv20 talent Level 20 Talent +400 health reduced to +350
  • ▼
    Lv20 talent Level 20 Talent +14% Spectral Dagger slow/bonus reduced to +12%

Patch 7.30e

  • ▼
    Shadow Step Scepter cooldown increased from 30 to 40
  • ▼
    Lv10 talent Level 10 Talent reduced from -5s Spectral Dagger Cooldown to -4s

Patch 7.30

  • ◆
    Spectral Dagger Debuff is now dispellable
  • ◆
    Shadow Step Fixed being able to target creep hero units
  • ◆
    Aghanim's upgrade Reworked Shard: Causes dispersion to fire a spectral dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range
  • ◆
    Lv10 talent Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
  • ◆
    Lv15 talent Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage

Patch 7.29

  • ▲
    Base stats Base armor increased by 1
  • ▲
    Desolate Damage increased from 15/30/45/60 to 18/32/46/60
  • ▼
    Spectral Dagger Cast range reduced from 2000 to 1800
  • ▲
    Shadow Step Cooldown reduced from 35 to 30
  • ◆
    Dispersion Shard can now target any enemy hero that damaged you in the last 8 seconds. Can ground target to find the closest valid target.
  • ▲
    Dispersion Shard mana cost reduced from 150 to 50.

Patch 7.27d

  • ▼
    Spectral Dagger Damage reduced from 90/140/190/240 to 75/130/185/240
  • ▼
    Desolate Damage reduced from 24/36/48/60 to 15/30/45/60
  • ▼
    Haunt Cooldown increased from 180/150/120 to 180/160/140

Patch 7.27c

  • ▼
    Desolate Damage reduced from 30/40/50/60 to 24/36/48/60

Patch 7.27b

  • ▼
    Base stats Base health regen reduced from 2.5 to 1.5
  • ◆
    Shadow Step Can now target Spell Immune units
  • ▼
    Haunt Illusions no longer have a fixed 400 movement speed
  • ▼
    Haunt Illusions no longer have a 1 second delay on acting
  • ▲
    Desolate Damage increased from 20/30/40/50 to 30/40/50/60
  • ▼
    Desolate Search area reduced from 500 to 425
  • ▼
    Desolate No longer reduces vision

Patch 7.26c

  • ▲
    Lv10 talent Level 10 Talent increased from +4 All Stats to +5

Patch 7.25

  • ▲
    Base stats Base health regen increased from 1.5 to 2.5
  • ▲
    Shadow Step Scepter ability cooldown reduced from 70 to 35

Patch 7.24

  • ▲
    Base stats Base health regen increased from 0 to 1.5

Patch 7.22

  • ▲
    Aghanim's upgrade Added Scepter upgrade. Grants you a new ability, Shadow Step. Allows you to perform a single target unit Haunt. Cooldown 70. Manacost 180.

Patch 7.21b

  • ▲
    Base stats Base strength increased by 2
  • ▲
    Lv10 talent Level 10 Talent increased from +4 All Stats to +5

Patch 7.21

  • ▲
    Base stats Strength gain increased from 2.3 to 2.5
  • ▲
    Spectral Dagger Movement speed increased from 8/12/16/20% to 10/14/18/22%
  • ▼
    Lv20 talent Level 20 Talent reduced from +20% Spectral Dagger to +18%

Patch 7.20e

  • ▲
    Haunt Illusion damage increased from 40/55/70% to 40/60/80%

Patch 7.20c

  • ▲
    Haunt Damage increased from 40/50/60% to 40/55/70%

Patch 7.19c

  • ▲
    Desolate Radius increased from 375 to 500
  • ◆
    Dispersion Rescaled from 10/14/18/22% to 7/12/17/22%
  • ▲
    Haunt Manacost increased from 150 to 150/200/250
  • ◆
    Lv10 talent Level 10 Talent changed from +15 Desolate Damage to +4 All Stats
  • ◆
    Lv15 talent Level 15 Talent changed from +8 All Stats to +15 Desolate Damage
  • ▼
    Lv25 talent Level 25 Talent reduced from +8% Dispersion to +6%

Patch 7.19b

  • ▼
    Spectral Dagger Linger duration reduced from 2 to 1
  • ▼
    Dispersion Max reflection range reduced from 1000 to 700
  • ▲
    Desolate Single hero range check increased from 325 to 375

Patch 7.17

  • ▲
    Lv15 talent Level 15 Talent increased from -8s Spectral Dagger Cooldown to -10s

Patch 7.14

  • ◆
    Spectral Dagger Manacost rescaled from 130/140/150/160 to 100/120/140/160
  • ▲
    Haunt Illusion damage increased from 40 to 40/50/60%

Patch 7.12

  • ▲
    Spectral Dagger Damage increased from 50/100/150/200 to 90/140/190/240

Patch 7.10

  • ▲
    Lv25 talent Level 25 Talent increased from +20% Haunt Illusion Damage to +40%

Patch 7.07c

  • ▼
    Desolate Damage reduced from 20/35/50/65 to 20/30/40/50
  • ▲
    Desolate Now pierces Spell Immunity

Patch 7.06e

  • ▲
    Base stats Base Strength increased from 19 to 20
  • ◆
    Lv15 talent Level 15 Talent from +20 Movement Speed to +25