Since you last played
Reworked in 7.41Reworked in 7.41 Mar 2026
Venomancer changed enough that old habits may not hold. The kit further down is how Venomancer plays now.
- ◆Snakebite New Basic Ability
- ◆Noxious Plague Ability reworked
- ◆Poison Sting Now an innate ability
- ▼Noxious Plague No longer has AoE effect, now affects only the host
- ◆Noxious Plague Now when the plague spreads, it also carries all debuffs placed by Venomancer
3 buffs and 1 nerf since the rework: trending stronger.
Biggest ability changes
- ▲Snakebite Initial Damage increased from 40/60/80/100 to 40/70/100/130adjusted 2 times across 2 patches, net buff
- ▼Poison Sting Movement Slow decreased from 10% to 8%
Base stats
- ▲Intelligence gain increased from 1.8 to 1.9
- ▲Damage gain per level increased from 3.0 to 3.1
Talents changed
- ◆Lv15 talent Poison Sting Slow increased from +7% to +10%
- ◆Lv20 talent +40% Snakebite Damage replaced with +100 Snakebite Initial Damage
Most recent change patch 7.41e, Jul 2026
- ▲Snakebite Initial Damage increased from 40/60/80/100 to 40/70/100/130
Current abilities
Venomous GaleLaunches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
SnakebiteVenomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.
Plague WardSummons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
Poison Sting innateVenomancer's attacks slow enemies and deal damage over time.
Noxious PlagueInfects an enemy with a plague that does damage on application then slows the target and deals damage over time based on their maximum health. When the debuff ends for any reason, all debuffs from Venomancer on the initial target and the plague are spread to nearby targets. Additional spreads beyond the first do not deal impact damage.
What players buy on Venomancer
Starting items
- Magic Stick 200g
- Circlet 155g
Early game
- Urn of Shadows 825g
Restores mana for you and nearby allies, which suits a support who casts a lot
Mid game
- Spirit Vessel 2725g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
- Mekansm 1775g
Late game
- Aghanim's Scepter 4200g
- Pipe of Insight 3725g
- Guardian Greaves 4450g
- Lotus Orb 3850g
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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