Dota 2

Slardar

Strength melee hero, often played as a carry, tank or initiator.

Slardar
Strength

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Full history

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Since you last played

Reworked in 7.20

Reworked in 7.20 Nov 2018

Slardar changed enough that old habits may not hold. The kit further down is how Slardar plays now.

  • ◆
    Bash of the Deep Has been reworked
  • ◆
    Slithereen Crush Bonuses have been reworked

17 buffs and 25 nerfs since the rework: roughly even.

Biggest ability changes

  • ▲
    Corrosive Haze Armor Reduction decreased from 10/15/20 to 8/14/20adjusted 9 times across 7 patches, net buff
  • ▲
    Slithereen Crush Damage decreased from 75/150/225/300 to 60/140/220/300adjusted 11 times across 9 patches, net buff
  • ▲
    Seaborn Sentinel Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per leveladjusted 6 times across 3 patches, net buff
  • ▼
    Bash of the Deep Bonus Damage decreased from 50/100/150/200 to 35/90/145/200adjusted 11 times across 10 patches, net nerf

Innate

  • ◆
    Seaborn Sentinel Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistanceadjusted 3 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter Bonus Armor decreased from +10 to +8changed 17 times, latest shown
  • ◆
    Shard Aghanim's Shard no longer increases AoE by 75changed 3 times, latest shown

Base stats

  • ▼
    Agility gain decreased from 2.4 to 2.1
  • ▼
    Strength gain decreased from 3.6 to 3.4
  • ▲
    Base health regen increased from 0 to 0.5
  • ▲
    Base movement speed increased by 10
Talents changed
  • ◆
    Lv10 talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
  • ◆
    Lv15 talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
  • ◆
    Lv20 talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
  • ◆
    Lv25 talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s

Facets were part of the game from 7.36 and were removed in 7.41. Slardar had 4 facet changes in between.

Most recent change patch 7.41f, Sep 2026

  • ▼
    Slithereen Crush Damage decreased from 75/150/225/300 to 60/140/220/300
  • ▼
    Base stats Base Health Regen decreased by 0.25
Current abilities
  • Guardian SprintSlardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.
  • Slithereen CrushSlams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
  • Bash of the DeepAfter 3 attacks, your next attack will bash the target.
  • SS
    Seaborn Sentinel innateSlardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
  • Corrosive HazeReduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

What players buy on Slardar

Starting items

Early game

Mid game

  • Black King Bar 4050gReworked in 7.33

    Debuff immunity, to act in a fight without being disabled

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Slardar change, patch by patch

All 132 changes Valve listed for Slardar since patch 7.10, newest first. Reworked in 7.20 (Nov 2018). Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▼
    Base stats Base Health Regen decreased by 0.25
  • ▼
    Slithereen Crush Damage decreased from 75/150/225/300 to 60/140/220/300

Patch 7.41d

  • ▲
    Corrosive Haze Armor Reduction decreased from 10/15/20 to 8/14/20

Patch 7.41c

  • ▼
    Slithereen Crush Cooldown increased from 7s to 8.5/8/7.5/7s

Patch 7.41b

  • ▼
    Guardian Sprint Cooldown increased from 29/25/21/17s to 33/28/23/18s

Patch 7.41

  • ▼
    Seaborn Sentinel No longer levels with Corrosive Haze
  • ◆
    Seaborn Sentinel Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
  • ▼
    Seaborn Sentinel Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
  • ◆
    Seaborn Sentinel Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
  • ▼
    Seaborn Sentinel Aghanim's Scepter Bonus Armor decreased from +10 to +8
  • ◆
    Seaborn Sentinel Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
  • ◆
    Guardian Sprint Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
  • ◆
    Lv10 talent Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
  • ◆
    Lv15 talent Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
  • ◆
    Lv20 talent Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

Patch 7.40c

  • ▼
    Base stats Strength gain decreased from 3.6 to 3.4
  • ▼
    Lv15 talent Level 15 Talent Health decreased from +300 to +250

Patch 7.40

  • ▲
    Slithereen Crush Puddle radius increased from 250 to 325
  • ▼
    Slithereen Crush Aghanim's Scepter Crush puddle radius decreased from 450 to 400
  • ▼
    Bash of the Deep Bash Duration decreased from 1.1s to 1s
  • ▼
    Bash of the Deep Bonus Damage decreased from 50/100/150/200 to 35/90/145/200
  • ▲
    Lv10 talent Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14

Patch 7.39

  • ▼
    Base stats Base Armor decreased by 1
  • ▲
    Seaborn Sentinel Bonus Armor increased from 1/2/3/4 to 3/4/5/6
  • ▼
    Seaborn Sentinel Aghanim's Scepter Bonus Armor decreased from 11 to 10
  • ▲
    Seaborn Sentinel Total Armor bonus with Scepter increased from 12/13/14/15 to 13/14/15/16

Patch 7.38

  • ▲
    Facet Speed Burst Duration increased from 2s to 2.5s
  • ▲
    Facet Armor transfer increased from 40% to 50%
  • ▲
    Seaborn Sentinel HP Regen increased from 2/4/6/8 to 2.5/5/7.5/10
  • ▲
    Seaborn Sentinel HP Regen with Aghanim's Scepter increased from 24/26/28/30 to 24.5/27/29.5/32
  • ▼
    Guardian Sprint Bonus Move Speed decreased from 10/20/30/40% to 10/18/26/34%
  • ◆
    Slithereen Crush Aghanim's Scepter bonus puddle radius rescaled from flat +300 to +80%
  • ▼
    Slithereen Crush Info Total puddle radius decreased from 550 to 450
  • ▼
    Bash of the Deep No longer deals bonus damage to creeps
  • ▼
    Corrosive Haze Trail duration decreased from 8s to 7s
  • ◆
    Corrosive Haze Now upgraded with Aghanim's Scepter
  • ◆
    Corrosive Haze Increases trail duration by 5s and trail radius by 80% (from 100 to 180)
  • ◆
    Amplify Damage Info Now matches Slithereen Crush's Puddle Duration
  • ◆
    Lv10 talent Level 10 Talent -2s Guardian Sprint Cooldown replaced with +2s Guardian Sprint Duration
  • ◆
    Lv10 talent Level 10 Talent +0.2s Slithereen Crush Stun Duration replaced with +12 Seaborn Sentinel Bonus Damage

Patch 7.37b

  • ▲
    Lv15 talent Level 15 Talent Health increased from +275 to +300

Patch 7.37

  • ▼
    Slithereen Crush Aghanim's Scepter Puddle Duration decreased from 15s to 12s
  • ▼
    Slithereen Crush Aghanim's Scepter Puddle Radius decreased from 600 to 550
  • ▲
    Lv20 talent Level 20 Talent Corrosive Haze Armor increased from -3 to -4

Patch 7.36b

  • ▼
    Base stats Agility gain decreased from 2.4 to 2.1
  • ▼
    Guardian Sprint Bonus Move Speed decreased from 25/30/35/40% to 10/20/30/40%
  • ▼
    Lv15 talent Level 15 Talent Bash of the Deep Damage decreased from +50 to +40
  • ▼
    Lv15 talent Level 15 Talent Health decreased from +325 to +275

Patch 7.36

  • ◆
    Seaborn Sentinel New Innate ability. Passive, levels up with Corrosive Haze
  • ◆
    Seaborn Sentinel Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32
  • ◆
    Seaborn Sentinel Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance
  • ◆
    Facet Grants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values
  • ▼
    Facet Any active debuff on enemy hero provides 40% of the reduced armor to Slardar
  • ◆
    Guardian Sprint River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability
  • ▼
    Slithereen Crush Aghanim's Shard no longer increases AoE by 75
  • ▼
    Slithereen Crush Aghanim's Scepter Puddle Duration decreased from 25s to 15s
  • ◆
    Bash of the Deep Bonus damage in water moved to Innate ability

Patch 7.35

  • ▼
    Slithereen Crush Radius decreased from 350 to 325
  • ▼
    Lv20 talent Level 20 Talent Slithereen Crush Damage decreased from +150 to +125
  • ▲
    Lv25 talent Level 25 Talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s

Patch 7.34d

  • ▲
    Slithereen Crush Cooldown decreased from 8s to 7s

Patch 7.34b

  • ▼
    Bash of the Deep Water Bonus Damage decreased from 10/20/30/40 to 8/16/24/32
  • ▲
    Lv10 talent Level 10 Talent Guardian Sprint Cooldown Reduction decreased from 3s to 2s

Patch 7.34

  • ▲
    Slithereen Crush Cast Point improved from 0.35s to 0.25s
  • ▲
    Slithereen Crush Puddle Duration increased from 3/4/5/6s to 7s
  • ▲
    Slithereen Crush Puddle Duration with Aghanim's Scepter increased from 22/23/24/25s to 25s
  • ◆
    Bash of the Deep Now passively grants 10/20/30/40 attack damage when in water

Patch 7.33

  • ▼
    Slithereen Crush Stun Duration decreased from 1s to 0.8s
  • ▲
    Slithereen Crush Damage increased from 70/140/210/280 to 75/150/225/300
  • ▼
    Slithereen Crush Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Bash of the Deep Bash Duration decreased from 1.3s to 1.1s
  • ▼
    Bash Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Lv20 talent Level 20 Talent Corrosive Haze Armor decreased from -4 to -3

Patch 7.32e

  • ▲
    Corrosive Haze Cast Range increased from 700/800/900 to 900

Patch 7.32c

  • ▲
    Guardian Sprint Bonus River Movement Speed increased from 15% to 18%
  • ▲
    Bash of the Deep Stun Duration increased from 1.0/1.1/1.2/1.3s to 1.3s

Patch 7.32

  • ◆
    Guardian Sprint Now passively grants 2/4/6/8 Health per second and 1/2/3/4 Armor while in water
  • ▲
    Guardian Sprint Scepter Armor Bonus increased from 10 to 11
  • ◆
    Slithereen Crush Mana Cost rescaled from 90/100/110/120 to 100
  • ◆
    Slithereen Crush Now creates a 250 radius puddle of water that lasts 3/4/5/6s (Scepter still makes a bigger puddle)
  • ◆
    Lv10 talent Level 10 Talent +10% Slithereen Crush Movement/Attack Slow replaced with +0.2s Slithereen Crush Stun Duration
  • ▼
    Lv15 talent Level 15 Talent Bash of the Deep Damage decreased from +60 to +50

Patch 7.31

  • ▼
    Sprint Passive River Speed reduced from 25% to 15%
  • ◆
    Corrosive Haze Targets leave water trails for 8 seconds behind them
  • ▲
    Lv20 talent Level 20 Talent +125 Slithereen Crush damage increased to 150

Patch 7.30c

  • ▲
    Guardian Sprint Cooldown reduced from 32/27/22/17 to 29/25/21/17
  • ▲
    Lv20 talent Level 20 Talent +100 Slithereen Crush damage increased to 125

Patch 7.30

  • ▼
    Guardian Sprint Cooldown increased from 17 to 32/27/22/17
  • ▲
    Guardian Sprint Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40
  • ◆
    Slithereen Crush Damage rescaled from 80/140/200/260 to 70/140/210/280
  • ◆
    Lv10 talent Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown
  • ◆
    Lv10 talent Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
  • ◆
    Lv20 talent Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage

Patch 7.29

  • ▲
    Slithereen Crush Shard now applies the debuff before the damage
  • ◆
    Slithereen Crush Shard now also increases the radius by 75
  • ▼
    Sprint no longer unlocks max movement speed
  • ◆
    Sprint river speed rescaled from 10/20/30/40% to 25%
  • ◆
    Bash of the Deep Now does double damage against creeps
  • ▲
    Lv10 talent Level 10 Talent increased from +6 Health Regen to +7
  • ▲
    Lv15 talent Level 15 Talent increased from +275 Health to +325

Patch 7.27b

  • ▼
    Corrosive Haze Armor reduction increased from 8/13/18 to 10/15/20
  • ◆
    Lv20 talent Level 20 Talent changed from +800 Vision to -4 Corrosive Haze Armor
  • ▲
    Lv25 talent Level 25 Talent increased from -3.5s Slithereen Crush Cooldown to -4s

Patch 7.26a

  • ▼
    Sprint speed reduced from 20/28/36/44% to 18/26/34/42%
  • ▼
    Sprint river speed reduced from 25/48/66/94% to 25/45/65/85%
  • ◆
    Part of the boots changes
  • ◆
    Info Part of the boots changes

Patch 7.24b

  • ▼
    Bash of the Deep Damage reduced from 60/115/170/225 to 50/100/150/200
  • ◆
    Guardian Sprint Now has a 25 manacost
  • ▼
    Corrosive Haze Reduced from 10/15/20 to 8/13/18

Patch 7.24

  • ▲
    Base stats Base movement speed increased by 10
  • ◆
    Bash of the Deep Damage rescaled from 75/125/175/225 to 60/115/170/225

Patch 7.22e

  • ▲
    Corrosive Haze Cast point reduced from 0.35 to 0.3
  • ▲
    Corrosive Haze Cast range increased from 700 to 700/800/900

Patch 7.22d

  • ▲
    Lv10 talent Level 10 Talent increased from +6 Health Regen to +8
  • ▲
    Lv15 talent Level 15 Talent increased from +300 Health to +350
  • ▲
    Aghanim's upgrade Aghanim's Scepter regen bonus increased from 25 to 35

Patch 7.22c

  • ▲
    Base stats Base health regen increased from 0 to 0.5

Patch 7.22

  • ◆
    Guardian Sprint Now passively provides an extra 5/20/35/50% movement boost in the river with unlocked max speed, rather than a fixed 700 at level 4 when activated.
  • ◆
    Lv25 talent Level 25 Talent changed from +1.25s Slithereen Crush Stun to -4.5 Slithereen Crush Cooldown
  • ▲
    Aghanim's upgrade Added Scepter upgrade. Slithereen Crush now creates a puddle of water that is considered a river for bonuses. Provides +25 HP regen, +12 Armor and +40% Status Resistance while in a Puddle or River (in addition to the normal Guardian Sprint River bonuses). Puddle AoE is 550. Puddles last for 25 seconds.

Patch 7.21

  • ▼
    Lv25 talent Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s

Patch 7.20c

  • ◆
    Lv20 talent Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal

Patch 7.20 Hero rework

  • ▲
    Base stats Base armor increased by 1
  • ◆
    Bash of the Deep Has been reworked
  • ◆
    Slithereen Crush Bonuses have been reworked
  • ◆
    Lv15 talent Level 15 Talent changed from +100 Bash Damage to +75
  • ◆
    Lv25 talent Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun

Patch 7.16

  • ▲
    Bash of the Deep Damage increased from 60/80/100/120 to 80/100/120/140

Patch 7.12

  • ▼
    Guardian Sprint No longer has a 15% damage amplification
  • ▼
    Guardian Sprint Duration reduced from 12 to 10

Patch 7.10

  • ▲
    Lv10 talent Level 10 Talent increased from +20 to +25 Damage