Dota 2

Hydra's Breath

Shop item, 5,900 gold. Built from Specialist's Array, Dragon Lance, Orb of Venom and plus a 1,000 gold recipe.

Hydra's Breath
5,900g

When did you last play?

Full history

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Since you last played

New in 7.41

Hydra's Breath was added in 7.41, after you last played. Here is what it does now.

Cost and recipe

  • ▲
    Recipe cost decreased from 1100 to 1000. Total cost unchanged at 5900g (due to Dragon Lance cost increase)

Most recent change patch 7.41f, Sep 2026

  • ▲
    Recipe cost decreased from 1100 to 1000. Total cost unchanged at 5900g (due to Dragon Lance cost increase)
What it does now
  • + 15 Strength
  • + 30 Agility
  • + 25 Damage
  • + 150 Attack Range (Ranged Only)
  • Miasma PassiveAttacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.
  • Polycephaly PassiveRanged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.

Built from Specialist's Array, Dragon Lance, Orb of Venom, plus a 1,000 gold recipe.

Heroes that buy Hydra's Breath

Most bought first, from item purchases in recent professional matches (OpenDota). Public games can differ.

Every Hydra's Breath change, patch by patch

All 6 changes Valve listed for Hydra's Breath since patch 7.41, newest first. Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▲
    Recipe cost decreased from 1100 to 1000. Total cost unchanged at 5900g (due to Dragon Lance cost increase)

Patch 7.41 Added

  • ◆
    Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
  • ◆
    Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
  • ◆
    Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
  • ◆
    Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • ◆
    Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities