Since you last played
Heavily adjusted152 lines of changes across 50 patches, condensed below to the ones that still matter.
42 buffs and 41 nerfs in total: roughly even.
Biggest ability changes
- ▲Nether Swap Can no longer target invulnerable unitsadjusted 10 times across 7 patches, net buff
- ▼Magic Missile Damage increased from 85/170/255/340 to 100/180/260/340adjusted 20 times across 18 patches, net nerf
- ▼Vengeance Aura Self Bonus increased from 20% to 25%adjusted 12 times across 11 patches, net nerf
- ▼Wave of Terror Damage decreased from 85/100/115/130 to 60/80/100/120adjusted 11 times across 11 patches, net nerf
- ▲Retribution Now killer's icon is shown as a buff on Vengeful Spirit to know who to hateadjusted 3 times across 2 patches, net buff
- ▼Magic Missile Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Retribution Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to themadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter illusion no longer has illusion vision penaltychanged 11 times, latest shown
- ▼Shard Aghanim's Shard secondary target search range decreased from 100% of cast range to 75% of cast rangechanged 6 times, latest shown
Base stats
- ▲Base Damage increased by 2adjusted 5 times across 5 patches, net buff
- ▼Strength gain increased from 2.1 to 2.6adjusted 5 times across 5 patches, net nerf
- ▼Agility gain decreased from 3.2 to 3.0adjusted 4 times across 4 patches, net nerf
- ▲Damage at level 1 increased from 49–55 to 51–57adjusted 3 times across 3 patches, net buff
- ▲Base damage increased from 41-49 to 44-50adjusted 3 times across 3 patches, net buff
- ◆Intelligence gain increased from 1.2 to 1.5adjusted 2 times across 2 patches, roughly even
- ▼Damage gain per level decreased from +3.8 to +3.2adjusted 2 times across 2 patches, net nerf
- ▲Base Agility increased from 21 to 23adjusted 2 times across 2 patches, net buff
- ◆Base Attack Speed decreased from 110 to 100adjusted 2 times across 2 patches, roughly even
- ▲Base Attack Time improved from 1.7s to 1.5s
- ▲Base intelligence increased by 2adjusted 2 times across 2 patches, net buff
- ▼Base agility reduced from 27 to 20 (base damage unchanged)
- ▼Damage at level 30 decreased by 36 (from 189-195 to 153-159)
- ▼Agility Gain reduced from 3.4 to 3.2
- ▲Base movement speed increased from 290 to 295
- ▲Base Movement Speed increased from 295 to 300
- ▼Movement speed reduced by 5
- ◆Damage on level 1 unchanged (46-52)
- ▲Base Strength increased from 19 + 2.0 to 20 + 2.1
- ▲Base Health Regen increased by 0.5
Talents changed
- ◆Lv10 talent Nether Swap Enemy Damage decreased from +200 to +150
- ◆Lv15 talent Wave of Terror Armor Reduction decreased from +4 to +3
- ◆Lv20 talent Wave of Terror Steals Reduced Damage And Armor increased from 20% to 25%
- ◆Lv25 talent +40% Nether Swap Damage Reduction replaced with -18s Nether Swap Cooldown
Facets were part of the game from 7.36 and were removed in 7.41. Vengeful Spirit had 5 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▼Vengeance Aura Aghanim's Scepter illusion no longer has illusion vision penalty
Current abilities
Magic MissileFires a magic missile at an enemy unit, stunning and dealing damage.
Wave of TerrorVengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.
Vengeance AuraVengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 25% extra bonus.
Retribution innateVengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses. When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.
Nether SwapInstantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.
What players buy on Vengeful Spirit
Starting items
- Circlet 155g
- Magic Stick 200g
- Quelling Blade 100g
- Slippers of Agility 140g
Early game
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
- Wraith Band 505g
- Tranquil Boots 900g
Regeneration and speed for moving around the map between fights
- Bracer 505g
Mid game
- Aghanim's Scepter 4200g
- Yasha 2100g
Late game
- Manta Style 4650g
- Butterfly 5450g
Debuff immunity, to act in a fight without being disabled
- Daedalus 5200g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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