Since you last played
Tuned 5 times8 lines of changes across 5 patches, condensed below to the ones that still matter.
2 buffs and 4 nerfs in total: trending weaker.
Cost and recipe
- ▲Total Cost decreased from 5950 to 5600
Biggest changes
- ▼Damage bonus decreased from +350 to +100
- ▲Damage increased from 300 to 350
- ▼No longer provides True Strike
- ▲Now also provides +25% Spell Amplification
- ▼No longer provides 25% Spell Amplification by default
- ◆Now can be toggled between two modes: one provides additional +250 Damage, another one provides +25% Spell Amplification. Cooldown: 6s.
- ▼Spell Amplification from multiple Divine Rapiers no longer stacks
Most recent change patch 7.41e, Jul 2026
- ▼Spell Amplification from multiple Divine Rapiers no longer stacks
What it does now
- + 100 Damage
Cooldown: 6s
- Transmute ToggleToggle to gain either 25% bonus spell amplification or 250 bonus attack damage.
- Everlasting PassiveDropped on death, and cannot be destroyed. Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier.
Built from Sacred Relic, Demon Edge.
Heroes that buy Divine Rapier
Most bought first, from item purchases in recent professional matches (OpenDota). Public games can differ.




