Dota 2

Divine Rapier

Shop item, 5,600 gold. Built from Sacred Relic and Demon Edge.

Divine Rapier
5,600g

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every item page.

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Tuned 5 times

8 lines of changes across 5 patches, condensed below to the ones that still matter.

2 buffs and 4 nerfs in total: trending weaker.

Cost and recipe

  • ▲
    Total Cost decreased from 5950 to 5600

Biggest changes

  • ▼
    Damage bonus decreased from +350 to +100
  • ▲
    Damage increased from 300 to 350
  • ▼
    No longer provides True Strike
  • ▲
    Now also provides +25% Spell Amplification
  • ▼
    No longer provides 25% Spell Amplification by default
  • ◆
    Now can be toggled between two modes: one provides additional +250 Damage, another one provides +25% Spell Amplification. Cooldown: 6s.

Most recent change patch 7.41e, Jul 2026

  • ▼
    Spell Amplification from multiple Divine Rapiers no longer stacks
What it does now
  • + 100 Damage

Cooldown: 6s

  • Transmute ToggleToggle to gain either 25% bonus spell amplification or 250 bonus attack damage.
  • Everlasting PassiveDropped on death, and cannot be destroyed. Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier.

Built from Sacred Relic, Demon Edge.

Heroes that buy Divine Rapier

Most bought first, from item purchases in recent professional matches (OpenDota). Public games can differ.

Every Divine Rapier change, patch by patch

All 8 changes Valve listed for Divine Rapier since patch 7.29, newest first. Last changed in 7.41e (Jul 2026).

Patch 7.41e

  • ▼
    Spell Amplification from multiple Divine Rapiers no longer stacks

Patch 7.35d

  • ▼
    Damage bonus decreased from +350 to +100
  • ▼
    No longer provides 25% Spell Amplification by default
  • ◆
    Now can be toggled between two modes: one provides additional +250 Damage, another one provides +25% Spell Amplification. Cooldown: 6s.

Patch 7.35

  • ▲
    Now also provides +25% Spell Amplification

Patch 7.32e

  • ▲
    Total Cost decreased from 5950 to 5600

Patch 7.29

  • ▼
    No longer provides True Strike
  • ▲
    Damage increased from 300 to 350