Dota 2

Witch Doctor

Intelligence ranged hero, often played as a support, nuker or disabler.

Witch Doctor
Intelligence

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Full history

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Since you last played

Heavily adjusted

127 lines of changes across 39 patches, condensed below to the ones that still matter.

38 buffs and 28 nerfs in total: roughly even.

Biggest ability changes

  • ▲
    Maledict Level 20 Talent Maledict bursts deal 75% damage in a 800 AoE now considers illusions as creep targets and bursts from them will not deal damageadjusted 12 times across 7 patches, net buff
  • ▼
    Paralyzing Cask Bounces rescaled from 2/4/6/8 to 3/4/5/6adjusted 19 times across 10 patches, net nerf
  • ▲
    Voodoo Restoration Radius increased from 500/550/600/650 to 650adjusted 10 times across 6 patches, net buff
  • ▲
    Voodoo Switcheroo Duration decreased from 3s to 2.5sadjusted 8 times across 5 patches, net buff
  • ◆
    Death Ward Attack Range increased from 600 to 600/625/650adjusted 20 times across 16 patches, roughly even

Innate

  • ▲
    Gris-Gris Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" optionadjusted 2 times across 1 patch, net buff

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter bounce radius decreased from 650 to 575changed 4 times, latest shown

Base stats

  • ▼
    Strength gain decreased from 2.3 to 2.1
  • ▲
    Base Strength increased from 18 to 20
  • ▼
    Intelligence gain decreased from 3.3 to 3.1
  • ▼
    Base Attack Range decreased from 600 to 550
Talents changed
  • ◆
    Lv10 talent +75 Maledict AoE replaced with +200 Health
  • ◆
    Lv15 talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • ◆
    Lv20 talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • ◆
    Lv25 talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
  • ◆
    Talent +15% Maledict Burst damage increased to +20%

Facets were part of the game from 7.36 and were removed in 7.41. Witch Doctor had 16 facet changes in between.

Most recent change patch 7.41e, Jul 2026

  • ◆
    Maledict Level 20 Talent Maledict bursts deal 75% damage in a 800 AoE now considers illusions as creep targets and bursts from them will not deal damage
Current abilities

Facets: Headhunter, Voodoo Festeration, Cleft Death, Malpractice

  • Paralyzing CaskLaunches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.
  • Voodoo RestorationWitch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
  • MaledictCurses all enemy Heroes and player-controlled targets in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
  • Voodoo SwitcherooTurns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
  • GG
    Gris-Gris innateWitch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s. Right-click to consume and permanently remove the item.
  • Death WardCHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.

What players buy on Witch Doctor

Mid game

  • Arcane Boots 1500gReworked in 7.35

    Restores mana for you and nearby allies, which suits a support who casts a lot

  • Makes an ally hard to hit and shields magic damage

  • Armor shred on an enemy, or a speed-up for an ally

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Witch Doctor change, patch by patch

All 127 changes Valve listed for Witch Doctor since patch 7.14, newest first. Last changed in 7.41e (Jul 2026).

Patch 7.41e

  • ◆
    Maledict Level 20 Talent Maledict bursts deal 75% damage in a 800 AoE now considers illusions as creep targets and bursts from them will not deal damage

Patch 7.41c

  • ▲
    Voodoo Restoration Radius increased from 500/550/600/650 to 650

Patch 7.41

  • ▲
    Death Ward Attack Range increased from 600 to 600/625/650
  • ◆
    Lv15 talent Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • ◆
    Lv20 talent Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • ◆
    Lv25 talent Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces

Patch 7.40b

  • ▼
    Facet Damage decreased from 55/90/125 to 55/85/115
  • ▼
    Death Ward Damage decreased from 60/95/130 to 60/90/120
  • ▼
    Lv25 talent Level 25 Talent Death Ward Damage decreased from +45 to +40

Patch 7.40

  • ◆
    Facet Burst damage does not apply from non-hero units
  • ▲
    Voodoo Restoration Activation mana cost decreased from 35/40/45/50 to 25
  • ◆
    Voodoo Restoration Mana per second rescaled from 8/12/16/20 to 9/12/15/18
  • ◆
    Maledict Now also affects player-controlled creeps
  • ▼
    Death Ward Aghanim's Scepter bounce radius decreased from 650 to 575
  • ◆
    Lv15 talent Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • ◆
    Lv25 talent Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Patch 7.39

  • ◆
    Removed Headhunter Facet
  • ◆
    Facet When an enemy dies while under effect of Maledict, 75% of what the next burst damage amount would be is dealt to all enemies in 800 units. This effect works even if the enemy dies to the last burst of damage
  • ◆
    Facet Doesn't work on illusion's death. Sends projectiles towards enemies within said radius. Projectile speed: 1200. Disjointable
  • ▼
    Paralyzing Cask No longer deals bonus damage to creeps
  • ▲
    Paralyzing Cask Base Damage increased from 50 to 55/70/85/100
  • ▲
    Paralyzing Cask Now deals 20 more damage per bounce by default
  • ◆
    Paralyzing Cask Bounces rescaled from 2/4/6/8 to 3/4/5/6

Patch 7.38

  • ◆
    Removed Voodoo Festeration Facet
  • ◆
    Lv20 talent Level 20 Talent +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal
  • ◆
    Lv25 talent Level 25 Talent +2% Target Max Health Voodoo Restoration Heal replaced with +8s Maledict Duration

Patch 7.37e

  • ▼
    Voodoo Switcheroo Duration decreased from 3s to 2.5s

Patch 7.37b

  • ◆
    Facet Now has a primary and secondary target
  • ▲
    Facet Damage to primary target increased from 45/70/95 to 55/90/125
  • ◆
    Facet Damage to secondary target is equal to 65% of the primary
  • ▲
    Lv15 talent Level 15 Talent Maledict AoE increased from +100 to +125

Patch 7.37

  • ▲
    Facet Self Heal increased from 25% to 25/30/35/40%
  • ▲
    Maledict Base Damage increased from 15/20/25/30 to 18/22/26/30

Patch 7.36c

  • ▼
    Facet Radius decreased from 700/750/800/850 to 600/650/700/750
  • ▼
    Facet Self Heal decreased from 50% to 25%

Patch 7.36b

  • ▼
    Facet Bonus Damage per bounce decreased from 35 to 30
  • ◆
    Facet Now also heals Witch Doctor for half the value
  • ▲
    Facet Damage increased from 42/66.5/91 to 45/70/95

Patch 7.36

  • ◆
    Gris-Gris New Innate ability. Passive, can't be leveled up
  • ▲
    Gris-Gris Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
  • ◆
    Facet Cask damage increases by 35 per bounce
  • ◆
    Facet Deals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
  • ▼
    Facet Attack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
  • ▼
    Paralyzing Cask No longer has Bonus Damage per bounce by default
  • ▲
    Maledict Now deals its first damage instance instantly upon application
  • ▲
    Maledict Damage per second increased from 12/18/24/30 to 15/20/25/30
  • ▲
    Maledict Tick Damage interval decreased from 1s to 0.5s
  • ◆
    Maledict Total damage per second is unchanged
  • ▲
    Maledict Radius increased from 180 to 200
  • ▲
    Maledict Cast Range increased from 575 to 600
  • ▼
    Death Ward Damage decreased from 65/100/135 to 60/95/130
  • ▼
    Death Ward Cast Range decreased from 600 to 500
  • ▲
    Voodoo Switcheroo Attack Speed Reduction increased from 40 to 45
  • ▼
    Voodoo Switcheroo Cooldown increased from 40s to 50s
  • ◆
    Lv10 talent Level 10 Talent +75 Maledict AoE replaced with +200 Health
  • ◆
    Lv15 talent Level 15 Talent +300 Health replaced with +100 Maledict AoE
  • ▲
    Lv20 talent Level 20 Talent Maledict Burst Damage increased from +25% to +30%

Patch 7.35c

  • ▼
    Death Ward Aghanim's Scepter no longer grants True Strike

Patch 7.35b

  • ▼
    Death Ward Damage decreased from 70/105/140 to 65/100/135

Patch 7.35

  • ▼
    Voodoo Restoration No longer deals damage
  • ▲
    Voodoo Restoration Heal increased from 10/22/34/46 to 20/30/40/50
  • ◆
    Lv25 talent Level 25 Talent +1.5% Max Health Voodoo Restoration Heal/Damage replaced with +2% Max Health Voodoo Restoration Heal

Patch 7.34e

  • ▼
    Paralyzing Cask Damage multiplier against creeps decreased from 2.0x to 1.5x
  • ◆
    Death Ward Now prioritizes heroes within its attack range over creeps

Patch 7.34d

  • ▲
    Base stats Base Strength increased from 18 to 20
  • ▼
    Death Ward Cooldown increased from 100/80/60s to 100/90/80s
  • ▲
    Death Ward Damage increased from 60/100/140 to 70/105/140

Patch 7.34c

  • ▲
    Paralyzing Cask Cast Point decreased from 0.35s to 0.2s
  • ▼
    Death Ward Damage decreased from 60/110/160 to 60/100/140

Patch 7.34b

  • ▼
    Base stats Base Damage decreased by 3
  • ▼
    Base stats Intelligence gain decreased from 3.3 to 3.1
  • ▼
    Death Ward Attack Range decreased from 700 to 600
  • ▼
    Death Ward Cooldown increased from 60s to 100/80/60s
  • ▼
    Lv20 talent Level 20 Talent Death Ward Attack Range decreased from +100 to +75
  • ▼
    Lv25 talent Level 25 Talent Death Ward Damage decreased from +60 to +45

Patch 7.34

  • ▼
    Base stats Strength gain decreased from 2.3 to 2.1
  • ▲
    Paralyzing Cask Bounce Delay decreased from 0.3s to 0.1s
  • ▲
    Death Ward Now deals pure damage and pierces debuff immunity
  • ▼
    Death Ward Damage decreased from 90/150/210 to 60/110/160
  • ◆
    Death Ward Aghanim's Scepter attacks can now also bounce to creeps (heroes prioritized)
  • ▲
    Voodoo Switcheroo Attack Speed Reduction increased from 30 to 40
  • ▼
    Voodoo Switcheroo Mana Cost increased from 150 to 200

Patch 7.33

  • ▲
    Paralyzing Cask Base Damage increased from 40 to 50
  • ▼
    Paralyzing Cask Stun Duration decreased from 1s to 0.8s
  • ▼
    Paralyzing Cask Duration decreased as a part of the comprehensive Disables Reduction

Patch 7.32e

  • ▲
    Voodoo Restoration Heal/Damage increased from 10/20/30/40 to 10/22/34/46
  • ▲
    Lv20 talent Level 20 Talent Maledict Burst Damage increased from +20% to +25%

Patch 7.32b

  • ▲
    Death Ward Damage increased from 85/140/195 to 90/150/210

Patch 7.32

  • ▼
    Base stats Base Attack Range decreased from 600 to 550
  • ▲
    Paralyzing Cask Initial cask projectile speed increased from 1000 to 1200
  • ▼
    Paralyzing Cask Cast Range decreased from 700 to 600
  • ▲
    Voodoo Restoration Radius increased from 500 to 500/550/600/650
  • ▼
    Voodoo Restoration Heal decreased from 16/24/32/40 to 10/20/30/40
  • ▲
    Voodoo Restoration Now deals damage to enemies for the same amount as healing
  • ◆
    Death Ward Now has 50% bonus accuracy (chance to ignore evasion). Also affects Voodoo Switcheroo.
  • ▲
    Voodoo Switcheroo Duration increased from 2s to 3s
  • ◆
    Lv25 talent Level 25 Talent +1.5% Max Health Voodoo restoration heal replaced with +1.5% Max Health Voodoo restoration heal/damage

Patch 7.31d

  • ▲
    Death Ward Cooldown reduced from 70s to 60s
  • ▲
    Talent Level 20 talent +15% Maledict Burst damage increased to +20%

Patch 7.31c

  • ▲
    Maledict Damage per Second increased from 7/14/21/28 to 12/18/24/30

Patch 7.31

  • ▼
    Paralyzing Cask Stun duration on non-hero units reduced from 5s to 1s
  • ◆
    Paralyzing Cask Damage on non-hero units rescaled from 75 to 2x hero damage.
  • ▲
    Death Ward Cooldown reduced from 80s to 70s

Patch 7.30c

  • ▲
    Death Ward Damage increased from 85/135/185 to 85/140/195
  • ▲
    Voodoo Switcheroo Mana Cost reduced from 250 to 150
  • ▲
    Voodoo Switcheroo Cooldown reduced from 70 to 40

Patch 7.30

  • ◆
    Paralyzing Cask Creep damage rescaled from 50/70/125/150 to 75
  • ▼
    Paralyzing Cask Hero damage reduced from 50/60/70/80 to 40
  • ◆
    Paralyzing Cask Deals 10/15/20/25 more damage per each bounce
  • ◆
    Lv10 talent Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
  • ◆
    Lv10 talent Level 10 Talent +200 Health replaced with +75 Maledict Radius
  • ◆
    Lv15 talent Level 15 Talent +100 Maledict Radius replaced with +300 Health

Patch 7.29

  • ▲
    Paralyzing Cask hero damage increased from 50 to 50/60/70/80
  • ◆
    Lv10 talent Level 10 Talent changed from +5 Armor to +200 Health
  • ▲
    Lv15 talent Level 15 Talent increased from +80 Maeldict AoE to +100
  • ▲
    Lv25 talent Level 25 Talent increased from +1.2% Max Health Voodoo Restoration to +1.5%

Patch 7.27b

  • ◆
    Lv20 talent Level 20 Talent changed from +1 Maledict Tick to +15% Maledict Burst Damage

Patch 7.25

  • ▼
    Paralzying Casks manacost reduced from 110/120/130/140 to 80/100/120/140
  • ▼
    Death Ward Scepter no longer has a bounce limit

Patch 7.24

  • ▲
    Base stats Base armor increased by 1
  • ◆
    Lv15 talent Level 15 Talent changed from +120 Gold/Min to +100 Maledict AoE

Patch 7.22

  • ▲
    Death Ward Damage increased from 75/125/175 to 85/135/185

Patch 7.21

  • ▲
    Maledict Cooldown reduced from 50/40/30/20 to 30/26/22/18
  • ▲
    Lv10 talent Level 10 Talent increased from +5 Armor to +6

Patch 7.20

  • ▲
    Death Ward Damage increased from 60/105/150 to 75/125/175

Patch 7.18

  • ▼
    Voodoo Restoration Activation cost increased from 20/30/40/50 to 35/40/45/50

Patch 7.14

  • ▼
    Maledict Cooldown increased from 20 to 50/40/30/20