Since you last played
Heavily adjusted187 lines of changes across 50 patches, condensed below to the ones that still matter.
47 buffs and 34 nerfs in total: roughly even.
Biggest ability changes
- ▼Shackleshot Shackle Duration increased from 1.6/2.1/2.6/3.1s to 1.75/2.25/2.75/3.25sadjusted 10 times across 5 patches, net nerf
- ▲Focus Fire Cooldown decreased from 70/50/30s to 50/40/30sadjusted 13 times across 11 patches, net buff
- ▼Gale Force Cooldown decreased from 30s to 25sadjusted 7 times across 6 patches, net nerf
- ▲Powershot Slow increased from 20/25/30/35% to 22/28/34/40%adjusted 13 times across 12 patches, net buff
- ▼Windrun Cooldown decreased from 15/14/13/12s to 14/13/12/11sadjusted 8 times across 7 patches, net nerf
- ▲Tailwind Duration increased from 2s to 2.5sadjusted 5 times across 2 patches, net buff
- ▲Info Damage spread increased from 6 to 12
- ◆Powershot Info Now it matches arrow's range
Innate
- ◆Easy Breezy Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ◆Scepter Aghanim's Scepter bonus is still +1s, so it's increased to 3.5schanged 17 times, latest shown
- ▲Shard Shard push speed reduced from 250 to 240changed 5 times, latest shown
Base stats
- ▲Base Damage increased by 3adjusted 6 times across 6 patches, net buff
- ▼Strength gain increased from 2.0 to 2.6adjusted 4 times across 4 patches, net nerf
- ▲Intelligence gain increased from 2.4 to 3.2adjusted 3 times across 3 patches, net buff
- ▲Agility gain increased from 1.9 to 2.1adjusted 3 times across 3 patches, net buff
- ▲Turn rate improved from 0.6 to 0.8
- ▲Damage gain per level increased from 3.5 to 3.6adjusted 3 times across 3 patches, net buff
- ▲Base Agility increased from 17 to 20adjusted 3 times across 3 patches, net buff
- ▲Damage on level 1 increased from 47–59 to 49–61adjusted 3 times across 3 patches, net buff
- ◆Base Intelligence decreased from 21 to 18adjusted 2 times across 2 patches, roughly even
- ▼Damage at level 30 decreased by 32-26 (from 193-199 to 161-173)
- ▼Base Attack Speed decreased from 100 to 90
- ◆Damage at level 1 rescaled from 46-52 to 44-56
- ▼Base Movement Speed decreased from 290 to 285
- ▼Intelligence reduced by 2
- ▲Base strength increased by 1
- ▲Base Mana Regen increased by 0.25
- ▲Base Armor increased by 1
- ▲Base Health Regen increased by 0.5
Talents changed
- ◆Lv10 talent +4 All Attributes replaced with +0.75s Windrun Duration
- ◆Lv15 talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
- ◆Lv20 talent Focus Fire Damage Penalty Reduction decreased from 12% to 10%
- ◆Lv25 talent Powershot Max HP Execution Threshold increased from 15% to 16%
Facets were part of the game from 7.36 and were removed in 7.41. Windranger had 21 facet changes in between.
Most recent change patch 7.41c, May 2026
- ▲Lv25 talent Level 25 Talent Focus Fire Cooldown Advance on Kills decreased from 18s to 16s
- ▲Lv25 talent Level 25 Talent Powershot Max HP Execution Threshold increased from 15% to 16%
Current abilities
ShackleshotShackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.
PowershotCHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages and slows enemies' movement speed along its path. For each enemy that Powershot hits, its damage and slow is reduced.
WindrunIncreases movement speed and adds evasion from all physical attacks.
Gale ForceVector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.
Focus Fire CancelEnd your Focus Fire early.
Focus FireWindranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.
Tailwind innateUsing an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus gradually starts fading halfway through the Tailwind duration. Passively increases Windranger's max movement speed.
What players buy on Windranger
Starting items
- Circlet 155g
Early game
- Null Talisman 505g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Urn of Shadows 825g
Mid game
- Mjollnir 5500g
Debuff immunity, to act in a fight without being disabled
- Dragon Lance 2000g
Late game
- Daedalus 5200g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Satanic 5050g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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