Since you last played
Take Aim reworked in 7.29116 lines of changes across 42 patches, condensed below to the ones that still matter.
35 buffs and 24 nerfs in total: roughly even.
Biggest ability changes
- ▲Take Aim Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300adjusted 23 times across 12 patches, net buff
- ◆Headshot Slow Duration decreased from 0.5s to 0.2/0.3/0.4/0.5sadjusted 7 times across 6 patches, roughly even
- ▲Concussive Grenade Can now be cast while rooted, but will not knock Sniper back if he is under the effect of rootadjusted 9 times across 6 patches, net buff
- ▲Assassinate No longer amplifies attack damage to 100/110/120%adjusted 12 times across 7 patches, net buff
- ▼Shrapnel Damage increased from 25/40/55/70 to 30/45/60/75adjusted 9 times across 8 patches, net nerf
- ▼Keen Scope No longer applies on denies or buildingsadjusted 7 times across 4 patches, net nerf
- ▼Assassinate Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Keen Scope Increases Sniper's attack range by 100/200/300/400adjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2schanged 4 times, latest shown
- ▲Shard Shard cooldown reduced from 20 to 16changed 3 times, latest shown
Base stats
- ▲Agility gain increased from 3.1 to 3.4adjusted 2 times across 2 patches, net buff
- ▼Strength gain reduced from 2.0 to 1.7
- ▲Night vision increased from 1100 to 1400
- ▲Base strength increased by 2
- ▲Base damage increased by 4
- ▲Base armor increased by 1
Talents changed
- ◆Lv10 talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
- ◆Lv15 talent +30 Attack Speed replaced with +45 Attack Speed During Take Aim
- ◆Lv20 talent +15 Take Aim Armor replaced with +2s Take Aim Duration
- ◆Lv25 talent Shrapnel Charge Restore Time Reduction increased from 25s to 30s
Facets were part of the game from 7.36 and were removed in 7.41. Sniper had 5 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ◆Concussive Grenade Can now be cast while rooted, but will not knock Sniper back if he is under the effect of root
Current abilities
ShrapnelConsumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
HeadshotSniper increases his accuracy, giving him a chance to deal 20 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.
Take AimPassively increases Sniper's attack range by 160. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.
Concussive GrenadeLaunches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.- KSKeen Scope innateSniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.
AssassinateSniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
What players buy on Sniper
Starting items
- Circlet 155g
- Slippers of Agility 140g
Early game
- Wraith Band 505g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
Mid game
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
- Mjollnir 5500g
- Mask of Madness 1900g
Late game
Debuff immunity, to act in a fight without being disabled
- Daedalus 5200g
- Silver Edge 5700g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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