Dota 2

Morphling

Agility ranged hero, often played as a carry, escape hero or tank.

Morphling
Agility

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

182 lines of changes across 48 patches, condensed below to the ones that still matter.

40 buffs and 34 nerfs in total: roughly even.

Biggest ability changes

  • ▲
    Adaptive Strike Base Damage increased from 25/50/75/100 to 50/70/90/110adjusted 26 times across 12 patches, net buff
  • ▼
    Morph Cooldown decreased from 140/100/60s to 125/90/55sadjusted 16 times across 13 patches, net nerf
  • ▼
    Attribute Shift (Agility Gain) Shift Rate decreased from 5/10/15/20 to 4/8/12/16adjusted 7 times across 6 patches, net nerf
  • ▼
    Attribute Shift (Strength Gain) Health change is now affected by negative Health Restoration effectsadjusted 7 times across 6 patches, net nerf
  • ▲
    Ebb and Flow Strength to Slow Resistance increased from 20% to 25%adjusted 6 times across 2 patches, net buff
  • ▼
    Waveform Will now be cast in the desired direction, if the target location is further than the cast rangeadjusted 14 times across 12 patches, net nerf

Innate

  • ◆
    Accumulation Innate removed (it was added in 7.36)

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter illusion no longer has illusion vision penaltychanged 18 times, latest shown
  • ▼
    Shard Aghanim's Shard now additionally reduces mana cost by 50%changed 10 times, latest shown

Base stats

  • ▲
    Strength gain decreased from 3.2 to 2.6adjusted 4 times across 4 patches, net buff
  • ▲
    Turn Rate improved from 0.6 to 0.7
  • ▲
    Base HP Regeneration increased from 0.25 to 0.5
  • ▼
    Base Mana Regen decreased from 0.5 to 0
Talents changed
  • ◆
    Lv10 talent +250 Waveform Range replaced with +12s Morph Duration
  • ◆
    Lv15 talent +16s Morph Duration replaced with +250 Waveform Range
  • ◆
    Lv20 talent Agility decreased from +20 to +15
  • ◆
    Lv25 talent changed from 2 Waveform Charges to -40% Waveform Cooldown

Facets were part of the game from 7.36 and were removed in 7.41. Morphling had 13 facet changes in between.

Most recent change patch 7.41e, Jul 2026

  • ▲
    Morph Cooldown decreased from 140/100/60s to 125/90/55s
  • ▼
    Morph Aghanim's Scepter illusion no longer has illusion vision penalty
Current abilities
  • WaveformMorphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
  • Adaptive StrikeLaunches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.
  • Attribute Shift (Agility Gain)Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4. The process is reversible.
  • Attribute Shift (Strength Gain)Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4. The process is reversible.
  • MorphMorphling changes his form to match the targeted enemy, gaining their basic abilities and changing his primary attribute based on his target. Can be toggled for the duration of the ability.
  • Morph ReplicateToggles Morphling's form between his own and the replicated enemy.
  • Ebb and Flow innateMorphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.

What players buy on Morphling

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Morphling change, patch by patch

All 182 changes Valve listed for Morphling since patch 7.06d, newest first. Last changed in 7.41e (Jul 2026).

Patch 7.41e

  • ▲
    Morph Cooldown decreased from 140/100/60s to 125/90/55s
  • ▼
    Morph Aghanim's Scepter illusion no longer has illusion vision penalty

Patch 7.41d

  • ▼
    Base stats Base Strength decreased from 23 to 16
  • ▲
    Base stats Base Agility increased from 24 to 33
  • ▲
    Base stats Damage at level 1 increased by 9 (from 36-45 to 45-54)
  • ▲
    Ebb and Flow Agility to Attack Range increased from 20% to 25%
  • ▲
    Ebb and Flow Strength to Cast Range increased from 20% to 25%
  • ▼
    Ebb and Flow Strength to Slow Resistance increased from 20% to 25%
  • ▼
    Morph Aghanim's Scepter illusion incoming damage decreased from 300% to 200%

Patch 7.41c

  • ◆
    Waveform Will now be cast in the desired direction, if the target location is further than the cast range

Patch 7.41a

  • ▲
    Base stats Agility gain increased from 3.9 to 4.2

Patch 7.41

  • ◆
    Hero model size now scales on his Agility/Strength ratio
  • ◆
    Accumulation Innate removed (it was added in 7.36)
  • ◆
    Ebb and Flow New innate ability. Passive
  • ▲
    Ebb and Flow Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
  • ◆
    Ebb and Flow Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
  • ▼
    Waveform Cast Range decreased from 700/800/900/1000 to 700/775/850/925
  • ▲
    Adaptive Strike Base Damage increased from 25/50/75/100 to 50/70/90/110

Patch 7.40b

  • ▲
    Base stats Base armor increased by 1

Patch 7.40

  • ▼
    Facet Stun is no longer exclusive to this facet
  • ▼
    Adaptive Strike Cast Range decreased from 600/700/800/900 to 600/675/750/825
  • ◆
    Adaptive Strike Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Patch 7.39b

  • ◆
    Attribute Shift (Strength Gain) Health change is now affected by negative Health Restoration effects

Patch 7.39

  • ▼
    Base stats Strength gain decreased from 3.2 to 2.6
  • ▼
    Base stats Base Mana Regen decreased from 0.5 to 0
  • ▼
    Attribute Shift (Agility Gain) Shift Rate decreased from 5/10/15/20 to 4/8/12/16
  • ▼
    Attribute Shift (Strength Gain) Shift Rate decreased from 5/10/15/20 to 4/8/12/16
  • ▼
    Morph Morph Replicate sub-ability cooldown increased from 1s to 2s
  • ▼
    Lv20 talent Level 20 Talent Agility decreased from +20 to +15

Patch 7.38

  • ◆
    Removed Adaptive Strike (Strength) ability as it is merged with an Agility one
  • ▼
    Accumulation: No longer grants +100% bonus stats from the Talent Tree's All Attribute bonus
  • ◆
    Accumulation: Now Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute
  • ◆
    Facet Now attacks all targets it goes through with 50% of Morphling's Attack Damage. Does not apply on-hit effects
  • ▼
    Facet No longer knocks back enemies (moved to base spell)
  • ▼
    Facet No longer affects Morphling's Cooldowns
  • ◆
    Facet Changes Morphling's Primary Attribute to Strength. Morphling gains +1% Spell Amp per 4 Agility. Spell Amplification effect is breakable
  • ◆
    Facet Stuns enemy target for 0.5-2.4s depending on Morphling's Strength. Has the same rules as a knockback effect
  • ◆
    Facet Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
  • ▼
    Waveform No longer attacks enemies by default
  • ◆
    Adaptive Strike Merged both abilities into one
  • ◆
    Adaptive Strike Now knocks back enemies by default
  • ◆
    Adaptive Strike Distance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
  • ▼
    Adaptive Strike No longer stuns enemies by default
  • ▲
    Adaptive Strike Cooldown decreased from 19/16/13/10s to 17/14/11/8s
  • ◆
    Adaptive Strike Base damage rescaled from 55/65/75/85 to 25/50/75/100
  • ◆
    Attribute Shift (Agility Gain) Mana Cost rescaled from 5/10/15/20 to 10
  • ◆
    Attribute Shift (Strength Gain) Mana Cost rescaled from 5/10/15/20 to 10
  • ◆
    Morph Morphling now keeps his attributes while Morphed
  • ◆
    Lv10 talent Level 10 Talent +250 Waveform Range replaced with +12s Morph Duration
  • ◆
    Lv15 talent Level 15 Talent +15 Agility replaced with +75 Attack Range
  • ◆
    Lv15 talent Level 15 Talent +16s Morph Duration replaced with +250 Waveform Range
  • ◆
    Lv20 talent Level 20 Talent +1s Adaptive Strike Stun Duration replaced with +20 Agility
  • ◆
    Lv20 talent Level 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown

Patch 7.36b

  • ▼
    Facet Maximum cooldown reduction increased from 50% to 60%
  • ▲
    Lv20 talent Level 20 Talent Adaptive Strike Stun Duration increased from +0.8s to +1.0s
  • ▲
    Lv20 talent Level 20 Talent Waveform Attack Damage increased from +50% to +75%

Patch 7.36a

  • ▲
    Waveform Mana Cost decreased from 130 to 115
  • ◆
    Waveform Now attacks all targets it goes through with 50% of Morphling's Attack Damage by default. Does not apply on-hit effects
  • ◆
    Lv20 talent Level 20 Talent Waveform Attacks Target replaced with +50% Waveform Attack Damage And Applies On Hit Effects

Patch 7.36

  • ◆
    Accumulation New Innate ability. Passive, can't be leveled up
  • ◆
    Accumulation Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
  • ◆
    Facet Hero’s Primary Attribute is Agility
  • ◆
    Facet (Strength): Knocks back the target hit
  • ◆
    Facet Hero’s Primary Attribute is Strength
  • ◆
    Facet Makes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items
  • ▲
    Facet Replicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating
  • ▼
    Adaptive Strike (Agility): No longer grant bonus Agility, even with Aghanim's Shard
  • ▼
    Adaptive Strike (Strength): No longer grant bonus Strength, even with Aghanim's Shard
  • ▼
    Adaptive Strike (Strength): No longer knocks back the target hit by default
  • ◆
    Attribute Shift (Agility Gain) Aghanim's Shard now additionally reduces mana cost by 50%
  • ◆
    Attribute Shift (Strength Gain) Aghanim's Shard now additionally reduces mana cost by 50%
  • ◆
    Morph Morphling benefits from most Innates and Facets of the targeted hero

Patch 7.35b

  • ▲
    Morph Duration increased from 20s to 24s

Patch 7.34b

  • ▲
    Base stats Strength gain increased from 3.0 to 3.2

Patch 7.34

  • ◆
    Morph Aghanim's Scepter Upgrade reworked
  • ◆
    Morph Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero's basic abilities and deals 100% of the target's damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero

Patch 7.33e

  • ▼
    Adaptive Strike (Agility) Cooldown increased from 10s to 16/14/12/10s
  • ▼
    Adaptive Strike (Strength) Cooldown increased from 10s to 16/14/12/10s
  • ▼
    Morph Aghanim's Scepter Target Stats Steal decreased from 20% to 10%
  • ▼
    Morph Aghanim's Scepter Additional Stats Steal from Universal heroes decreased from 20% to 5%

Patch 7.33

  • ▲
    Base stats Base Strength increased by 1
  • ▼
    Attribute Shift (Agility Gain) No longer grants bonus Agility
  • ◆
    Attribute Shift (Agility Gain) Aghanim's Shard bonus Agility moved to Adaptive Strike
  • ▼
    Attribute Shift (Strength Gain) No longer grants bonus Strength
  • ◆
    Attribute Shift (Strength Gain) Aghanim's Shard bonus Strength moved to Adaptive Strike
  • ▲
    Adaptive Strike (Agility) Now grants bonus Agility (same values as Attribute Shift before)
  • ▲
    Adaptive Strike (Strength) Now grants bonus Strength (same values as Attribute Shift before)
  • ▼
    Adaptive Strike (Strength) Stun Max decreased from 1.5/2/2.5/3s to 1.2/1.6/2/2.4s
  • ▼
    Adaptive Strike Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Morph Aghanim's Scepter effect now steals an additional 20% of all stats when targeting Universal Heroes
  • ▼
    Lv20 talent Level 20 Talent Adaptive Strike Stun Duration decreased from +1s to +0.8s

Patch 7.32d

  • ▼
    Waveform Cooldown increased from 20/17/14/11s to 21/18/15/12s
  • ▼
    Morph Aghanim’s Scepter no longer reduces Cooldown
  • ◆
    Lv25 talent Level 25 Talent changed from 2 Waveform Charges to -40% Waveform Cooldown

Patch 7.32b

  • ▲
    Base stats Base Mana Regeneration increased from 0 to 0.5
  • ▲
    Base stats Base HP Regeneration increased from 0.25 to 0.5
  • ▲
    Adaptive Strike (Agility) Base Damage increased from 40/50/60/70 to 55/65/75/85
  • ▲
    Adaptive Strike (Agility) Mana Cost decreased from 50/60/70/80 to 40/50/60/70
  • ▲
    Adaptive Strike (Strength) Mana Cost decreased from 50/60/70/80 to 40/50/60/70

Patch 7.32

  • ◆
    Attribute Shift (Agility Gain) Reworked Shard. Now causes Attribute Shift to work while stunned and increases bonus Agility by 6
  • ◆
    Attribute Shift (Agility Gain) Stat shift per second rescaled from 3/6/12/24 to 5/10/15/20
  • ◆
    Attribute Shift (Agility Gain) Mana Cost per second rescaled from 10 to 5/10/15/20
  • ◆
    Attribute Shift (Strength Gain) Reworked Shard. Now causes Attribute Shift to work while stunned and increases bonus Strength by 6
  • ◆
    Attribute Shift (Strength Gain) Stat shift per second rescaled from 3/6/12/24 to 5/10/15/20
  • ◆
    Attribute Shift (Strength Gain) Mana Cost per second rescaled from 10 to 5/10/15/20
  • ▲
    Morph Scepter Stolen Status Resistance increased from 35% to 40%
  • ▲
    Morph Scepter Stolen Attack Speed increased from 50% to 70%
  • ▲
    Morph Scepter Stolen Spell Damage Amplification increased from 20% to 25%
  • ◆
    Lv20 talent Level 20 Talent +20 Strength replaced with +1s Adaptive Strike Stun duration
  • ◆
    Lv25 talent Level 25 Talent Attribute Shift works while stunned replaced with +35 Strength

Patch 7.31b

  • ▲
    Base stats Base Move Speed increased from 280 to 285
  • ▲
    Base stats Turn Rate improved from 0.6 to 0.7

Patch 7.31

  • ◆
    Morph Reworked Scepter. Replicate steals 20% of each stat from the replicated hero. If the replicated hero's primary attribute is Strength it will also steal 35% status resistance, if it's Agility, it will steal 50 attack speed and if it's Intelligence, it will steal 20% spell amplification. Reduces Replicate Cooldown by 20s.

Patch 7.30e

  • ▼
    Base stats Agility gain reduced from 4.1 to 3.9
  • ▼
    Morph Scepter no longer reduces cooldown

Patch 7.30

  • ▲
    Waveform Mana cost reduced from 140 to 130
  • ▼
    Adaptive Strike (Agility) base damage reduced from 70/80/90/100 to 40/50/60/70
  • ▼
    Morph Replicate No longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter

Patch 7.29c

  • ▼
    Base stats Agility gain reduced from 4.3 to 4.1

Patch 7.29

  • ▲
    Base stats Intelligence increased from 15 + 1.5 to 19 + 1.8
  • ◆
    Attribute Shift now has 10 mana cost per second to shift attributes
  • ◆
    Attribute Shift interval rescaled from 1/4/10/25 to 3/6/12/24
  • ▲
    Adaptive Strike Mana cost reduced from 80 to 50/60/70/80
  • ▼
    Adaptive Strike Shard no longer removes the 3 second Shard cooldown
  • ◆
    Adaptive Strike Shard increases stun duration by 1 second
  • ▲
    Waveform Mana cost reduced from 150/155/160/165 to 140
  • ◆
    Lv10 talent Level 10 Talent changed from +10 Agility to +15% Magic Resistance
  • ▼
    Lv10 talent Level 10 Talent reduced from +275 Waveform Range to +250
  • ◆
    Lv15 talent Level 15 Talent changed from +30 Attack Speed to +15 Agility
  • ◆
    Lv20 talent Level 20 Talent changed from +12% Cooldown Reduction to +20 Strength
  • ◆
    Lv25 talent Level 25 Talent changed from +30 Strength to Attribute Shift While Stunned

Patch 7.28c

  • ◆
    Morph Cooldown rescaled from 160/100/40 to 140/100/60
  • ▼
    Morph Scepter bonus cast range reduced from 600 to 300
  • ◆
    Morph Scepter now also reduces Morph cooldown by 20 seconds

Patch 7.23b

  • ▲
    Base stats Base armor increased by 1

Patch 7.23a

  • ◆
    Base stats Intelligence from 13 + 1.1 to 15 + 1.5
  • ▲
    Base stats Base strength increased from 20 to 22
  • ▲
    Attribute Shift stats increased from 1/3/5/7 to 3/5/7/9
  • ◆
    Lv10 talent Level 10 Talent from +10 Agility to +12

Patch 7.22f

  • ▼
    Waveform Cast range reduced from 1000 to 700/800/900/1000
  • ▼
    Morph Cast range reduced from 1000 to 700/850/1000

Patch 7.22e

  • ▼
    Base stats Base armor reduced by 1
  • ▼
    Morph Scepter no longer reduces cooldowns by 35%
  • ◆
    Morph Scepter now allows ally targeting
  • ◆
    Lv20 talent Level 20 Talent changed from Morph Targets Allies to +15% Cooldown Reduction

Patch 7.22d

  • ◆
    Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7

Patch 7.22c

  • ▼
    Waveform Cooldown increased from 17/15/13/11 to 20/17/14/11
  • ▲
    Waveform Manacost increased from 140/155/160/165 to 150/155/160/165

Patch 7.22

  • ▼
    Adaptive Strike Damage reduced from 100 to 70/80/90/100
  • ▼
    Morph No longer dispels your hero
  • ▲
    Aghanim's upgrade Added Scepter upgrade. While Morphed, you gain +35% cooldown reduction, +50% manacost reduction and +600 cast range.

Patch 7.21c

  • ▲
    Base stats Strength gain increased from 2.6 to 3.0

Patch 7.21

  • ▲
    Base stats Strength gain increased from 2.3 to 2.6
  • ▲
    Lv15 talent Level 15 Talent increased from +15s Morph Duration to +20s

Patch 7.20

  • ▼
    Waveform Cooldown increased from 14/13/12/11 to 17/15/13/11

Patch 7.18

  • ▼
    Waveform Cooldown increased from 11 to 14/13/12/11

Patch 7.16

  • ◆
    Morph Now only dispels on initial cast, rather than on all toggles

Patch 7.14

  • ◆
    Adaptive Strike (Agility): Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets
  • ◆
    Lv10 talent Level 10 Talent from +300 Waveform Range to +350
  • ◆
    Lv25 talent Level 25 Talent from +2 Multishot Adaptive Strike to +3

Patch 7.10

  • ◆
    Morph Can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.

Patch 7.08

  • ▲
    Morph cast range increased from 600 to 1000
  • ▼
    Morph manacost reduced from 75/100/125 to 50
  • ◆
    Morph Replicate Morph Replicate cast point removed

Patch 7.07d

  • ▼
    Attribute Shift (Agility Gain) Attribute Shift can no longer be activated while stunned (but will continue if activated in advance)
  • ▼
    Waveform Waveform damage reduced from 100/175/250/325 to 75/150/225/300
  • ◆
    Lv15 talent Level 15 Talent from Waveform Attacks Targets to +15s Morph Duration
  • ◆
    Lv20 talent Level 20 Talent from +15s Morph Duration to Waveform Attacks Targets

Patch 7.07c

  • ◆
    Morph Ng back to your hero sets you back to the same percentage Health and Mana you originally had before you morphed (so if you are low health after taking damage in a Morph, morphing back effectively heals you)
  • ◆
    Morph Now changes your primary attribute to the target's one
  • ▼
    Morph Duration reduced from 30 to 20 seconds
  • ◆
    Lv20 talent Level 20 Talent changed from -25s Morph Cooldown to +15s Morph Duration

Patch 7.07b

  • ◆
    Restored in Captain's Mode
  • ▲
    Adaptive Strike (Agility) min damage multiplier increased from 0.25 to 0.5
  • ▲
    Adaptive Strike (Agility) max damage multiplier increased from 0.5/1.0/1.5/2.0 to 1.0/1.5/2.0/2.5
  • ▲
    Adaptive Strike (Strength) min stun increased from 0.25 to 0.5
  • ▲
    Attribute Shift (Agility Gain) Attribute Shift Bonus Agility increased from 3/4/5/6 to 4/5/6/7
  • ▲
    Attribute Shift (Strength Gain) Attribute Shift Bonus Strength increased from 3/4/5/6 to 4/5/6/7
  • ◆
    Lv10 talent Level 10 Talent changed from +20 Movement Speed to +300 Waveform Range
  • ◆
    Lv25 talent Level 25 Talent changed from +800 Waveform Range to 2 Waveform Charges

Patch 7.06e

  • ▲
    Base stats Base Attack Time improved from 1.55 to 1.5

Patch 7.06d

  • ▲
    Base stats Base Attack Time improved from 1.6 to 1.55