Since you last played
Heavily adjusted182 lines of changes across 48 patches, condensed below to the ones that still matter.
40 buffs and 34 nerfs in total: roughly even.
Biggest ability changes
- ▲Adaptive Strike Base Damage increased from 25/50/75/100 to 50/70/90/110adjusted 26 times across 12 patches, net buff
- ▼Morph Cooldown decreased from 140/100/60s to 125/90/55sadjusted 16 times across 13 patches, net nerf
- ▼Attribute Shift (Agility Gain) Shift Rate decreased from 5/10/15/20 to 4/8/12/16adjusted 7 times across 6 patches, net nerf
- ▼Attribute Shift (Strength Gain) Health change is now affected by negative Health Restoration effectsadjusted 7 times across 6 patches, net nerf
- ▲Ebb and Flow Strength to Slow Resistance increased from 20% to 25%adjusted 6 times across 2 patches, net buff
- ▼Waveform Will now be cast in the desired direction, if the target location is further than the cast rangeadjusted 14 times across 12 patches, net nerf
- ◆Morph Replicate Morph Replicate cast point removed
Innate
- ◆Accumulation Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter illusion no longer has illusion vision penaltychanged 18 times, latest shown
- ▼Shard Aghanim's Shard now additionally reduces mana cost by 50%changed 10 times, latest shown
Base stats
- ▲Strength gain decreased from 3.2 to 2.6adjusted 4 times across 4 patches, net buff
- ▲Turn Rate improved from 0.6 to 0.7
- ▲Base HP Regeneration increased from 0.25 to 0.5
- ▼Base Mana Regen decreased from 0.5 to 0
- ▼Agility gain increased from 3.9 to 4.2adjusted 3 times across 3 patches, net nerf
- ▲Base Attack Time improved from 1.55 to 1.5adjusted 2 times across 2 patches, net buff
- ▲Base armor increased by 1adjusted 3 times across 3 patches, net buff
- ◆Base Strength decreased from 23 to 16adjusted 2 times across 2 patches, roughly even
- ▲Intelligence increased from 15 + 1.5 to 19 + 1.8
- ▲Base Agility increased from 24 to 33
- ▲Damage at level 1 increased by 9 (from 36-45 to 45-54)
- ◆Intelligence from 13 + 1.1 to 15 + 1.5
- ▲Base strength increased from 20 to 22
- ▲Base Move Speed increased from 280 to 285
- ▲Base Mana Regeneration increased from 0 to 0.5
Talents changed
- ◆Lv10 talent +250 Waveform Range replaced with +12s Morph Duration
- ◆Lv15 talent +16s Morph Duration replaced with +250 Waveform Range
- ◆Lv20 talent Agility decreased from +20 to +15
- ◆Lv25 talent changed from 2 Waveform Charges to -40% Waveform Cooldown
Facets were part of the game from 7.36 and were removed in 7.41. Morphling had 13 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Morph Cooldown decreased from 140/100/60s to 125/90/55s
- ▼Morph Aghanim's Scepter illusion no longer has illusion vision penalty
Current abilities
WaveformMorphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Adaptive StrikeLaunches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.
Attribute Shift (Agility Gain)Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4. The process is reversible.
Attribute Shift (Strength Gain)Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4. The process is reversible.
MorphMorphling changes his form to match the targeted enemy, gaining their basic abilities and changing his primary attribute based on his target. Can be toggled for the duration of the ability.
Morph ReplicateToggles Morphling's form between his own and the replicated enemy.
Ebb and Flow innateMorphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.
What players buy on Morphling
Starting items
- Circlet 155g
- Magic Wand 460g
Early game
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Vladmir's Offering 2200g
Mid game
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
- Dragon Lance 2000g
Late game
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
Debuff immunity, to act in a fight without being disabled
- Eye of Skadi 5900g
- Satanic 5050g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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