Since you last played
Call Down reworked in 7.35132 lines of changes across 46 patches, condensed below to the ones that still matter.
37 buffs and 31 nerfs in total: roughly even.
Biggest ability changes
- ◆Call Down Missile Slow increased from 50% to 60%adjusted 15 times across 9 patches, roughly even
- ▼Homing Missile Cooldown decreased from 30/24/18/12s to 26/21/16/11sadjusted 11 times across 7 patches, net nerf
- ◆Flak Cannon No longer provides 200 Bonus Night Visionadjusted 20 times across 14 patches, roughly even
- ▲Rocket Barrage Mana Cost decreased from 85 to 75adjusted 7 times across 6 patches, net buff
- ▲Afterburner Duration increased from 4s to 5sadjusted 3 times across 2 patches, net buff
- ▼Homing Missile Info Duration decreased as a part of the comprehensive Disables Reduction
- ▼Side Gunner No longer attacks 2 units at a time while Flak Cannon is active
Innate
- ◆Chop Shop Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▼Scepter New ability granted by Aghanim's Scepter, effect is unchangedchanged 6 times, latest shown
- ◆Shard Aghanim's Shard Area of Effect decreased from 725 to 700changed 3 times, latest shown
Base stats
- ▲Agility gain increased from 3.2 to 3.4adjusted 4 times across 4 patches, net buff
- ▲Attack backswing reduced from 0.97 to 0.65
- ▲Strength gain increased from 2.3 to 2.5adjusted 2 times across 2 patches, net buff
- ◆Base Movement Speed decreased from 320 to 315adjusted 2 times across 2 patches, roughly even
- ▲Base attack speed increased from 100 to 125
- ▲Night Vision increased from 800 to 1000
- ▼Agility Gain reduced from 3.6 to 3.3
- ▲Base strength increased from 19 to 22
- ▲Base intelligence increased from 19 to 21
- ▼Base Attack Speed decreased from 125 to 115
- ▲Intelligence Gain increased from 2.1 to 2.4
- ▼Base Agility decreased from 26 to 25
- ▲Movement speed increased from 320 to 325
- ▼Base agility reduced by 5 (base damage and armor unchanged)
- ▲Base damage increased by 3
- ▲Base Damage increased by 2
- ▼Base Armor decreased by 1
Talents changed
- ◆Lv10 talent Health decreased from +175 to +150
- ◆Lv15 talent +3 Flak Cannon Attacks replaced with +25 Flak Cannon Damage
- ◆Lv20 talent +40 Flak Cannon Damage replaced with +3 Flak Cannon Attacks
- ◆Lv25 talent Flak Cannon Cooldown Reduction increased from 4s to 6s
Facets were part of the game from 7.36 and were removed in 7.41. Gyrocopter had 6 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Homing Missile Mana Cost decreased from 120/130/140/150 to 120
- ▲Rocket Barrage Mana Cost decreased from 85 to 75
- ▲Homing Missile Cooldown decreased from 30/24/18/12s to 26/21/16/11s
Current abilities
Rocket BarrageLaunches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Homing MissileFires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Flak CannonGyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Afterburner innateGyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.
Side Gunner
Call DownCall down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
What players buy on Gyrocopter
Starting items
- Circlet 155g
- Quelling Blade 100g
Early game
- Falcon Blade 1125g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Wraith Band 505g
Mid game
- Dragon Lance 2000g
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
- Crystalys 2000g
- Force Staff 2200g
Late game
- Daedalus 5200g
- Satanic 5050g
Debuff immunity, to act in a fight without being disabled
- Divine Rapier 5600g
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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