Since you last played
Heavily adjusted206 lines of changes across 57 patches, condensed below to the ones that still matter.
55 buffs and 49 nerfs in total: roughly even.
Biggest ability changes
- ▼Spirit of the Forest Treants that are alive now always contribute to the bonus damage, even if they are out of rangeadjusted 10 times across 5 patches, net nerf
- ▲Nature's Call Treant Bonus Hero Damage increased from 4/8/12/16 to 6/10/14/18adjusted 29 times across 16 patches, net buff
- ▼Sprout Vision increased from 250 to 400adjusted 18 times across 11 patches, net nerf
- ◆Teleportation Barrier decreased from 100/150/200/250 to 70/130/190/250adjusted 13 times across 8 patches, roughly even
- ▲Wrath of Nature Base Damage increased from 90/130/170 to 100/140/180adjusted 17 times across 15 patches, net buff
- ▲Curse of the Oldgrowth Curse radius decreased from 1200 to 900adjusted 6 times across 6 patches, net buff
- ▼Info Damage spread decreased from 10 to 6
Innate
- ◆Spirit of the Forest Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 rangeadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter no longer reduces cooldown by 25schanged 4 times, latest shown
- ◆Shard Reworked Shard. Grants new ability: Curse of the Oldgrowth. Applies a curse on all non-invisible enemy heroes within 1200 range, revealing them in fog of war, slowing them, and causing damage over time based on how many trees there are within 250 radius. Treants count as trees for this purpose. Each tree reduces movement speed by 7% and deals 15 damage per second. Duration: 6s. Cooldown: 20s. Mana Cost: 80.changed 2 times, latest shown
Base stats
- ◆Agility gain decreased from 3 to 2.6adjusted 6 times across 6 patches, roughly even
- ◆Base Mana Regen decreased from 0.75 to 0adjusted 2 times across 2 patches, roughly even
- ▲Attack backswing reduced from 0.77 to 0.6
- ▲Base Mana Regeneration increased from 0.5 to 0.75
- ▲Turn rate improved from 0.6 to 0.9
- ▼Base Damage decreased by 2adjusted 3 times across 3 patches, net nerf
- ◆Damage gain per level decreased from 4.1 to 3.9adjusted 2 times across 2 patches, roughly even
- ◆Intelligence gain decreased from 3.7 to 3.5adjusted 2 times across 2 patches, roughly even
- ▲Base Attack Time improved from 1.7 to 1.5
- ◆Attack Range decreased from 620 to 600adjusted 2 times across 2 patches, roughly even
- ▼Base damage reduced by 2adjusted 2 times across 2 patches, net nerf
- ◆Base armor reduced by 2adjusted 2 times across 2 patches, roughly even
- ▼Base Agility decreased from 20 to 14
- ▼Agility decreased from 22+3.6 to 20+3.4
- ▲Damage at level 30 increased by 25 (from 155-165 to 180-190)
- ▼Base Strength decreased from 21 to 19
- ▲Movement speed increased from 290 to 295
- ◆Damage at level 1 unchanged (40-50)
- ▲Damage at level 1 increased from 40–50 to 44–50
Talents changed
- ◆Lv10 talent Wrath of Nature Base Damage bonus decreased from +30 to +25
- ◆Lv15 talent changed from facet specific to +100 Teleportation Barrier
- ◆Lv20 talent Sprout Damage increased from +220 to +240
- ◆Lv25 talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
- ◆Talent Increases only the per-treant multiplier. Stacks with Ironwood Treant Facet, increasing it to 9
Facets were part of the game from 7.36 and were removed in 7.41. Nature's Prophet had 31 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ◆Spirit of the Forest Treants that are alive now always contribute to the bonus damage, even if they are out of range
- ▲Lv20 talent Level 20 Talent Sprout Damage increased from +220 to +240
Current abilities
SproutSprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.
TeleportationTeleports to any point on the map. Gains a barrier after arriving to its destination.
Nature's CallConverts an area of trees into Treants under the command of Nature's Prophet.
Curse of the OldgrowthApplies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
Spirit of the Forest innateNature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.
Wrath of NatureDamaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
What players buy on Nature's Prophet
Starting items
- Circlet 155g
Early game
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Urn of Shadows 825g
Mid game
- Mjollnir 5500g
Debuff immunity, to act in a fight without being disabled
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
Late game
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Universal








