Dota 2

Dazzle

Universal ranged hero, often played as a support, nuker or disabler.

Dazzle
Universal

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Full history

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Reworked in 7.38

Reworked in 7.38 Feb 2025

Dazzle changed enough that old habits may not hold. The kit further down is how Dazzle plays now.

  • ◆
    Removed Bad Juju ability
  • ◆
    Innate Weave Info Dazzle's new Ultimate
  • ◆
    Nothl Projection New Ultimate ability
  • ◆
    Weave Now levels with Nothl Projection

6 buffs and 10 nerfs since the rework: trending weaker.

Biggest ability changes

  • ▼
    Nothl Projection No longer does a hard dispel on Dazzle when projection endsadjusted 6 times across 3 patches, net nerf
  • ▼
    Weave Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just appliedadjusted 5 times across 2 patches, net nerf
  • ▼
    Poison Touch Bonus Slow Per Hit increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%adjusted 3 times across 3 patches, net nerf
  • ▲
    Shallow Grave Heal Amplification per 10% missing increased from 2/4/6/8% to 3/5/7/9%adjusted 3 times across 1 patch, net buff

Aghanim’s upgrades

  • ▲
    Scepter No longer has increased healing and damage when bouncing on enemies with Aghanim's Scepter
  • ▼
    Shard No longer upgraded with Aghanim's Shardchanged 3 times, latest shown

Base stats

  • ▼
    Intelligence gain decreased from 3.7 to 3.5
  • ▼
    Damage gain per level decreased from 3.5 to 3.4
  • ▲
    Base Strength increased from 18 to 19
  • ◆
    Damage at level 1 unchanged
Talents changed
  • ◆
    Lv10 talent Poison Touch Attack Range decreased from +300 to +200
  • ◆
    Lv15 talent +90 Attack Speed replaced with +5s Nothl Projection Duration
  • ◆
    Lv20 talent Shallow Grave Cooldown Reduction decreased from 4s to 3s

Facets were part of the game from 7.36 and were removed in 7.41. Dazzle had 2 facet changes in between.

Most recent change patch 7.41d, Jun 2026

  • ▲
    Poison Touch Bonus Slow Per Hit increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Current abilities
  • Poison TouchReleases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
  • Shallow GraveAn ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
  • Shadow WaveSends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
  • Weave innateDazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
  • Nothl ProjectionDazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.
  • End ProjectionEnds Dazzle's sojourn in the Nothl Realm and returns his spirit to his body.

What players buy on Dazzle

Starting items

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Dazzle change, patch by patch

All 188 changes Valve listed for Dazzle since patch 7.07d, newest first. Reworked in 7.38 (Feb 2025). Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▲
    Poison Touch Bonus Slow Per Hit increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%

Patch 7.41

  • ▼
    Weave No longer levels with Nothl Projection
  • ◆
    Weave Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
  • ◆
    Weave Duration changed from 8s to 6.9s + 0.1s per level
  • ◆
    Weave Now upgraded with Aghanim's Shard
  • ◆
    Weave Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
  • ▼
    Nothl Projection No longer does a hard dispel on Dazzle when projection ends
  • ▼
    Nothl Projection No longer upgraded with Aghanim's Shard

Patch 7.40b

  • ▼
    Poison Touch Slow decreased from 16/18/20/22% to 13/16/19/22%
  • ▲
    Lv20 talent Level 20 Talent Shallow Grave Cooldown Reduction decreased from 4s to 3s

Patch 7.40

  • ▲
    Base stats Base Strength increased from 18 to 19
  • ◆
    Base stats Damage at level 1 unchanged
  • ▼
    Base stats Intelligence gain decreased from 3.7 to 3.5
  • ▼
    Base stats Damage gain per level decreased from 3.5 to 3.4
  • ▼
    Nothl Projection Aghanim's Shard healing amplification decreased from 20% to 15%

Patch 7.39d

  • ▼
    Weave Duration decreased from 10s to 8s
  • ▼
    Shadow Wave Mana Cost increased from 75 to 90

Patch 7.39b

  • ▲
    Facet Heal amplification from Dazzle increased from 5% to 7.5%

Patch 7.39

  • ◆
    Shallow Grave Cast Range rescaled from 700/800/900/1000 to 900
  • ▲
    Shallow Grave Duration increased from 3.5/4/4.5/5s to 4/4.5/5/5.5s
  • ▲
    Shallow Grave Heal Amplification per 10% missing increased from 2/4/6/8% to 3/5/7/9%

Patch 7.38c

  • ▲
    Shadow Wave No longer has increased healing and damage when bouncing on enemies with Aghanim's Scepter
  • ▼
    Nothl Projection Cast Range decreased from 600 to 450
  • ▲
    Nothl Projection Leash pull strength growth increased from 0.5 to 1.5
  • ◆
    Nothl Projection This means for every 1 unit past 1600, the strength of the pull will increase by 1.5 unit/s instead of 0.5
  • ▼
    Nothl Projection Max Duration decreased from 15s to 12s
  • ▼
    Lv10 talent Level 10 Talent Poison Touch Attack Range decreased from +300 to +200
  • ◆
    Lv15 talent Level 15 Talent +90 Attack Speed replaced with +5s Nothl Projection Duration

Patch 7.38b

  • ◆
    Facet Allies now receive 5% extra healing from Dazzle per stack
  • ▼
    Poison Touch Duration decreased from 5/6/7/8s to 3.5/5/6.5/8s
  • ▲
    Nothl Projection Shadow Wave Cooldown Reduction decreased from 30/45/60% to 30/40/50%

Patch 7.38 Hero rework

  • ▲
    Base stats Base Damage increased by 16
  • ◆
    Base stats Damage at level 1 unchanged (47-53)
  • ▲
    Base stats Strength gain increased from 2.0 to 2.3
  • ▲
    Base stats Agility gain increased from 1.4 to 1.7
  • ▲
    Base stats Intelligence gain increased from 2.8 to 3.7
  • ▼
    Base stats Damage gain per level decreased from +4.3 to +3.5
  • ▼
    Base stats Damage at level 30 decreased by 35 (from 201-207 to 166-172)
  • ◆
    Removed Bad Juju ability
  • ◆
    Facet Now doubles the stacks applied to allies
  • ◆
    Facet Now doubles the stacks applied to enemies
  • ◆
    Weave Now levels with Nothl Projection
  • ◆
    Weave Armor Change per stack rescaled from 1 to 0.5/0.75/1/1.25
  • ◆
    Innate Weave Info Dazzle's new Ultimate
  • ▲
    Poison Touch Cooldown decreased from 27/23/19/15s to 24/21/18/15s
  • ▼
    Poison Touch No longer upgraded with Aghanim's Shard
  • ▲
    Shallow Grave Cooldown decreased from 36/30/24/18s to 30/26/22/18s
  • ▲
    Shadow Wave Cooldown decreased from 12/11/10/9s to 10/9/8/7s
  • ▼
    Shadow Wave Aghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed
  • ◆
    Nothl Projection New Ultimate ability
  • ▲
    Nothl Projection Dazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200
  • ◆
    Nothl Projection Poison Touch Hex Duration: 1.4/1.6/1.8s
  • ◆
    Nothl Projection Shallow Grave Healing: 225/300/375
  • ◆
    Nothl Projection Shallow Grave healing will trigger even if it was cast before Nothl Projection, but expired during it
  • ◆
    Nothl Projection Shadow Wave Cooldown Reduction: 30/45/60%
  • ◆
    Nothl Projection Dazzle can't attack buildings or use Hand of Midas while in Soul form
  • ◆
    Nothl Projection Can be upgraded with Aghanim's Shard
  • ◆
    Nothl Projection Allows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration
  • ◆
    Lv20 talent Level 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown

Patch 7.37e

  • ▲
    Weave Duration increased from 8s to 10s

Patch 7.37d

  • ▲
    Lv15 talent Level 15 Talent Attack Speed increased from +80 to +90
  • ▲
    Lv20 talent Level 20 Talent Poison Touch DPS increased from +60 to +75

Patch 7.37

  • ▲
    Facet Barrier duration increased from 10s to 12s
  • ▲
    Facet Split Damage increased from 25/50/75/100 to 30/60/90/120

Patch 7.36

  • ◆
    Weave Ability returns as an Innate. Passive, can't be leveled up
  • ◆
    Weave Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration
  • ▲
    Facet Whenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10s. If the target already has a larger barrier from Nothl Boon, it will be refreshed instead of being added onto
  • ◆
    Facet Every 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of 25/50/75/100 additional damage, and prompts additional Poison Touch projectiles to fire at enemies within 450 AoE to the target. The amount of additional units affected is equal to the Poison Touch number of targets
  • ◆
    Facet Burst damage is affected by level 20 talent (+60 Poison Touch Damage)
  • ▼
    Bad Juju: No longer applies armor gain/loss on its own
  • ◆
    Lv25 talent Level 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase

Patch 7.35b

  • ▲
    Shadow Wave Damage increased from 75/95/115/135 to 85/105/125/145

Patch 7.35

  • ◆
    Poison Touch Now allows affected heroes to be denied if they fall below 25% health
  • ▼
    Bad Juju No longer affects item cooldowns
  • ▼
    Bad Juju Health Cost Increase per cast decreased from 50% to 40%

Patch 7.34e

  • ▼
    Bad Juju No longer affects any Blink Dagger's 3s mute period after taking damage

Patch 7.34c

  • ▲
    Base stats Intelligence gain increased from 2.5 to 2.8
  • ▼
    Bad Juju Health Cost decreased from 75/100/125 to 75
  • ▲
    Lv15 talent Level 15 Talent Attack Speed increased from +60 to +80

Patch 7.34b

  • ▲
    Shadow Wave Heal/Damage increased from 60/85/110/135 to 75/95/115/135

Patch 7.34

  • ▲
    Shallow Grave Mana Cost decreased from 100/110/120/130 to 90/100/110/120
  • ▲
    Shadow Wave Mana Cost decreased from 90 to 75
  • ◆
    Shadow Wave Aghanim’s Scepter Upgrade can now bounce between allies and enemies regardless of who it is cast on
  • ◆
    Bad Juju Instances of Health Cost Increase now stack independently of each other
  • ▼
    Bad Juju Health Cost Increase Duration decreased from 30/25/20s to 20s
  • ◆
    Lv10 talent Level 10 Talent +35 Attack Speed replaced with +300 Poison Touch Attack Range
  • ◆
    Lv15 talent Level 15 Talent +350 Poison Touch Attack Range replaced with +60 Attack Speed

Patch 7.33c

  • ▼
    Base stats Base Damage decreased by 7 (Level 1 damage unchanged)
  • ▲
    Lv10 talent Level 10 Talent Attack Speed increased from +30 to +35
  • ▲
    Lv20 talent Level 20 Talent Poison Touch DPS increased from +45 to +60

Patch 7.33b

  • ▲
    Base stats Base Mana Regen increased by 0.3
  • ▲
    Shallow Grave Mana Cost decreased from 120/130/140/150 to 100/110/120/130

Patch 7.33

  • ◆
    Now is a Universal Hero
  • ▼
    Base stats Base Damage decreased from 22-28 to 10-16
  • ▼
    Base stats Strength gain decreased from 2.3 to 2.0
  • ▼
    Base stats Agility gain decreased from 1.7 to 1.4
  • ▼
    Base stats Intelligence gain decreased from 3.7 to 2.5
  • ◆
    Base stats Damage on level 1 unchanged (47-53)
  • ▼
    Base stats Damage gain per level decreased from +3.7 to +3.54
  • ◆
    Good Juju Ability removed
  • ◆
    Bad Juju Ability reworked
  • ◆
    Bad Juju: Whenever a unit is affected by Dazzle's spells they temporarily gain/lose 1/2/3 armor for 8/10/12 seconds. Can be activated to decrease the remaining cooldown of all other abilities by 4/5/6 seconds and items by 3/4/5 seconds. Casting Bad Juju costs 75/100/125 health. Each cast increases health cost by 50% for 30/25/20 seconds. Bad Juju cannot kill Dazzle but still can be cast without the sufficient HP. Cooldown: 3s
  • ◆
    Bad Juju: Dazzle also gets Bad Juju's armor buff for casting Bad Juju
  • ▼
    Poison Touch Aghanim's Shard Hex Duration decreased from 2s to 1.6s
  • ▼
    Poison Touch Info Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Shadow Wave Now upgradable by Aghanim's Scepter
  • ◆
    Shadow Wave Allows casting Shadow Wave on enemies to release an Inverse Shadow Wave. The inverse wave bounces amongst enemies, dealing damage to them and healing any nearby allied units for 150% of healing and damage values of Shadow Wave. Dazzle also performs an auto attack on every enemy hit by the inverse Shadow Wave
  • ◆
    Lv10 talent Level 10 Talent +60 Damage replaced with +30 Attack Speed

Patch 7.32e

  • ▲
    Lv10 talent Level 10 Talent Damage increased from +50 to +60

Patch 7.32d

  • ▲
    Poison Touch Duration increased from 4/5/6/7s to 5/6/7/8s
  • ▼
    Poison Touch Mana Cost increased from 110/120/130/140 to 125/130/135/140

Patch 7.32b

  • ▼
    Lv15 talent Level 15 Talent +50 Shadow Wave Heal/Damage reduced to +45
  • ▼
    Lv20 talent Level 20 Talent +225 Heal on Shallow Grave End reduced to 200
  • ▲
    Lv20 talent Level 20 Talent +40 Poison Touch DPS increased to 45
  • ▲
    Lv25 talent Level 25 Talent +32% Poison Touch Slow increased to 40

Patch 7.32

  • ▼
    Shallow Grave Duration decreased from 4/4.5/5/5.5s to 3.5/4/4.5/5s
  • ▼
    Shadow Wave Heal/Damage decreased from 80/100/120/140 to 60/85/110/135
  • ◆
    Lv15 talent Level 15 Talent +60 Attack Speed replaced with +350 Attack Range against Poison Touched Enemies
  • ▼
    Lv20 talent Level 20 Talent Heal On Shallow Grave End decreased from 250 to 225

Patch 7.31d

  • ▲
    Poison Touch Shard Hex Duration increased from 1.75s to 2s
  • ▲
    Bad Juju Damage/Heal per stack increased from 30/40/50 to 40/50/60

Patch 7.31

  • ▲
    Poison Touch Cooldown reduced from 27/24/21/18s to 27/23/19/15s
  • ▲
    Shallow Grave Now grants the target 2/4/6/8% Incoming Heal Amplification for each 10% HP missing
  • ▲
    Shadow Wave Mana cost reduced from 90/100/110/120 to 90
  • ◆
    Shadow Wave Cooldown rescaled from 14/12/10/8 to 12/11/10/9
  • ◆
    Now has 2 ultimate abilities, Good Juju and Bad Juju
  • ▼
    Good Juju: Passive. Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced by 1/1.5/2s
  • ◆
    Bad Juju: Whenever a unit is affected by one of Dazzle's abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
  • ◆
    Aghanim's upgrade Reworked Scepter: Good Juju now also reduces all of Dazzle's item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
  • ◆
    Lv15 talent Level 15 Talent +20 Strength replaced with +50 Shadow Wave heal/damage

Patch 7.30d

  • ▲
    Base stats Base Armor increased by 1

Patch 7.30c

  • ▲
    Base stats Base attack range increased from 550 to 575.
  • ▲
    Lv20 talent Level 20 Talent +36 Poison Touch DPS increased to +40

Patch 7.30

  • ▼
    Base stats Base Agility reduced from 21 to 20
  • ◆
    Poison Touch Now only refreshes its duration when Dazzle attacks the target
  • ▲
    Poison Touch Base slow increased from 14/16/18/20 to 16/18/20/22
  • ◆
    Poison Touch Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
  • ◆
    Shallow Grave Mana cost rescaled from 150 to 120/130/140/150
  • ◆
    Lv15 talent Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
  • ◆
    Lv20 talent Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave

Patch 7.29b

  • ▼
    Lv15 talent Level 15 Talent reduced from +250 Heal On Shallow Grave End to +225

Patch 7.29

  • ▲
    Base stats Turn rate improved from 0.6 to 0.7
  • ◆
    Aghanim's upgrade Reworked Shard upgrade. Now causes Poison Touch to hex affected targets for 1.25 seconds.
  • ▲
    Level 15 increased from +35 Attack Speed to +60
  • ◆
    Poison Touch Now does its first instance of damage immediately on impact
  • ▲
    Shadow Wave Scepter heal increased from +60 to +100
  • ▲
    Shadow Wave Scepter damage increased from +80 to +100
  • ▲
    Shallow Grave Cast time improved from 0.4 to 0.3
  • ▲
    Shallow Grave Cooldown reduced from 42/34/26/18 to 36/30/24/18
  • ◆
    Lv15 talent Level 15 Talent changed from +150 Cast Range to 250 Heal On Shallow Grave End

Patch 7.27b

  • ▲
    Lv10 talent Level 10 Talent increased from +1.5 Mana Regen to +1.75
  • ▲
    Lv15 talent Level 15 Talent increased from +24 Shadow Wave Heal/Damage to +30
  • ▲
    Lv25 talent Level 25 Talent increased from +0.4 Bad Juju Armor Reduction to +0.5

Patch 7.25

  • ◆
    Aghanim's upgrade Reworked Scepter. When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away).
  • ▼
    Lv10 talent Level 10 Talent reduced from +75 Damage to +60

Patch 7.23e

  • ◆
    XP Talent is now replaced with +2 Mana Regen

Patch 7.22d

  • ▲
    Lv15 talent Level 15 Talent increased from +125 Cast Range to +200 Cast Range
  • ▲
    Lv15 talent Level 15 Talent increased from +20 Shadow Wave Heal/Damage to +30

Patch 7.22c

  • ▼
    Bad Juju cooldown reduction increased from 20/35/50% to 26/38/50%
  • ◆
    Lv10 talent Level 10 Talent changed from +200 Health to +30% XP Gain

Patch 7.22

  • ▲
    Shallow Grave Scepter radius increased from 450 to 500

Patch 7.21

  • ▲
    Poison Touch Mancost increased from 95/110/125/140 to 110/120/130/140
  • ▼
    Shadow Wave Cast range reduced from 900 to 800

Patch 7.20e

  • ▼
    Poison Touch Cast range reduced from 600/700/800/900 to 500/600/700/800
  • ▲
    Poison Touch Manacost increased from 80/100/120/140 to 95/110/125/140
  • ▼
    Shallow Grave Cooldown increased from 60/45/30/15 to 60/46/32/18

Patch 7.20d

  • ▼
    Base stats Intelligence gain reduced from 3.4 to 3.2
  • ▲
    Bad Juju cooldown reduction reduced from 30/40/50% to 20/35/50%

Patch 7.20c

  • ▼
    Shadow Wave Cooldown increased from 13/11/9/7 to 14/12/10/8

Patch 7.20b

  • ▲
    Poison Touch Manacost increased from 80/90/100/110 to 80/100/120/140
  • ▼
    Bad Juju debuff duration reduced from 10 to 8

Patch 7.20

  • ▼
    Poison Touch Mana cost increased from 80 to 80/90/100/110
  • ◆
    Poison Touch Debuff now stacks
  • ◆
    Weave Replaced with Bad Juju
  • ▼
    Shadow Wave Cooldown increased from 12/10/8/6 to 13/11/9/7
  • ◆
    Lv25 talent Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction
  • ◆
    Lv25 talent Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow

Patch 7.18

  • ▼
    Base stats Base damage spread reduced from 41-59 to 47-53
  • ◆
    Poison Touch Damage rescaled from 10/24/38/52 to 16/28/40/52

Patch 7.16

  • ▲
    Base stats Strength gain increased from 2.15 to 2.3
  • ◆
    Poison Touch Count rescaled from 4/5/6/7 to 2/4/6/8
  • ▲
    Poison Touch Cooldown reduced from 35/30/25/20 to 27/24/21/18

Patch 7.14

  • ◆
    Poison Touch Fixed Poison Touch effective area covered not scaling properly with cast range bonuses

Patch 7.12

  • ▲
    Poison Touch Damage increased from 10/20/30/40 to 10/24/38/52

Patch 7.10

  • ▲
    Base stats Base movement speed increased from 305 to 310
  • ▲
    Lv20 talent Level 20 Talent increased from +30 Poison Touch DPS to +45

Patch 7.07d

  • ◆
    Lv10 talent Level 10 Talent from +175 Health to +200
  • ◆
    Lv10 talent Level 10 Talent from +60 Damage to +75