Counter-Strike 2

HE Grenade

Utility, both sides.

HE Grenade
Utility · both sides

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Full history

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Since you last played

Changed in 8 updates

8 balance changes across 8 updates, condensed below to what still matters.

0 buffs and 5 nerfs in total: trending weaker.

Biggest balance changes

  • ▼
    Damage Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.adjusted 5 times across 5 updates, net nerf
  • ▼
    An HE grenade not owned by any connected player will no longer result in kicking the victim for too many suicides.
  • ▼
    HE grenades no longer affect smokes through walls.
  • ▼
    Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit

Most recent change 30 January 2026

  • ▼
    Damage Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

Using the HE Grenade now

Good for damaging a clump of players, or finishing a wounded one.

Alternatives

Every HE Grenade change, update by update

All 22 lines Valve listed for the HE Grenade since Mar 2012, newest first, fixes and visual changes included. Last changed 17 April 2026.

  • ◆
    Fixed viewmodel and worldmodel HE grenade throw fix

  • ▼
    Damage Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

  • ◆
    Range HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion. visual

  • ▼
    Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit

  • ◆
    Fixed one-way visibility for players inside HE grenade explosions fix

  • ◆
    Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke. fix

  • ▲
    Improved performance for muzzle flashes and HE grenade effects visual

  • ▼
    HE grenade effect times on smoke has been reduced. visual

  • ▼
    HE grenades no longer affect smokes through walls.

  • ◆
    Adjusted HE grenade collision hull to reduce rolling when dropped.

  • ◆
    Smoke, HE Grenade explosions, and fire are now always displayed consistently between all players.

  • ▼
    An HE grenade not owned by any connected player will no longer result in kicking the victim for too many suicides.

  • ◆
    Draw time Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes). fix

  • ◆
    HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.

  • ◆
    Damage Fixed radius damage from exploding HE grenade to not get applied to last bot’s location where bot had been taken over by a human. fix

  • ◆
    Damage HE grenade damage tagging is now scaled based on the damage applied.

  • ◆
    Damage Players now get tagged slightly (based on the weapon they’re holding) when they take HE blast damage.

  • ◆
    Damage Flashbang blast and HE grenade explosion damage now travels through water volumes (thanks starix)

  • ▼
    Reduced the length of time the particle smoke/dust lasts after an HE grenade explodes. visual
  • ◆
    Fixed HE Grenade/ molotov not recording kill stats. fix

  • ▼
    Damage Slightly reduced HE grenade damage per pro feedback.

  • ◆
    Armor penetration Fixed an issue which would cause the radio command menu to appear inappropriately- Increased armor penetration of HE Grenades- mp_c4timer and fps_max convars are now exposed fix