Since you last played
Changed in 11 updates11 balance changes across 11 updates, condensed below to what still matters.
0 buffs and 5 nerfs in total: trending weaker.
Biggest balance changes
- ◆Damage Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get an assist callout in the death notice. However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout.adjusted 2 times across 2 updates, roughly even
- ◆Ammo Added convar to support buying two flashbangs (ammo_grenade_limit_flashbang). This is disabled by default.
- ▼Reduced the strength of the flashbang.
- ◆Price Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
- ▼Open vents no longer shield players from flashbangs
- ▼Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
- ▼Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
- ◆Draw time Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
- ▼Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
- ◆Accuracy Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
Most recent change 13 November 2024
- ◆Accuracy Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
Using the Flashbang now
Take two on a full buy, and throw before you peek.
Alternatives
Block sight instead of blinding
Deny an area instead
