Dota 2

Rattlecage

Tier 4 neutral item.

Rattlecage
Tier 4

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every item page.

Since you last played

New in 7.35

Rattlecage was added in 7.35, after you last played. Here is what it does now.

1 buff and 1 nerf in total: roughly even.

Biggest changes

  • ▲
    Reverberate damage threshold increased from 180 to 220
  • ▼
    Reverberate projectile physical damage decreased from 110 to 90
  • ◆
    From 143 to 117 with Dormant Curio

Most recent change patch 7.41b, Apr 2026

  • ▼
    Reverberate projectile physical damage decreased from 110 to 90
  • ◆
    From 143 to 117 with Dormant Curio
What it does now
  • Reverberate PassiveAfter taking 220 damage from any source, the wearer fires a projectile at up to 2 random enemies in a 600 radius, prioritizing heroes, that deal 90 physical damage and slow the targets movement and attack speed by 100% for 0.2s.

Neutral item pools rotate. This item may not be in the current pool.

Every Rattlecage change, patch by patch

All 8 changes Valve listed for Rattlecage since patch 7.35, newest first. Last changed in 7.41b (Apr 2026).

Patch 7.41b

  • ▼
    Reverberate projectile physical damage decreased from 110 to 90
  • ◆
    From 143 to 117 with Dormant Curio

Patch 7.41

  • ▲
    Reverberate damage threshold increased from 180 to 220

Patch 7.40 Returned

  • ◆
    Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
  • ◆
    Dormant Curio increases damage from 110 to 143

Patch 7.36b

  • ▼
    Armor bonus decreased from +12 to +10

Patch 7.35

  • ◆
    Provides +12 Armor
  • ◆
    Passive: Reverberate. After taking 180 damage from any source, the wearer fires a projectile at up to 2 random nearby enemies, within a 600 radius, prioritizing heroes, that deal 125 physical damage and slow the targets' movement and attack speed by 100% for 0.2s