Dota 2

Feverish

Neutral enchantment. Since 7.38 a neutral slot holds an artifact and an enchantment; where a value has several steps, each step is for a higher tier.

Feverish
Enchantment

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every item page.

Since you last played

Tuned 4 times

7 lines of changes across 4 patches, condensed below to the ones that still matter.

1 buff and 1 nerf in total: roughly even.

Biggest changes

  • ▲
    Mana Cost/Mana Loss Increase decreased from +10% to +7%
  • ◆
    Available at Tier 5
  • ◆
    +15% Cooldown Reduction
  • ◆
    +10% Mana Cost/Mana Loss Increase
  • ◆
    Now is a guaranteed Tier 5 option for Intelligence heroes only
  • ▼
    No longer increases Mana Cost/Lost by 7%

Most recent change patch 7.41e, Jul 2026

  • ▼
    No longer increases Mana Cost/Lost by 7%
  • ◆
    Now decreases maximum mana by 20%
What it does now
  • + 15% Cooldown Reduction
  • - 20% Max Mana

Every Feverish change, patch by patch

All 7 changes Valve listed for Feverish since patch 7.38, newest first. Last changed in 7.41e (Jul 2026).

Patch 7.41e

  • ▼
    No longer increases Mana Cost/Lost by 7%
  • ◆
    Now decreases maximum mana by 20%

Patch 7.41

  • ◆
    Now is a guaranteed Tier 5 option for Intelligence heroes only

Patch 7.38c

  • ▲
    Mana Cost/Mana Loss Increase decreased from +10% to +7%

Patch 7.38

  • ◆
    Available at Tier 5
  • ◆
    +15% Cooldown Reduction
  • ◆
    +10% Mana Cost/Mana Loss Increase