Since you last played
Heavily adjusted119 lines of changes across 48 patches, condensed below to the ones that still matter.
34 buffs and 18 nerfs in total: trending stronger.
Biggest ability changes
- ▲Threads of Fate Thread Break Distance increased from 900 to 890 + 10 per hero leveladjusted 6 times across 3 patches, net buff
- ◆Geminate Attack Geminate Attack Damage rescaled from 0/20/35/50/65 to 20/35/50/65adjusted 14 times across 11 patches, roughly even
- ▲The Swarm Mana Cost decreased from 110 to 110/105/100/95adjusted 14 times across 13 patches, net buff
- ▲Shukuchi Mana Cost increased from 60 to 65adjusted 13 times across 12 patches, net buff
- ▼Time Lapse Cooldown increased from 60/50/40 to 70/55/40
Innate
- ◆Geminate Attack Cooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5sadjusted 3 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter now also reduces Cooldown by 10schanged 6 times, latest shown
- ▲Shard Aghanim's Shard Upgrade reworkedchanged 4 times, latest shown
Base stats
- ◆Base mana regen reduced from 0.75 to 0.5adjusted 2 times across 2 patches, roughly even
- ▼Attack animation time reduced from 0.64 to 0.55
- ▲Base intelligence increased from 16 to 20adjusted 3 times across 3 patches, net buff
- ▲Agility gain increased from 3.1 to 3.3adjusted 3 times across 3 patches, net buff
- ▲Health regen increased from 1.5 to 2.5
- ▲Base agility increased from 14 to 17
- ▲Base attack speed increased from 100 to 120
- ▲Strength gain increased from 1.8 to 2.0
- ▲Intelligence gain increased from 1.8 to 2.0
- ◆Base damage rescaled from 53-63 to 54-60
- ▼Base movement speed reduced from 280 to 275
- ▲Base armor increased by 1
- ▲Base Health Regen increased from 1 to 1.25
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
- ◆Lv15 talent +20 Mana Break replaced with +90 Shukuchi Damage
- ◆Lv20 talent Bonus Damage on Geminate decreased from +70 to +60
- ◆Lv25 talent Shukuchi Cooldown Reduction increased from 2.5s to 3s
Facets were part of the game from 7.36 and were removed in 7.41. Weaver had 5 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Threads of Fate Thread Break Distance increased from 900 to 890 + 10 per hero level
Current abilities
The SwarmWeaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
ShukuchiWeaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.
Geminate AttackAllows Weaver to dispatch two attacks at once.
Time LapseWeaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel- TOThreads of Fate innateWhenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.
What players buy on Weaver
Starting items
- Circlet 155g
- Magic Wand 460g
Early game
- Falcon Blade 1125g
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Urn of Shadows 825g
- Wraith Band 505g
Mid game
- Desolator 3500g
Armor reduction to burst through tanks
- Dragon Lance 2000g
- Spirit Vessel 2725g
- Maelstrom 2950g
Late game
- Daedalus 5200g
Debuff immunity, to act in a fight without being disabled
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Satanic 5050g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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