Dota 2

Warlock

Intelligence ranged hero, often played as a support, initiator or disabler.

Warlock
Intelligence

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

162 lines of changes across 50 patches, condensed below to the ones that still matter.

33 buffs and 39 nerfs in total: roughly even.

Biggest ability changes

  • ▲
    Chaotic Offering Cooldown increased from 160s to 165sadjusted 19 times across 14 patches, net buff
  • ▲
    Shadow Word Effect Radius decreased from 300 to 225adjusted 19 times across 11 patches, net buff
  • ◆
    Upheaval Cooldown decreased from 60/50/40/30s to 45/40/35/30sadjusted 21 times across 12 patches, roughly even
  • ▼
    Eldritch Summoning Same values as before, but explicitly stated nowadjusted 10 times across 5 patches, net nerf
  • ▼
    Fatal Bonds No longer applies to enemies in Fog of War (once applied, damage still hits enemies in FoW)adjusted 20 times across 12 patches, net nerf
  • ▼
    Rain Of Chaos Info Duration decreased as a part of the comprehensive Disables Reduction

Innate

  • ◆
    Eldritch Summoning Aghanim's Shard improves values by 1 leveladjusted 4 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▲
    Scepter Aghanim's Scepter Golems no longer have reduced Health or Bountychanged 8 times, latest shown
  • ▼
    Shard Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45changed 8 times, latest shown

Base stats

  • ▼
    Strength gain decreased from 2.8 to 2.4adjusted 2 times across 2 patches, net nerf
  • ◆
    Base Attack Speed increased from 90 to 95adjusted 2 times across 2 patches, roughly even
  • ◆
    Base strength reduced from 26 to 24adjusted 2 times across 2 patches, roughly even
  • ▼
    Base Strength decreased from 24 to 22
Talents changed
  • ◆
    Lv10 talent Upheaval Radius decreased from +65 to +50
  • ◆
    Lv15 talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
  • ◆
    Lv20 talent Upheaval Damage increased from +40 to +45
  • ◆
    Lv25 talent Fatal Bonds Targets increased from +4 to +5

Facets were part of the game from 7.36 and were removed in 7.41. Warlock had 6 facet changes in between.

Most recent change patch 7.41f, Sep 2026

  • ▲
    Base stats Base Attack Speed increased from 90 to 95
Current abilities
  • Fatal BondsBinds several visible enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
  • Shadow WordWarlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
  • UpheavalCHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 1 second after leaving the area or the spell ends.
  • ES
    Eldritch Summoning innateWhenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
  • Chaotic OfferingSummons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

What players buy on Warlock

Starting items

Early game

  • Arcane Boots 1500gReworked in 7.35

    Restores mana for you and nearby allies, which suits a support who casts a lot

Mid game

  • Makes an ally hard to hit and shields magic damage

  • Armor shred on an enemy, or a speed-up for an ally

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Warlock change, patch by patch

All 162 changes Valve listed for Warlock since patch 7.10, newest first. Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▲
    Base stats Base Attack Speed increased from 90 to 95

Patch 7.41d

  • ▲
    Upheaval Cooldown decreased from 60/50/40/30s to 45/40/35/30s
  • ▲
    Lv25 talent Level 25 Talent Fatal Bonds Targets increased from +4 to +5

Patch 7.41

  • ▼
    Eldritch Summoning No longer levels with Chaotic Offering
  • ◆
    Eldritch Summoning Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
  • ◆
    Eldritch Summoning Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
  • ◆
    Eldritch Summoning Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
  • ◆
    Eldritch Summoning Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
  • ◆
    Eldritch Summoning Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
  • ◆
    Eldritch Summoning Same values as before, but explicitly stated now

Patch 7.40b

  • ▼
    Eldritch Summoning Imp explosion damage decreased from 25/70/115/160/205 to 20/65/110/155/200
  • ▲
    Lv20 talent Level 20 Talent Upheaval Damage increased from +40 to +45
  • ▲
    Lv25 talent Level 25 Talent Fatal Bonds Targets increased from +3 to +4

Patch 7.40

  • ▼
    Chaotic Offering Cooldown increased from 160s to 165s
  • ▼
    Lv15 talent Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
  • ◆
    Lv20 talent Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
  • ◆
    Lv25 talent Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
  • ◆
    Lv25 talent Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Patch 7.39b

  • ◆
    Chaotic Offering Golem's Permanent Immolation is now affected by Warlock's AoE increases

Patch 7.39

  • ▼
    Fatal Bonds No longer applies to enemies in Fog of War (once applied, damage still hits enemies in FoW)
  • ▼
    Shadow Word Effect Radius decreased from 300 to 225

Patch 7.38c

  • ▼
    Eldritch Summoning Imp explosion delay increased from 0.2s to 0.3s

Patch 7.38b

  • ▼
    Facet XP per kill/assist decreased from 250 to 200

Patch 7.38

  • ▲
    Base stats Base damage increased by 3
  • ▲
    Base stats Damage at level 1 increased from 49-59 to 52-62
  • ▼
    Upheaval Slow linger duration decreased from 3s to 1s

Patch 7.37e

  • ▼
    Eldritch Summoning Imps no longer explode if killed by enemy heroes

Patch 7.37b

  • ▲
    Fatal Bonds Shared Damage increased from 12/16/20/24% to 15/18/21/24%
  • ▼
    Fatal Bonds Cooldown increased from 36/30/24/18s to 42/34/26/18s
  • ◆
    Shadow Word Cooldown rescaled from 14s to 15/14/13/12s
  • ▲
    Shadow Word Mana Cost decreased from 120/130/140/150 to 110/120/130/140
  • ◆
    Shadow Word Cast Range rescaled from 600/700/800/950 to 650/700/750/800
  • ▼
    Chaotic Offering Golem Permanent Immolation Damage decreased from 30/50/70 to 30/45/60

Patch 7.37

  • ◆
    Shadow Word Heal/Damage rescaled from 16/24/32/40 to 15/25/35/45
  • ◆
    Lv15 talent Level 15 Talent +15 Shadow Word Heal/Damage replaced with +150 Shadow Word AoE

Patch 7.36c

  • ▼
    Facet HP/Mana Regen to Burn Damage decreased from 100% to 90%
  • ◆
    Chaotic Offering Golem Health rescaled from 1400/2300/3200 to 1500/2250/3000

Patch 7.36b

  • ▼
    Fatal Bonds Duration decreased from 19/21/23/25s to 18s

Patch 7.36a

  • ▼
    Eldritch Summoning Imp explosion damage decreased from 25/75/125/175/225 to 25/70/115/160/205

Patch 7.36

  • ▼
    Base stats Strength gain decreased from 2.8 to 2.4
  • ◆
    Eldritch Summoning New Innate ability. Passive, levels up with Chaotic Offering
  • ◆
    Eldritch Summoning Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
  • ◆
    Eldritch Summoning Imp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps
  • ◆
    Eldritch Summoning Aghanim's Shard improves values by 1 level
  • ▲
    Facet Permanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration
  • ◆
    Facet Bonuses from consumable items, Bottle and Fountain don't count
  • ◆
    Facet Grants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds
  • ▼
    Facet This value is decreased to 210 seconds in Turbo
  • ▲
    Shadow Word Cast Point improved from 0.4s to 0.2s
  • ▲
    Shadow Word Backswing improved from 0.76s to 0.4s
  • ◆
    Shadow Word Now heals all friendly units and damages all enemy units within 300 radius around the target
  • ◆
    Shadow Word Heal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40
  • ◆
    Shadow Word Heal/Damage now ticks every 0.5s instead of 1s
  • ▼
    Upheaval Cast Range decreased from 900 to 800
  • ▲
    Upheaval Radius increased from 500/550/600/650 to 575/600/625/650
  • ▼
    Upheaval Mana Cost increased from 70/80/90/100 to 100
  • ◆
    Upheaval Cooldown rescaled from 35s to 60/50/40/30s
  • ▼
    Chaotic Offering Cast Range decreased from 1000 to 900
  • ▼
    Chaotic Offering Golem's Damage decreased from 110/170/230 to 100/150/200
  • ▲
    Chaotic Offering Golem's Permanent Immolation Damage interval decreased from 1s to 0.5s
  • ◆
    Chaotic Offering Total damage per second is unchanged
  • ▼
    Chaotic Offering Aghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160
  • ▼
    Chaotic Offering Aghanim's Scepter Golems no longer have reduced Health or Bounty
  • ▼
    Lv10 talent Level 10 Talent Upheaval Radius decreased from +65 to +50
  • ▼
    Lv15 talent Level 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15
  • ◆
    Lv20 talent Level 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage

Patch 7.35

  • ▼
    Base stats Base Strength decreased from 24 to 22
  • ▼
    Fatal Bonds Mana Cost increased from 110/120/130/140 to 120/130/140/150

Patch 7.34d

  • ◆
    Upheaval Slow per second rescaled from 10/15/20/25% to 11/14/17/20%
  • ▼
    Lv10 talent Level 10 Talent Upheaval Radius decreased from +75 to +65

Patch 7.34c

  • ▼
    Base stats Strength gain decreased from 3.0 to 2.8
  • ▼
    Fatal Bonds Duration decreased from 25s to 19/21/23/25s
  • ▼
    Lv15 talent Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +12 to +10

Patch 7.34b

  • ▼
    Base stats Base Attack Speed decreased from 100 to 90
  • ▼
    Fatal Bonds Imp Movement Speed decreased from 320/335/350/365/380 to 300/315/330/345/360

Patch 7.34

  • ◆
    Fatal Bonds Units that die while affected by Fatal Bonds now spawn an imp that lasts for 15 seconds
  • ◆
    Fatal Bonds Imps' stats improve with each level of Fatal Bonds. Aghanim's Shard now also increases the level of imps by 1
  • ◆
    Fatal Bonds Imps cannot be controlled and chase after nearby units, favoring heroes affected by Fatal Bonds. Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in 400 radius around them. Explosion deals 50% less damage to non-hero units. Imps don't spawn from denied enemies
  • ◆
    Fatal Bonds Imp Health: 30/80/130/180/280; Damage: 10/12/14/16/18; Movespeed: 320/335/350/365/380; Explosion Delay: 0.2s
  • ◆
    Fatal Bonds Imps seek any targets in 1200 radius and attack the nearest building if there are no valid targets. Imps don't explode while attacking a building
  • ◆
    Upheaval With Aghanim's Shard now summons imps from the current level of Fatal Bonds, sharing the same stats and changes
  • ◆
    Chaotic Offering Golem now has 60% slow resistance
  • ◆
    Chaotic Offering Mana Cost rescaled from 250/375/500 to 200/400/600

Patch 7.33

  • ◆
    Shadow Word Aghanim's Shard Upgrade removed
  • ◆
    Upheaval Now upgradable by Aghanim's Shard
  • ◆
    Upheaval Creates an imp for every 2 seconds of channeling. These imps last for 15 seconds and have 17-18 attack damage, 300 health, 1 armor and Eldritch Explosion passive ability: when killed or expired, imps explode, dealing 60% of their max health as damage to enemies within 400 radius. Imps continuously seek out the closest visible and attackable target but can be controlled
  • ▼
    Chaotic Offering Stun Duration decreased from 1s to 0.8s
  • ▼
    Rain Of Chaos Info Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Lv15 talent Level 15 Talent -4s Shadow Word Cooldown replaced with +18 Shadow Word Damage/Heal
  • ◆
    Lv20 talent Level 20 Talent +25 Shadow Word Damage/Heal replaced with +450 Shadow Word AoE

Patch 7.32e

  • ▲
    Chaotic Offering Golem Damage increased from 100/150/200 to 110/170/230
  • ▲
    Chaotic Offering Aghanim's Scepter Golem Damage increased from 75/110/150 to 80/125/170
  • ▼
    Chaotic Offering Aghanim's Scepter Second Golem delay increased from 0.2s to 0.5s
  • ▲
    Lv10 talent Level 10 Talent Fatal Bonds Damage increased from +3% to +4%

Patch 7.32d

  • ▲
    Upheaval Max Damage per second increased from 30/50/70/90 to 35/60/85/110
  • ▲
    Chaotic Offering Golem Armor increased from 6/9/12 to 8/12/14

Patch 7.32c

  • ▲
    Chaotic Offering Cooldown decreased from 170s to 160s
  • ▲
    Lv15 talent Level 15 Talent Upheaval Attack Speed per second on Allies increased from 10 to 12

Patch 7.32

  • ▼
    Shadow Word Heal/Damage decreased from 18/27/36/45 to 15/25/35/45
  • ▼
    Shadow Word Shard no longer provides Movement Speed modifier
  • ▼
    Upheaval Slow per second decreased from 12/17/22/27% to 10/15/20/25%
  • ▲
    Upheaval Now deals an increasing amount of damage, from 10 up to a maximum of 30/50/70/90 every second
  • ▼
    Upheaval Cast Range decreased from 1200 to 900
  • ◆
    Lv10 talent Level 10 Talent +2s Shadow Word Duration replaced with +75 Upheaval Radius

Patch 7.31d

  • ▲
    Base stats Movement speed increased from 290 to 300
  • ▲
    Upheaval Max slow increased from 40/60/80/100% to 55/70/85/100%
  • ▼
    Chaotic Offering Cast range decreased from 1200 to 1000

Patch 7.31c

  • ▲
    Chaotic Offering Golem Health icreased from 1200/2100/3000 to 1400/2300/3200 (Aghanim increased from 800/1600/2400 to 900/1700/2600)

Patch 7.31

  • ▲
    Upheaval Mana Cost reduced from 70/90/110/130 to 70/80/90/100
  • ◆
    Lv10 talent Level 10 Talent +50 Golem movement speed replaced with +2s Shadow Word duration
  • ▼
    Lv15 talent Level 15 Talent -5s Shadow Word reduced to -4s

Patch 7.30e

  • ▲
    Shadow Word Cast range increased from 450/600/750/900 to 600/700/800/900

Patch 7.30d

  • ▲
    Fatal Bonds Mana Cost reduced from 140 to 110/120/130/140
  • ▲
    Chaotic Offering Golem Base Health increased from 1000/2000/3000 to 1200/2100/3000
  • ▲
    Chaotic Offering Scepter Golem Base Health increased from 750/1500/2250 to 800/1600/2400

Patch 7.30c

  • ▲
    Upheaval Cooldown reduced from 50/46/42/38 to 35

Patch 7.30

  • ◆
    Lv15 talent Level 15 Talent +40DPS Upheaval replaced by +10% Attack Speed per second to allies (Maximum 70%)

Patch 7.29d

  • ▼
    Base stats Base strength reduced from 26 to 24
  • ▼
    Shadow Word Duration reduced from 12s to 10s
  • ▲
    Shadow Word Heal/damage increased from 15/25/35/45 to 18/27/36/45

Patch 7.29

  • ▼
    Aghanim's upgrade Shadow Ward Shard movement speed/slow reduced from 20% to 10%
  • ◆
    Shadow Word Shard now also changes it to a 450 AoE spell
  • ▲
    Upheaval Cast time improved from 0.5 to 0.4
  • ▼
    Upheaval AoE reduced from 650 to 500/550/600/650
  • ◆
    Upheaval Slow cap rescaled from 84% to 40/60/80/100%
  • ◆
    Upheaval Slow per second rescaled from 7/14/21/28% to 12/17/22/27%
  • ▼
    Upheaval Max duration reduced from 16 to 10/12/14/16
  • ▲
    Chaotic Offering Scepter spawn interval reduced from 0.4 to 0.2
  • ◆
    Lv10 talent Level 10 Talent changed from +150 Cast Range to +50 Chaotic Offering Golem Movement Speed
  • ▼
    Lv15 talent Level 15 Talent reduced from -5.5s Shadow Word Cooldown to -5s
  • ◆
    Lv15 talent Level 15 Talent changed from +8 Armor to +40 Upheaval DPS
  • ◆
    Lv20 talent Level 20 Talent changed from 500 Shadow Word AoE to +25 Shadow Word Heal/Damage

Patch 7.27b

  • ▲
    Shadow Word Cast range increased from 450/550/650/750 to 450/600/750/900

Patch 7.25

  • ▲
    Shadow Word Cast point improved from 0.5 to 0.4
  • ▲
    Lv10 talent Level 10 Talent increased from +150 Cast Range to +175
  • ▲
    Lv20 talent Level 20 Talent increased from 300 Shadow Word AoE to 375

Patch 7.24

  • ▲
    Shadow Word Cooldown reduced from 16 to 14

Patch 7.23e

  • ◆
    XP Talent is now replaced with +10 Armor

Patch 7.22d

  • ▼
    Fatal Bonds Cooldown increased from 24/22/20/18 to 36/30/24/18
  • ▼
    Fatal Bonds No longer bounces on Roshan
  • ◆
    Fatal Bonds Considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)

Patch 7.22c

  • ▼
    Fatal Bonds Damage reduced from 13/17/21/25% to 12/16/20/24%
  • ▼
    Lv10 talent Level 10 Talent reduced from +5% Fatal Bonds Damage to +4%

Patch 7.22

  • ◆
    Chaotic Offering Scepter now lands the 2nd Golem 0.4 seconds after the first, rather than both at the same time
  • ◆
    Fatal Bonds Count rescaled from 3/4/5/6 to 6
  • ◆
    Fatal Bonds Rescaled damage from 25% to 13/17/21/25
  • ▲
    Lv25 talent Level 25 Talent increased from +20 Golem Armor to +25

Patch 7.21b

  • ▲
    Base stats Base intelligence increased by 3
  • ▼
    Upheaval Manacost reduced from 100/110/120/130 to 70/90/110/130

Patch 7.21

  • ▲
    Base stats Base strength increased by 2
  • ▲
    Golem attack backswing reduced from 0.74 to 0.57
  • ▲
    Chaotic Offering Attack damage increased from 75/125/175 to 100/150/200

Patch 7.20

  • ◆
    Fatal Bonds Now bounces from unit to unit
  • ▼
    Fatal Bonds No longer ignores units in Fog of War

Patch 7.18

  • ▲
    Shadow Word Manacost increased from 90/110/130/150 to 120/130/140/150
  • ▼
    Shadow Word Cast range reduced from 525/600/675/750 to 450/550/650/750

Patch 7.14

  • ▲
    Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
  • ▲
    Chaotic Offering Golem Permanent Immolation DPS increased from 30/40/50 to 30/50/70

Patch 7.12

  • ▲
    Golem's attack damage increased from 75/100/125 to 75/125/175

Patch 7.10

  • ▲
    Lv10 talent Level 10 Talent increased from +125 Cast Range to +150
  • ▲
    Lv15 talent Level 15 Talent increased from +40% XP Gain to +60%
  • ▲
    Lv20 talent Level 20 Talent increased from +250 Shadow Word AoE to +300