Since you last played
Heavily adjusted160 lines of changes across 51 patches, condensed below to the ones that still matter.
36 buffs and 34 nerfs in total: roughly even.
Biggest ability changes
- ▲Summon Familiars Familiar Health rescaled from 500/600/700 to 450/600/750adjusted 21 times across 13 patches, net buff
- ◆Stone Form No longer breaks Visage's invisibility when used to order Familiars to executeadjusted 8 times across 6 patches, roughly even
- ▼Silent as the Grave Invisibility for Visage and each familiar are not connectedadjusted 10 times across 3 patches, net nerf
- ▼Gravekeeper's Cloak Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)adjusted 7 times across 5 patches, net nerf
- ▼Grave Chill Attack Speed Drain rescaled from 25/40/55/70 to 35/45/55/65adjusted 16 times across 12 patches, net nerf
- ▲Soul Assumption Damage is now calculated before reductionsadjusted 14 times across 12 patches, net buff
- ▼Stone Form Self Cast Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Gravekeeper's Cloak Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3sadjusted 3 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Upgraded with Aghanim's Scepterchanged 2 times, latest shown
- ▼Shard Aghanim’s Shard Cooldown increased from 60s to 65schanged 5 times, latest shown
Base stats
- ▲Attack animation improved from 0.46 to 0.4
- ▼Strength gain increased from 2.4 to 2.8adjusted 3 times across 3 patches, net nerf
- ◆Intelligence gain increased from 2.4 to 2.9adjusted 2 times across 2 patches, roughly even
- ◆Damage gain per level decreased from +4.1 to +3.2adjusted 2 times across 2 patches, roughly even
- ▲Base magic resistance increased from 10% to 25%
- ◆Agility gain increased from 1.0 to 1.3adjusted 2 times across 2 patches, roughly even
- ▼Base damage decreased from 23-33 to 7-17
- ◆Base Damage increased by 17adjusted 2 times across 2 patches, roughly even
- ▼Strength reduced from 24 + 3.0 to 22 + 2.8
- ▼Damage at level 30 decreased by 33 (from 189-199 to 156-166)
- ▲Base attack speed increased from 100 to 110
- ▼Damage on level 1 decreased by 5 (from 45-55 to 40-50)
- ▲Damage at level 1 increased by 3 (from 42-52 to 45-55)
- ▲Base armor increased by 1
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
- ◆Lv15 talent Soul Assumption Targets increased from 2 to 3
- ◆Lv20 talent Soul Assumption Damage Per Charge increased from +25 to +30
- ◆Lv25 talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time
Facets were part of the game from 7.36 and were removed in 7.41. Visage had 17 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▼Stone Form No longer breaks Visage's invisibility when used to order Familiars to execute
Current abilities
Grave ChillVisage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.
Soul AssumptionVisage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Gravekeeper's CloakVisage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.
Stone FormOrders the Familiar closest to Visage to cast Stone Form in its current location, turning into stone and smashing into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form. Can be alt-cast to order the closest Familiar to the target location to move there and cast Stone Form.
Silent as the Grave innateVisage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.
Summon FamiliarsConjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.
Stone FormAfter a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form. Can be alt-cast to order the Familiar to move to the target location and cast Stone Form.
What players buy on Visage
Starting items
- Circlet 155g
- Magic Stick 200g
Early game
- Null Talisman 505g
- Tranquil Boots 900g
Regeneration and speed for moving around the map between fights
- Drum of Endurance 1625g
Mid game
- Vladmir's Offering 2200g
- Boots of Bearing 4225g
- Aghanim's Scepter 4200g
- Assault Cuirass 5125g
An armor aura for your side and an armor cut on enemies
Late game
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Pipe of Insight 3725g
Team magic shield when the enemy deals heavy spell damage
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Universal











