Since you last played
Heavily adjusted119 lines of changes across 50 patches, condensed below to the ones that still matter.
24 buffs and 33 nerfs in total: roughly even.
Biggest ability changes
- ▲Enrage Cooldown decreased from 70/50/30s to 60/45/30sadjusted 8 times across 5 patches, net buff
- ▼Fury Swipes Damage per attack decreased from 13/21/29/37 to 12/20/28/36adjusted 11 times across 11 patches, net nerf
- ▼Overpower Slow Resistance rescaled from 10/20/30/40% to 25%adjusted 14 times across 12 patches, net nerf
- ▼Earthshock Applies 3 Fury Swipe stacks to each affected enemyadjusted 12 times across 11 patches, net nerf
- ◆Maul Health As Damage increased from 1.25% to 1.75%adjusted 3 times across 3 patches, roughly even
Innate
- ◆Maul Ursa gains 1.5% of his current Health as damageadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Shard Aghanim's Shard Reworkedchanged 7 times, latest shown
Base stats
- ▼Strength gain decreased from 2.6 to 2.4adjusted 4 times across 4 patches, net nerf
- ▼Base armor reduced by 1adjusted 4 times across 4 patches, net nerf
- ▲Agility gain increased from 2.6 to 2.8adjusted 2 times across 2 patches, net buff
- ▲Base Health Regen increased from 0.5 to 1.0
- ▲Base movement speed increased by 15adjusted 2 times across 2 patches, net buff
- ▼Movement speed reduced by 5adjusted 2 times across 2 patches, net nerf
- ▲Base Strength increased from 24 to 25
Talents changed
- ◆Lv10 talent Fury Swipes Reset Time decreased from +12s to +9s
- ◆Lv15 talent +5 Fury Swipes Damage replaced with +0.5% Maul Health as Damage
- ◆Lv20 talent Earthshock Radius decreased from +400 to +300
- ◆Lv25 talent Enrage provides half benefits to allies in a 700 radius replaced with Earthshock has 2 Charges. Base charge restore time equals the cooldown of the current level of Earthshock
Facets were part of the game from 7.36 and were removed in 7.41. Ursa had 5 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▲Maul Health As Damage increased from 1.25% to 1.75%
Current abilities
EarthshockUrsa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
OverpowerUsing his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Fury SwipesUrsa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.- MAMaul innateUrsa gains bonus damage equal to a percentage of his Current HP.
EnrageUrsa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel
What players buy on Ursa
Starting items
- Quelling Blade 100g
- Magic Stick 200g
- Circlet 155g
Early game
- Phase Boots 1450g
Attack damage and a speed burst to close in on targets
- Perseverance 1400g
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
Mid game
- Battle Fury 3900g
Cleave and fast farming for a melee carry
Debuff immunity, to act in a fight without being disabled
- Skull Basher 2875g
Late game
- Abyssal Blade 6250g
A reliable stun so a melee carry can lock down one target
- Monkey King Bar 5000g
Cuts through evasion so every hit lands
- Swift Blink 6800g
- Aghanim's Scepter 4200g
- Nullifier 4350g
Dispels buffs and stops enemies escaping
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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