Since you last played
Flesh Golem reworked in 7.20143 lines of changes across 50 patches, condensed below to the ones that still matter.
33 buffs and 41 nerfs in total: roughly even.
Biggest ability changes
- ▼Flesh Golem Bonus Movement Speed increased from 20 to 25adjusted 24 times across 19 patches, net nerf
- ▼Tombstone Zombie vision range decreased from 900/900 to 800/800adjusted 24 times across 17 patches, net nerf
- ▲Soul Rip Cooldown decreased from 18/14/10/6s to 15/12/9/6sadjusted 19 times across 13 patches, net buff
- ▼Decay Mana Cost increased from 100 to 110adjusted 12 times across 9 patches, net nerf
- ▼Ceaseless Dirge Can no longer be refreshed
Innate
- ◆Ceaseless Dirge When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480sadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Shard Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2schanged 9 times, latest shown
- ▼Scepter Scepter Strength Steal reduced from 10 to 8
Base stats
- ▼Base Health Regen decreased by 0.25adjusted 2 times across 2 patches, net nerf
- ▲Base Mana Regen increased by 0.25adjusted 2 times across 2 patches, net buff
- ◆Base Damage increased by 2adjusted 2 times across 2 patches, roughly even
- ▼Strength gain decreased from 2.8 to 2.4
- ▲Base Agility increased from 10 to 13
- ▲Agility gain increased from 0.8 to 1.2
- ▼Base movement speed reduced from 305 to 295
- ▲Damage at level 1 increased from 53–61 to 55–63
- ▼Base Movement Speed decreased from 300 to 295
- ▲Base armor increased by 1
- ▼Base Armor decreased by 1
Talents changed
- ◆Lv10 talent Decay Damage decreased from +40 to +30
- ◆Lv15 talent Soul Rip Damage/Heal increased from +10 to +12
- ◆Lv20 talent Tombstone on Death replaced with to +4 Tombstone Attacks to Destroy
- ◆Lv25 talent +6 Tombstone Attacks to Destroy replaced with Tombstone on Death
Facets were part of the game from 7.36 and were removed in 7.41. Undying had 3 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Decay Mana Cost increased from 100 to 110
- ▼Base stats Base Health Regen decreased by 0.25
Current abilities
DecayUndying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
Soul RipUndying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
TombstoneSummons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Ceaseless Dirge innate
Flesh GolemUndying transforms into a horrifying flesh golem. While in this state, he gains a percentage increase to strength, bonus movement speed, and causes attacks to slow, apply damage amplification, and spawn Tombstone zombies.
What players buy on Undying
Starting items
- Magic Stick 200g
- Sage's Mask 175g
Early game
- Soul Ring 805g
Turns health into mana when spells are expensive
- Phase Boots 1450g
Speed to get into fights quickly, plus attack damage while laning
- Bracer 505g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Octarine Core 5100g
- Drum of Endurance 1625g
Late game
- Aghanim's Scepter 4200g
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Lotus Orb 3850g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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