Dota 2

Undying

Strength melee hero, often played as a support, tank or disabler.

Undying
Strength

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Full history

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Flesh Golem reworked in 7.20

143 lines of changes across 50 patches, condensed below to the ones that still matter.

33 buffs and 41 nerfs in total: roughly even.

Biggest ability changes

  • ▼
    Flesh Golem Bonus Movement Speed increased from 20 to 25adjusted 24 times across 19 patches, net nerf
  • ▼
    Tombstone Zombie vision range decreased from 900/900 to 800/800adjusted 24 times across 17 patches, net nerf
  • ▲
    Soul Rip Cooldown decreased from 18/14/10/6s to 15/12/9/6sadjusted 19 times across 13 patches, net buff
  • ▼
    Decay Mana Cost increased from 100 to 110adjusted 12 times across 9 patches, net nerf
  • ▼
    Ceaseless Dirge Can no longer be refreshed

Innate

  • ◆
    Ceaseless Dirge When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480sadjusted 2 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▼
    Shard Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2schanged 9 times, latest shown
  • ▼
    Scepter Scepter Strength Steal reduced from 10 to 8

Base stats

  • ▼
    Base Health Regen decreased by 0.25adjusted 2 times across 2 patches, net nerf
  • ▲
    Base Mana Regen increased by 0.25adjusted 2 times across 2 patches, net buff
  • ◆
    Base Damage increased by 2adjusted 2 times across 2 patches, roughly even
  • ▼
    Strength gain decreased from 2.8 to 2.4
Talents changed
  • ◆
    Lv10 talent Decay Damage decreased from +40 to +30
  • ◆
    Lv15 talent Soul Rip Damage/Heal increased from +10 to +12
  • ◆
    Lv20 talent Tombstone on Death replaced with to +4 Tombstone Attacks to Destroy
  • ◆
    Lv25 talent +6 Tombstone Attacks to Destroy replaced with Tombstone on Death

Facets were part of the game from 7.36 and were removed in 7.41. Undying had 3 facet changes in between.

Most recent change patch 7.41f, Sep 2026

  • ▼
    Decay Mana Cost increased from 100 to 110
  • ▼
    Base stats Base Health Regen decreased by 0.25
Current abilities
  • DecayUndying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
  • Soul RipUndying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
  • TombstoneSummons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
  • Ceaseless Dirge innate
  • Flesh GolemUndying transforms into a horrifying flesh golem. While in this state, he gains a percentage increase to strength, bonus movement speed, and causes attacks to slow, apply damage amplification, and spawn Tombstone zombies.

What players buy on Undying

Starting items

Early game

  • Turns health into mana when spells are expensive

  • Speed to get into fights quickly, plus attack damage while laning

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Undying change, patch by patch

All 143 changes Valve listed for Undying since patch 7.06d, newest first. Flesh Golem reworked in 7.20. Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▼
    Base stats Base Health Regen decreased by 0.25
  • ▼
    Decay Mana Cost increased from 100 to 110

Patch 7.41e

  • ▼
    Base stats Base Movement Speed decreased from 300 to 295
  • ▲
    Flesh Golem Bonus Movement Speed increased from 20 to 25

Patch 7.41d

  • ▲
    Base stats Base Mana Regen increased by 0.25

Patch 7.41

  • ▲
    Base stats Base Agility increased from 10 to 13
  • ▼
    Base stats Base Armor decreased by 1
  • ◆
    Flesh Golem Attacks now spawn the current level of Tombstone Zombie

Patch 7.40

  • ▲
    Soul Rip Cooldown decreased from 18/14/10/6s to 15/12/9/6s
  • ▲
    Lv15 talent Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12

Patch 7.39d

  • ◆
    Facet Zombies summoned by the facet effect now die when Undying dies
  • ▼
    Tombstone Zombie vision range decreased from 900/900 to 800/800
  • ▼
    Lv10 talent Level 10 Talent Decay Damage decreased from +40 to +30

Patch 7.39c

  • ▼
    Flesh Golem Bonus Movespeed decreased from 20/30/40 to 20
  • ◆
    Lv20 talent Level 20 Talent Tombstone on Death replaced with to +4 Tombstone Attacks to Destroy
  • ◆
    Lv25 talent Level 25 Talent +6 Tombstone Attacks to Destroy replaced with Tombstone on Death

Patch 7.39

  • ▲
    Base stats Base Damage increased by 2
  • ▲
    Base stats Damage at level 1 increased from 53–61 to 55–63
  • ◆
    Soul Rip Damage/Heal per unit rescaled from 15/25/35/45 to 14/26/38/50

Patch 7.38

  • ▲
    Decay Damage increased from 10/50/90/130 to 20/60/100/140
  • ◆
    Soul Rip Mana Cost rescaled from 100 to 80/90/100/110
  • ▼
    Flesh Golem Slow decreased from 35/40/45% to 30/35/40%
  • ▼
    Lv10 talent Level 10 Talent Decay Damage decreased from +50 to +40

Patch 7.37e

  • ▲
    Decay Base Damage increased from 0/40/80/120 to 10/50/90/130

Patch 7.37

  • ▼
    Ceaseless Dirge Can no longer be refreshed
  • ◆
    Tombstone Cooldown rescaled from 90/85/80/75s to 80s
  • ▼
    Flesh Golem Slow decreased from 40/45/50% to 35/40/45%
  • ▼
    Lv25 talent Level 25 Talent Flesh Golem Strength Bonus decreased from +60% to +50%

Patch 7.36b

  • ▼
    Decay Steal Duration decreased from 40s to 35s

Patch 7.36

  • ◆
    Ceaseless Dirge New Innate ability. Passive, can't be leveled up
  • ◆
    Ceaseless Dirge When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s
  • ◆
    Facet While Flesh Golem is Active Undying's attacks will spawn a zombie chasing the attack target for 15s (does not work on Roshan)
  • ◆
    Facet When Soul Rip is cast on an allied hero, they gain 10% of Undying's current Strength for 10s
  • ▼
    Tombstone Zombie vision range decreased from 1400 to 900
  • ▼
    Tombstone Mana Cost increased from 120/140/160/180 to 125/150/175/200
  • ▼
    Tombstone Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s
  • ▼
    Flesh Golem Slow Duration decreased from 4s to 3s

Patch 7.35

  • ◆
    Soul Rip Now takes Undying into account when counting nearby units
  • ▲
    Soul Rip Mana Cost decreased from 110 to 100
  • ▼
    Tombstone Aghanim's Shard Stun Duration on Tombstone's destruction decreased from 3s to 2s
  • ▼
    Flesh Golem Slow Duration decreased from 6s to 4s

Patch 7.34c

  • ▼
    Tombstone Tombstone Vision Range decreased from 1500 to 1200 on all levels

Patch 7.34b

  • ◆
    Aghanim's upgrade Heroes inside the tombstone (with Aghanim's Shard) are now stunned for 3s if it gets destroyed
  • ▼
    Flesh Golem Bonus Movespeed decreased from 30/40/50 to 20/30/40

Patch 7.34

  • ▼
    Base stats Base Damage decreased by 4
  • ▼
    Decay Cooldown increased from 10/8/6/4s to 13/10/7/4s
  • ▲
    Soul Rip Mana Cost decreased from 120 to 110

Patch 7.33e

  • ▼
    Base stats Base Health Regen decreased from 0.25 to -0.25 (+1.9 HP Regen at Lvl 1)
  • ◆
    Tombstone Aghanim's Shard now allows Tombstone to be unit targeted on cast. If cast on an allied hero, they will be automatically bunkered
  • ▼
    Tombstone Aghanim's Shard no longer grants the Grab Ally ability to neither Undying nor the Tombstone. Allies still can right-click the Tombstone to get inside

Patch 7.33

  • ◆
    Tombstone Now upgradable by Aghanim's Shard
  • ◆
    Tombstone Allows up to 1 allied hero to bunker inside of the Tombstone. Ally can bunker by pressing RMB on the Tombstone while in 350 radius. Bunkered units cannot leave the Tombstone for 3 seconds after entering. Unit that left the Tombstone cannot re-enter it for 3 seconds. If Undying decides to enter the Tombstone while another ally is inside, the ally is forcefully evicted. Undying also receives the Grab Ally ability, which bunkers a hero to the nearest Tombstone within 400 range (this ability is also present on the Tombstone itself)
  • ◆
    Flesh Golem Aghanim's Shard Upgrade removed
  • ▼
    Flesh Golem Cooldown increased from 125s to 140s
  • ◆
    Lv25 talent Level 25 Talent Reincarnation replaced with +60% Flesh Golem Strength Bonus

Patch 7.32e

  • ▼
    Decay Steal Duration decreased from 45s to 40s
  • ▼
    Soul Rip Mana Cost increased from 90/100/110/120 to 120
  • ▼
    Lv10 talent Level 10 Talent Decay Damage decreased from +60 to +50

Patch 7.32d

  • ▼
    Lv15 talent Level 15 Talent Soul Rip Damage/Heal decreased from +12 to +10
  • ▼
    Lv15 talent Level 15 Talent Tombstone Zombie Damage decreased from +22 to +20

Patch 7.32c

  • ▼
    Decay Mana Cost increased from 85/90/95/100 to 100
  • ▼
    Tombstone Zombie Movement Speed Slow decreased from 7% to 5%
  • ▼
    Tombstone Vision decreased from 1800 to 1500

Patch 7.32b

  • ▼
    Decay Scepter Strength Steal reduced from 10 to 8
  • ▼
    Tombstone Cooldown increased from 85/80/75/70s to 90/85/80/75s

Patch 7.32

  • ▼
    Base stats Strength gain decreased from 2.8 to 2.4
  • ▼
    Decay Debuff/buff no longer modifies your health when expiring (enemies no longer gain health and Undying doesn't lose health on expiration)
  • ▲
    Decay Cast Point improved from 0.45s to 0.3s
  • ◆
    Decay Damage rescaled from 20/50/80/110 to 0/40/80/120
  • ▲
    Soul Rip Cast Point improved from 0.35s to 0.3s
  • ▼
    Tombstone Mana Cost increased from 120/130/140/150 to 120/140/160/180
  • ▼
    Tombstone Cast Point increased from 0.45s to 0.6s
  • ▲
    Lv10 talent Level 10 Talent Decay Damage increased from +55 to +60
  • ▼
    Lv15 talent Level 15 Talent Tombstone Zombie Damage decreased from +25 to +22
  • ▼
    Lv20 talent Level 20 Talent Decay Cooldown Reduction increased from 1.5s to 2s

Patch 7.31c

  • ▼
    Tombstone Cast Range reduced from 600 to 500
  • ▼
    Tombstone Zombie spawn interval increased from 4/3.5/3/2.5 to 4/3.6/3.2/2.8

Patch 7.31b

  • ▼
    Tombstone Zombie Damage reduced from 44-48 to 33-36

Patch 7.31

  • ◆
    Soul Rip Max units rescaled from 8/9/10/11 to 10
  • ◆
    Soul Rip Damage/heal per unit rescaled from 19/26/33/40 to 15/25/35/45. (Total damage/heal rescaled from 152/234/330/440 to 150/250/350/450)
  • ◆
    Soul Rip Mana cost rescaled from 85/100/115/130 to 90/100/110/120
  • ▲
    Soul Rip Cooldown reduced from 24/18/12/6 to 18/14/10/6
  • ▼
    Flesh Golem Shard cooldown reduction increased from 30s to 35s

Patch 7.30d

  • ▲
    Tombstone Hero Attacks to destroy Tombstone increased from 4/5/6/7 to 5/6/7/8

Patch 7.30c

  • ▲
    Base stats Base Mana Regen increased from 0 to 0.25
  • ▲
    Lv10 talent Level 10 Talent +50 Decay Damage increased to +55

Patch 7.30

  • ▲
    Soul Rip Mana cost reduced from 100/110/120/130 to 85/100/115/130
  • ▲
    Flesh Golem Movement Speed Bonus increased from 30 to 30/40/50
  • ◆
    Flesh Golem Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack
  • ◆
    Lv10 talent Level 10 Talent changed from +5 armor to +50 Decay Damage

Patch 7.29

  • ▲
    Base stats Agility gain increased from 0.8 to 1.2
  • ▲
    Decay Mana cost reduced from 85/95/105/115 to 85/90/95/100
  • ▲
    Decay Now deals double damage to creeps
  • ▼
    Flesh Golem Illusions no longer apply the debuff
  • ◆
    Lv10 talent Level 10 Talent changed from +40 Decay Duration to +5 Armor
  • ◆
    Lv10 talent Level 10 Talent changed from +125 Cast Range to -15s Tombstone Cooldown
  • ▲
    Lv15 talent Level 15 Talent increased from +10 Soul Rip Damage/Heal to +12

Patch 7.27b

  • ▼
    Flesh Golem Debuff no longer deals damage per second nor increases damage zombies do
  • ◆
    Flesh Golem Debuff now also increases all damage the target takes by 25/30/35%

Patch 7.26c

  • ▲
    Lv25 talent Level 25 Talent increased from -1.5s Decay Cooldown -2s

Patch 7.25

  • ▲
    Tombstone Zombies damage increased from 36 to 46

Patch 7.24

  • ◆
    Fixed Helm of the Dominator not working on Zombies
  • ◆
    Level 15 Zombie damage talent is now base damage
  • ◆
    Tombstone Deathlust health thresholds is now always 40%
  • ◆
    Tombstone Deathlust movement speed bonus from 50% to 35/40/45/50%
  • ◆
    Tombstone Deathlust attack speed values from 75 to 50/60/70/80
  • ▲
    Flesh Golem Debuff duration increased from 5 to 6
  • ▲
    Flesh Golem Duration increased from 30 to 40
  • ▲
    Flesh Golem Now grants +30 Movement Speed

Patch 7.23c

  • ▲
    Tombstone Zombies damage increased from 33 to 36
  • ▲
    Flesh Golem Damage per second increased from 15/25/35 to 25/35/45

Patch 7.23a

  • ◆
    Flesh Golem Slow from 30/35/40% to 40/45/50%
  • ◆
    Flesh Golem Strength multiplier from 30/40/50% to 40/50/60%

Patch 7.22g

  • ▼
    Soul Rip Max unit count reduced from 8/10/12/14 to 8/9/10/11
  • ▲
    Soul Rip Damage/heal per unit increased from 22/26/30/34 to 22/29/36/43
  • ▲
    Flesh Golem Current health loss per second increased from 7% to 9%

Patch 7.22c

  • ▼
    Soul Rip Max unit count reduced from 10/12/14/16 to 8/10/12/14
  • ◆
    Soul Rip Heal/Damage from 18/22/26/30 to 22/26/30/34
  • ◆
    Fixed the +5 Tombstone Attack talent not causing the right amount of health change
  • ◆
    Fixed Soul Rip not healing Tombstone for the intended amount

Patch 7.22

  • ▲
    Soul Rip Cast point improved from 0.45 to 0.35
  • ◆
    Tombstone Zombies now treat illusions like creeps, requiring 2 hits to kill rather than 1
  • ◆
    Tombstone Takes 1/4 damage from creeps/illusions rather than 1/2

Patch 7.21

  • ◆
    Lv15 talent Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
  • ◆
    Lv20 talent Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death

Patch 7.20e

  • ▼
    Flesh Golem Cooldown increased from 110 to 125
  • ▼
    Lv10 talent Level 10 Talent reduced from +10 Health Regen to +8

Patch 7.20c

  • ▼
    Lv20 talent Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
  • ▲
    Lv25 talent Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD

Patch 7.20 Flesh Golem reworked

  • ▼
    Base stats Base movement speed reduced from 305 to 295
  • ◆
    Flesh Golem Has been reworked
  • ▲
    Flesh Golem Model size increased a bit

Patch 7.19d

  • ▼
    Tombstone Hit count reduced from 4/5/6/8 to 4/5/6/7

Patch 7.16

  • ▼
    Soul Rip Manacost reduced from 100/110/120/130 to 80/95/110/125

Patch 7.14

  • ▲
    Tombstone Spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
  • ▲
    Lv15 talent Level 15 Talent increased from +30 Decay Duration to +50
  • ▲
    Lv20 talent Level 20 Talent increased from +4 Tombstone Attacks to +6

Patch 7.12

  • ▲
    Undying Zombie critical health attack speed boost increased from 50 to 75
  • ▲
    Flesh Golem Hero kill heal increased from 10% to 15/20/25%

Patch 7.10

  • ▲
    Lv10 talent Level 10 Talent increased from +100 Cast Range to +150
  • ▲
    Lv15 talent Level 15 Talent increased from +20 Decay Duration to +30
  • ▲
    Lv20 talent Level 20 Talent increased from +3 Tombstone Attacks to +4

Patch 7.06d

  • ▲
    Base stats Base armor increased by 1