Dota 2

Treant Protector

Strength melee hero, often played as a support, initiator or tank.

Treant Protector
Strength

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Full history

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Since you last played

Reworked in 7.40

Reworked in 7.40 Dec 2025

Treant Protector changed enough that old habits may not hold. The kit further down is how Treant Protector plays now.

  • ◆
    Leech Seed Ability Reworked
  • ◆
    Nature's Guise Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • ▼
    Nature's Grasp No longer does 50% more damage and slow when touching a tree
  • ◆
    Leech Seed Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • ▼
    Leech Seed No longer has a creep penalty for healing

7 buffs and 11 nerfs since the rework: trending weaker.

Biggest ability changes

  • ◆
    Nature's Guise Invisibility linger when leaving trees decreased from 2s to 1sadjusted 3 times across 3 patches, roughly even
  • ◆
    Eyes In The Forest Added AoE indicator to castadjusted 5 times across 3 patches, roughly even
  • ▼
    Living Armor Minimum damage block decreased from 20 to 10adjusted 7 times across 4 patches, net nerf
  • ▼
    Leech Seed Damage to Healing rescaled from 20% to 10/15/20/25%adjusted 3 times across 2 patches, net nerf

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter Cooldown increased from 80/70/60s to 85/75/65s

Base stats

  • ▼
    Base Intelligence decreased from 20 to 17
  • ▼
    Base Attack Speed decreased from 100 to 90
  • ▲
    Base Armor increased by 1
Talents changed
  • ◆
    Lv10 talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration

Most recent change patch 7.41f, Sep 2026

  • ▼
    Nature's Guise Invisibility linger when leaving trees decreased from 2s to 1s
  • ▼
    Living Armor Minimum damage block decreased from 20 to 10
  • ◆
    Leech Seed Damage to Healing rescaled from 20% to 10/15/20/25%
Current abilities

Facets: Primeval Power, Sapling,

  • Nature's GraspCreates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.
  • Leech SeedTreant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.
  • Living ArmorInfuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
  • Eyes In The ForestTreant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.
  • Nature's Guise innateGrants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.
  • OvergrowthSummons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

What players buy on Treant Protector

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Treant Protector change, patch by patch

All 188 changes Valve listed for Treant Protector since patch 7.06d, newest first. Reworked in 7.40 (Dec 2025). Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ▼
    Base stats Base Intelligence decreased from 20 to 17
  • ▼
    Nature's Guise Invisibility linger when leaving trees decreased from 2s to 1s
  • ◆
    Leech Seed Now costs 35 mana
  • ◆
    Leech Seed Damage to Healing rescaled from 20% to 10/15/20/25%
  • ▼
    Living Armor Minimum damage block decreased from 20 to 10
  • ◆
    Lv10 talent Level 10 Talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration

Patch 7.41e

  • ▼
    Base stats Base Attack Speed decreased from 100 to 90
  • ▼
    Leech Seed Root duration decreased from 0.9/1.1/1.3/1.5s to 0.75/1.0/1.25/1.5s
  • ▼
    Living Armor Mana Cost increased from 65/70/75/80 to 80

Patch 7.41c

  • ▲
    Eyes In The Forest Added AoE indicator to cast
  • ▼
    Lv10 talent Level 10 Talent Living Armor Heal Per Second decreased from +4 to +3

Patch 7.41b

  • ▼
    Nature's Grasp Cooldown increased from 20/19/18/17s to 23/21/19/17s

Patch 7.41

  • ◆
    Nature's Guise Cooldown changed from 35s - 1s per level up to 36s -1s per level
  • ◆
    Natures Guise Info Effective values are not changed
  • ▼
    Living Armor Mana Cost increased from 40/45/50/55 to 65/70/75/80
  • ▼
    Living Armor Max Damage Blocked decreased from 120 to 60/80/100/120
  • ▲
    Living Armor Damage Block Decrease improved from 35/30/25/20 to 20
  • ▼
    Eyes In The Forest Charge Restore Time increased from 55s to 135s
  • ▲
    Eyes In The Forest Duration increased from 300s to 360s
  • ▼
    Eyes In The Forest Max Charges decreased from 3 to 2

Patch 7.40c

  • ◆
    Eyes In The Forest Eyes now have a 50g bounty when killed

Patch 7.40b

  • ▲
    Base stats Base Armor increased by 1
  • ▲
    Nature's Guise Cooldown decreased from (50s - 3s per 2 levels ups) to (35s - 1s per level up)
  • ▲
    Living Armor Damage Blocked increased from 100 to 120
  • ▲
    Living Armor Cooldown decreased from 30/25/20/15s to 24/21/18/15s
  • ▼
    Overgrowth Aghanim's Scepter Cooldown increased from 80/70/60s to 85/75/65s

Patch 7.40 Hero rework

  • ◆
    Removed Primeval Power and Sapling facets
  • ▼
    Nature's Guise No longer upgraded with Aghanim's Shard
  • ◆
    Nature's Guise Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • ▲
    Nature's Guise Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
  • ◆
    Nature's Guise Down to 8 seconds on level 29
  • ◆
    Nature's Guise Cooldown starts when the invisibility ends
  • ▼
    Nature's Grasp No longer does 50% more damage and slow when touching a tree
  • ▲
    Nature's Grasp Damage per second increased from 30/40/50/60 to 35/50/65/80
  • ▲
    Nature's Grasp Movement Slow increased from 20/25/30/35% to 25/30/35/40%
  • ▼
    Nature's Grasp Creep penalty decreased from 50% to 35%
  • ◆
    Leech Seed Ability Reworked
  • ◆
    Leech Seed Passive, auto-cast attack modifier
  • ◆
    Leech Seed Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • ◆
    Leech Seed Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • ▼
    Leech Seed No longer has a creep penalty for healing
  • ▼
    Living Armor No longer grants bonus armor
  • ▼
    Living Armor Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • ◆
    Living Armor Damage block affects any types of damage
  • ▼
    Living Armor The heal ends earlier if the damage block is reduced to 0
  • ◆
    Living Armor Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • ▼
    Living Armor Duration decreased from 18/22/26/30s to 12s
  • ▲
    Living Armor Heal per second increased from 3/4/5/6 to 4/7/10/13
  • ◆
    Overgrowth Now upgraded with Aghanim's Scepter
  • ◆
    Overgrowth Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
  • ◆
    Eyes In The Forest Now granted by Aghanim's Shard
  • ▲
    Eyes In The Forest Mana Cost decreased from 100 to 30
  • ▲
    Eyes In The Forest Cast Range increased from 160 to 350
  • ▼
    Eyes In The Forest Overgrowth is no longer applied around enchanted trees
  • ◆
    Eyes In The Forest Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • ◆
    Eyes In The Forest Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • ▼
    Eyes In The Forest Charge Restore Time increased from 40s to 55s
  • ◆
    Lv10 talent Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • ▲
    Lv10 talent Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
  • ◆
    Lv15 talent Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • ▲
    Lv20 talent Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
  • ◆
    Lv20 talent Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • ◆
    Lv25 talent Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Patch 7.39e

  • ▲
    Base stats Base armor increased by 1
  • ▲
    Living Armor Bonus Armor increased from 4/6/8/10 to 4/7/10/13

Patch 7.39d

  • ▲
    Overgrowth Damage per second increased from 85 to 95

Patch 7.39

  • ▲
    Nature's Guise Damage taken cooldown decreased from 3s to 2.75s
  • ▲
    Living Armor Duration increased from 15/20/25/30s to 18/22/26/30s
  • ▲
    Overgrowth Cooldown decreased from 120/110/100s to 110/100/90s

Patch 7.38

  • ◆
    Nature's Guise Aghanim's Shard will not turn Treant Protector invisible, if he is currently attacking an enemy
  • ▲
    Living Armor Mana Cost decreased from 55 to 40/45/50/55
  • ▲
    Living Armor Heal per second increased from 2/3/4/5 to 3/4/5/6
  • ◆
    Lv10 talent Level 10 Talent -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed

Patch 7.37e

  • ▲
    Facet Damage per level increased from 5 to 6

Patch 7.37d

  • ▼
    Nature's Guise Movement Speed bonus decreased from 12% to 10%
  • ▼
    Leech Seed Damage/Heal per second decreased from 20/35/50/65 to 15/30/45/60
  • ◆
    Leech Seed Now heals creeps for 50% effectiveness

Patch 7.37

  • ◆
    Nature's Guise Aghanim's Shard total damage changed from 200 to 100 + 75% of Treant's base attack damage

Patch 7.36c

  • ▼
    Nature's Guise Aghanim's Shard no longer increases bonus movement speed

Patch 7.36

  • ◆
    Nature's Guise Remains as an Innate ability. Passive, can't be leveled up
  • ◆
    Facet Treant gains +5 base attack damage per hero level
  • ◆
    Facet Can be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse

Patch 7.35

  • ▼
    Nature's Guise Aghanim's Shard Movement Speed bonus decreased from +15% to +8%
  • ▼
    Living Armor Heal per second decreased from 3/4/5/6 to 2/3/4/5
  • ▼
    Living Armor Mana Cost increased from 50 to 55
  • ▲
    Lv10 talent Level 10 Talent Nature's Grasp Cooldown Reduction decreased from 5s to 4s

Patch 7.34e

  • ▼
    Base stats Base Movement Speed decreased from 285 to 280
  • ▼
    Leech Seed Damage/Heal per second decreased from 25/40/55/70 to 20/35/50/65

Patch 7.34d

  • ▼
    Base stats Base Damage decreased by 2
  • ▼
    Base stats Base Mana Regen decreased by 0.25
  • ▼
    Lv15 talent Level 15 Talent Nature's Grasp Damage decreased from +30 to +25
  • ▲
    Lv25 talent Level 25 Talent Overgrowth Cooldown Reduction decreased from 40s to 35s

Patch 7.34c

  • ▼
    Nature's Grasp Mana Cost increased from 75/80/85/90 to 90
  • ▼
    Leech Seed Cooldown increased from 18/16/14/12s to 24/20/16/12s
  • ▼
    Overgrowth Cooldown increased from 100s to 120/110/100s

Patch 7.34b

  • ▼
    Nature's Grasp Movement Slow decreased from 25/30/35/40% to 20/25/30/35%
  • ▲
    Leech Seed Damage/Heal per second increased from 20/35/50/65 to 25/40/55/70

Patch 7.34

  • ◆
    Nature's Guise Now considers Nature's Grasp vines as trees
  • ▲
    Nature's Guise Tree Search Radius increased from 150 to 200

Patch 7.33

  • ▲
    Lv15 talent Level 15 Talent Leech Seed Movement Slow increased from +15% to +18%
  • ▲
    Lv20 talent Level 20 Talent Leech Seed Damage/Heal increased from +40 to +45
  • ◆
    Lv25 talent Level 25 Talent Overgrowth Undispellable replaced with -40s Overgrowth Cooldown

Patch 7.32e

  • ▼
    Living Armor Bonus Armor decreased from 6/8/10/12 to 4/6/8/10
  • ▼
    Nature's Guise No longer provides Heal/Regen Amplification

Patch 7.32d

  • ▲
    Leech Seed Damage/Heal per second increased from 16/32/48/64 to 20/35/50/65
  • ▲
    Leech Seed Cast Point improved from 0.4s to 0.3s
  • ▲
    Leech Seed Cast Range increased from 400 to 400/450/500/550
  • ▲
    Overgrowth Damage per second increased from 75 to 85

Patch 7.32

  • ▼
    Base stats Agility gain decreased from 2.0 to 1.8
  • ◆
    Living Armor Tooltip changed to display heal per second instead of total heal
  • ◆
    Living Armor Provides 3/4/5/6 Health per second
  • ▲
    Living Armor Bonus Armor increased from 3/6/9/12 to 6/8/10/12
  • ▼
    Nature's Guise Movement speed bonus decreased from +15% to +12%
  • ◆
    Lv10 talent Level 10 Talent +36 Living Armor Heal replaced with +2 Living Armor Health per second
  • ◆
    Lv25 talent Level 25 Talent +100 DPS Overgrowth replaced with Overgrowth Undispellable

Patch 7.31

  • ▼
    Living Armor Cooldown increased from 26/22/18/14 to 30/25/20/15
  • ▲
    Living Armor Duration increased from 12 to 15/20/25/30
  • ◆
    Living Armor Bonus armor rescaled from 5/6/7/8 to 3/6/9/12
  • ◆
    Living Armor Total heal rescaled from 60/100/140/180 to 45/80/125/180

Patch 7.30

  • ▲
    Base stats Base Movement Speed increased from 280 to 285
  • ▼
    Nature's Grasp Duration reduced from 12s to 9/10/11/12s
  • ◆
    Lv10 talent Level 10 Talent +1.75 Mana Regen replaced with +36 Living Armor Heal
  • ◆
    Lv15 talent Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow

Patch 7.29

  • ▲
    Nature's Guise Shard now also grants invisibility near trees
  • ▲
    Leech Seed Mana cost reduced from 110/120/130/140 to 80/90/100/110
  • ▼
    Living Armor Cast time reduced from 0.4 to 0.3
  • ◆
    Lv10 talent Level 10 Talent changed from +60 Damage to +1.75 Mana Regen
  • ◆
    Lv10 talent Level 10 Talent changed from Nature's Guise Invisibility to -5s Nature's Grasp Cooldown
  • ▲
    Lv15 talent Level 15 Talent increased from +24 Nature's Grasp Damage to +30
  • ◆
    Lv20 talent Level 20 Talent changed from +12% Cooldown Reduction to +8 Living Armor Bonus Armor
  • ◆
    Lv25 talent Level 25 Talent 450 AoE Living Armor now works on creeps

Patch 7.28b

  • ◆
    Nature's Guise Shard bonus now increases speed in trees by +15%

Patch 7.27b

  • ◆
    Leech Seed Is now an enemy target spell again. Deals 16/32/48/64 damage per pulse and heals allies within 650 range for the same amount. Lasts 5 seconds with a pulse per second. Slows the target enemy for 8/14/20/26%. Cooldown 18/16/14/12. Manacost 110/120/130/140. Cast Range 400
  • ◆
    Eyes In The Forest Now has 3 charges with a 40 second replenish time

Patch 7.26c

  • ▲
    Lv10 talent Level 10 Talent increased from +40 Damage to +60
  • ▲
    Lv20 talent Level 20 Talent increased from +30 Leech Seed Damage/Heal to +40
  • ▲
    Lv25 talent Level 25 Talent increased from +80 DPS Overgrowth to +100

Patch 7.25

  • ▲
    Nature's Guise Regen amplification increased from 25% to 40%

Patch 7.24

  • ▼
    Base stats Strength gain reduced from 3.5 to 3.4
  • ▲
    Nature's Grasp Manacost increased from 60/70/80/90 to 75/80/85/90
  • ▼
    Living Armor Reduced from 4/6/8/10 to 5/6/7/8

Patch 7.23f

  • ▼
    Base stats Strength gain reduced from 3.7 to 3.5
  • ▼
    Leech Seed Slow reduced from 26/34/42/50% to 18/24/30/36%
  • ▲
    Overgrowth Manacost increased from 150/175/200 to 200/250/300

Patch 7.23e

  • ▼
    Base stats Strength gain reduced from 4.1 to 3.7
  • ▼
    Overgrowth DPS reduced from 100 to 75
  • ▼
    Lv25 talent Level 25 Talent reduced from 700 AoE Living Armor to 550

Patch 7.23d

  • ▲
    Leech Seed Manacost increased from 80 to 110
  • ▼
    Leech Seed Cooldown increased from 16/15/14/13 to 22/19/16/13
  • ▼
    Overgrowth Cooldown increased from 100/85/70 to 100

Patch 7.23c

  • ◆
    Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
  • ◆
    Aghanim's upgrade Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
  • ◆
    Living Armor Is now global.
  • ▼
    Living Armor Bonus armor reduced from 7/10/13/16 to 4/6/8/10
  • ◆
    Living Armor Now heals over 12 seconds instead of 8
  • ▼
    Living Armor Total heal reduced from 60/120/180/240 to 60/100/140/180
  • ◆
    Lv10 talent Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
  • ◆
    Lv10 talent Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
  • ◆
    Lv15 talent Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
  • ◆
    Lv20 talent Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction

Patch 7.23b

  • ▼
    Nature's Grasp No longer targets trees directly
  • ▲
    Nature's Grasp Cooldown reduced from 20 to 20/19/18/17
  • ▲
    Leech Seed Cooldown reduced from 16 to 16/15/14/13
  • ▲
    Overgrowth Damage increased from 50/75/100 to 100

Patch 7.22c

  • ▲
    Base stats Base armor increased by 1
  • ▲
    Overgrowth Duration increased from 3.25/4/4.75 to 3.5/4.25/5

Patch 7.22

  • ◆
    Now has 0.5 base mana regen
  • ▼
    Nature's Guise Has been reworked. It is now a self cast ability with a 0.6 second cast time. No longer has a fade delay nor gets interrupted on damage taken. Goes on cooldown after the invisibility buff ends. Cooldown 10/8/6/4. Manacost 30/40/50/60.
  • ◆
    Nature's Guise Movement speed bonus rescaled from 14/18/22/26% to 20/22/24/26%
  • ◆
    Nature's Guise Damage rescaled from 30/90/150/210 to 60/110/160/210

Patch 7.21b

  • ▲
    Living Armor Damage block increased from 25/50/75/100 to 40/60/80/100

Patch 7.21

  • ▲
    Living Armor Damage block increased from 20/40/60/80 to 25/50/75/100
  • ◆
    Aghanim's upgrade Scepter now causes Treant's Overgrowth to deal damage instead of only Enchanted Trees
  • ▲
    Overgrowth Duration increased from 3/3.75/4.5 to 3.25/4/4.75
  • ▲
    Lv20 talent Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50

Patch 7.20b

  • ▼
    Nature's Guise Fade time reduced from 4.75/4/3.25/2.5 to 4/3.5/3/2.5
  • ▲
    Nature's Guise Total damage increased from 30/80/130/180 to 30/90/150/210
  • ▲
    Nature's Guise Movement speed increased from 10/15/20/25% to 14/18/22/26%

Patch 7.20

  • ◆
    Nature's Guise Has been reworked

Patch 7.19d

  • ▼
    Leech Seed Heal reduced from 15/30/45/60 to 12/24/36/48

Patch 7.19

  • ▲
    Leech Seed Manacost increased from 80/95/110/125 to 100/110/120/130

Patch 7.16

  • ▲
    Living Armor Regen increased from 4/7/10/13 to 4/8/12/16

Patch 7.14

  • ▲
    Leech Seed Duration increased from 4.5 to 5.25 (1 extra pulse)

Patch 7.12

  • ▲
    Base stats Base intelligence increased by 3

Patch 7.10

  • ◆
    Lv10 talent Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
  • ▲
    Lv15 talent Level 15 Talent improved from 3s Tree Respawn Time to 2s
  • ◆
    Lv25 talent Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor (heroes and buildings)

Patch 7.06d

  • ▼
    Base stats Base movement speed reduced from 280 to 270