Since you last played
Avalanche reworked in 7.20239 lines of changes across 64 patches, condensed below to the ones that still matter.
72 buffs and 84 nerfs in total: roughly even.
Biggest ability changes
- ▲Grow Toss Bonus Damage increased from 50/175/300 to 50/200/350adjusted 40 times across 26 patches, net buff
- ▼Avalanche Damage decreased from 100/190/280/370 to 90/180/270/360adjusted 25 times across 16 patches, net nerf
- ▼Tree Volley Mana Cost decreased from 200 to 150adjusted 9 times across 6 patches, net nerf
- ▲Tree Grab Cooldown increased from 15/12/9/6s to 16/13/10/7sadjusted 47 times across 29 patches, net buff
- ▼Tree Throw Cast Range decreased from 1200 to 1000adjusted 12 times across 10 patches, net nerf
- ▼Toss Flight time decreased from 1.25s to 1.1sadjusted 26 times across 23 patches, net nerf
- ▲Insurmountable Strength to Slow Resist decreased from 20% to 15%adjusted 5 times across 4 patches, net buff
Innate
- ◆Craggy Exterior Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Scepter Added Scepter upgrade. Grants you a new channeling ability, Tree Volley. Every 0.4 seconds a random tree within 525 range of your hero will be thrown towards the targeted AoE. Deals 120% of your damage to enemies in that area. Target AoE 400. Cast Range 1300. Max Channel 2.4 seconds. Cooldown 12. Manacost 150.
- ▲Shard Aghanim's Shard slow duration increased from 2.5s to 3schanged 7 times, latest shown
Base stats
- ▼Base Health Regen decreased by 1.0adjusted 3 times across 3 patches, net nerf
- ▲Attack backswing reduced from 1 to 0.7
- ▲Base health regen increased from 0 to 1
- ◆Strength gain increased from 4.0 to 4.2adjusted 2 times across 2 patches, roughly even
- ▼Movement speed reduced from 300 to 295adjusted 2 times across 2 patches, net nerf
- ▼Base Movement Speed decreased by 10adjusted 2 times across 2 patches, net nerf
- ◆Base strength reduced by 2 (damage unchanged)adjusted 2 times across 2 patches, roughly even
- ▲Intelligence growth increased from 1.6 to 2.2
- ▼Base attack speed reduced from 100 to 90
- ▲Strength growth increased from 3.3 to 3.6
- ▲Intelligence gain increased from 2.2 to 2.4
- ▼Base Attack Speed decreased from 90 to 85
- ▲Strength increased from 28 + 3.8 to 30 + 4.0
- ▲Base movement speed increased from 280 to 285
- ▲Base HP regen increased from 1 to 1.5
Talents changed
- ◆Lv10 talent +8 Strength replaced with +2 Tree Grab Attacks
- ◆Lv15 talent -8% Grow Attack Speed Reduction replaced with +10 Strength
- ◆Lv20 talent Tree Grab Base Damage decreased from +70 to +60
- ◆Lv25 talent 3 toss charges reduced to 2
- ◆Talent decreased from +50% Grow Bonus Damage With Tree to +40%
Facets were part of the game from 7.36 and were removed in 7.41. Tiny had 9 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▼Base stats Base Health Regen decreased by 1.0
Current abilities
AvalancheBombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
TossGrabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Tree GrabGrabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.
Tree VolleyCHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.
Insurmountable innateTiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
GrowTiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Tree ThrowThrows the tree at the target unit, proccing your attack on it and splashing damage around the target.
What players buy on Tiny
Starting items
- Magic Stick 200g
- Circlet 155g
- Quelling Blade 100g
Early game
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
Mid game
- Shadow Blade 3250g
Debuff immunity, to act in a fight without being disabled
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
Late game
- Daedalus 5200g
- Silver Edge 5700g
Invisibility to pick off a target, and a break on its passives
- Swift Blink 6800g
- Assault Cuirass 5125g
An armor aura for your side and an armor cut on enemies
- Satanic 5050g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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