Dota 2

Tinker

Intelligence ranged hero, often played as a carry, nuker or pusher.

Tinker
Intelligence

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Full history

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Deploy Turrets reworked in 7.41

188 lines of changes across 40 patches, condensed below to the ones that still matter.

37 buffs and 25 nerfs in total: roughly even.

Biggest ability changes

  • ▲
    Deploy Turrets Updated sound effectsadjusted 14 times across 4 patches, net buff
  • ▲
    Rearm Cooldown decreased from 7/6/5s to 5.5/5/4.5sadjusted 19 times across 11 patches, net buff
  • ▲
    Warp Flare Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)adjusted 8 times across 6 patches, net buff
  • ▲
    Keen Conveyance Cooldown decreased from 80s to 50sadjusted 5 times across 4 patches, net buff
  • ▼
    Laser Now shows the overhead "Blinded" text over affected unitsadjusted 17 times across 11 patches, net nerf
  • ▼
    March of the Machines Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 secondsadjusted 11 times across 8 patches, net nerf

Innate

  • ◆
    Eureka! Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%adjusted 2 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter no longer makes activation fasterchanged 11 times, latest shown
  • ▲
    Shard New Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900changed 6 times, latest shown

Base stats

  • ▼
    Base Mana Regen decreased from 0.75 to 0.5
  • ◆
    Base Movement Speed decreased from 310 to 305adjusted 2 times across 2 patches, roughly even
  • ◆
    Base Armor decreased by 2adjusted 2 times across 2 patches, roughly even
  • ▼
    Strength gain decreased from 2.5 to 2.3
Talents changed
  • ◆
    Lv10 talent Manacost/Manaloss Reduction increased from +8% to +10%
  • ◆
    Lv15 talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • ◆
    Lv20 talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • ◆
    Lv25 talent +10s Defense Matrix Duration replaced with +40 Intelligence
  • ◆
    Talent Level 25 Laser AoE increased from 200 to 250

Facets were part of the game from 7.36 and were removed in 7.41. Tinker had 12 facet changes in between.

Most recent change patch 7.41c, May 2026

  • ◆
    Deploy Turrets Updated sound effects
Current abilities
  • LaserFires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
  • March of the MachinesEnlists an army of robotic minions to destroy enemy units in an area around Tinker.
  • Deploy Turrets
  • Warp FlareThrows a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
  • Keen ConveyanceCHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
  • RearmCHANNELED - Resets the cooldown on Tinker's abilities.
  • EU
    Eureka! innateTinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

What players buy on Tinker

Early game

  • Kaya 2100g

    Cheaper spells and extra spell damage

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Tinker change, patch by patch

All 188 changes Valve listed for Tinker since patch 7.07d, newest first. Deploy Turrets reworked in 7.41. Last changed in 7.41c (May 2026).

Patch 7.41c

  • ◆
    Deploy Turrets Updated sound effects

Patch 7.41b

  • ▲
    Deploy Turrets Missile speed increased from 1200 to 1350
  • ▼
    Deploy Turrets Base activation time decreased from 0.3s to 0s
  • ▼
    Deploy Turrets Aghanim's Scepter no longer makes activation faster

Patch 7.41a

  • ▲
    Deploy Turrets Tinker Knockback increased from 350 to 400

Patch 7.41 Deploy Turrets reworked

  • ▲
    Base stats Base health regen increased from 0 to 0.5
  • ▼
    Base stats Base Movement Speed decreased from 310 to 305
  • ◆
    Removed Defense Matrix ability
  • ▼
    Laser Aghanim's Scepter no longer adds bounces
  • ◆
    March of the Machines Now upgraded with Aghanim's Scepter
  • ◆
    March of the Machines Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
  • ◆
    Deploy Turrets New ability that replaces Defense Matrix
  • ◆
    Deploy Turrets After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
  • ◆
    Deploy Turrets Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
  • ◆
    Deploy Turrets The missile flies in a forward direction and can be dodged by moving out of its way
  • ◆
    Deploy Turrets Turrets target heroes only, but missiles can hit creeps on their way
  • ◆
    Deploy Turrets Turrets prioritize the same hero until they are out of reach
  • ◆
    Deploy Turrets Splash damage is not dealt to the hit unit itself
  • ◆
    Deploy Turrets Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
  • ◆
    Deploy Turrets Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
  • ◆
    Deploy Turrets Upgraded with Aghanim's Scepter
  • ◆
    Deploy Turrets Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
  • ▲
    Rearm Cooldown decreased from 7/6/5s to 5.5/5/4.5s
  • ◆
    Warp Flare Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
  • ◆
    Warp Flare Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
  • ◆
    Lv15 talent Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • ◆
    Lv20 talent Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • ◆
    Talent Level 25 +40 Intelligence replaced with -0.25s Time to Rearm
  • ▲
    Talent Level 25 Laser AoE increased from 200 to 250

Patch 7.40b

  • ◆
    Laser Now shows the overhead "Blinded" text over affected units

Patch 7.40

  • ▲
    Lv10 talent Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
  • ◆
    Lv25 talent Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Patch 7.39d

  • ▲
    Keen Conveyance Cooldown decreased from 80s to 50s

Patch 7.39b

  • ▼
    Facet Defense Matrix: No longer blinks Tinker if he is rooted or leashed
  • ◆
    Facet This only occurs when affected by roots or leashes that cannot be dispelled by Basic Dispels

Patch 7.39

  • ▼
    Base stats Base Armor decreased by 2
  • ▼
    March of the Machines Damage decreased from 17/26/35/44 to 13/22/31/40

Patch 7.38c

  • ▼
    Laser Aghanim's Scepter size and health reductions decreased from 15% to 13%
  • ▼
    Defense Matrix: Mana Cost increased from 80/95/110/125 to 90/105/120/135
  • ▼
    Lv15 talent Level 15 Talent Defense Matrix Damage Barrier decreased from +75 to +60

Patch 7.38

  • ▲
    Laser Aghanim's Scepter current/maximum health reduction increased from 10% to 15%
  • ▲
    Lv15 talent Level 15 Talent Laser Damage increased from +40 to +50
  • ◆
    Lv25 talent Level 25 Talent Rearm Grants 50% Bonus Magic Resistance replaced with +10s Defense Matrix Duration
  • ▼
    Lv25 talent Level 25 Talent Laser AoE decreased from 250 to 200

Patch 7.37c

  • ▼
    Base stats Base Mana Regen decreased from 0.75 to 0.5
  • ◆
    Defense Matrix: Status Resistance rescaled from 10/20/30/40% to 15/20/25/30%
  • ▼
    Defense Matrix: Cast Range decreased from 700/750/800/850 to 700
  • ▼
    Lv15 talent Level 15 Talent Defense Matrix Damage Barrier decreased from +125 to +75

Patch 7.37b

  • ▼
    Facet Heal per second decreased from 15/25/35/45 to 14/21/28/35
  • ▼
    March of the Machines Mana Cost increased from 90/110/130/150 to 100/120/140/160
  • ▼
    Defense Matrix: Mana Cost increased from 70/80/90/100 to 80/95/110/125

Patch 7.37

  • ▲
    Facet Heal per second increased from 15/20/25/30 to 15/25/35/45
  • ▼
    Defense Matrix: Damage Barrier decreased from 100/180/240/320 to 80/160/240/320
  • ◆
    Warp Flare Now always teleports the target enemy to the ability's current cast range + 100 from Tinker's position when he threw the flare. Will not teleport units that are over 2000 range from the desired position
  • ◆
    Warp Grenade Info Will now pull units back towards Tinker if they are moving away from him while the projectile is mid-air

Patch 7.36c

  • ◆
    Facet Defense Matrix: Dispel type changed from strong to basic
  • ◆
    Lv15 talent Level 15 Talent 250 AoE Laser replaced with +40 Laser Damage
  • ◆
    Lv25 talent Level 25 Talent +80 Laser Damage replaced with 250 AoE Laser

Patch 7.36b

  • ▲
    Facet Heal per second increased from 8/12/16/20 to 15/20/25/30
  • ▲
    Laser Cooldown decreased from 22/20/18/16s to 19/18/17/16s
  • ▲
    March of the Machines Cooldown decreased from 35s to 35/33/31/29s
  • ▲
    Rearm Cooldown decreased from 8/7/6s to 7/6/5s

Patch 7.36a

  • ▲
    Facet Defense Matrix: Now applies a Strong Dispel on Tinker before blinking
  • ▼
    Facet Defense Matrix: Blink random direction angle decreased from 120 to 90 degrees
  • ▲
    Facet Defense Matrix: Blink distance increased from 300 to 350
  • ▲
    Eureka! Intelligence per 1% item cooldown reduction decreased from 4 to 3
  • ▲
    March of the Machines Mana Cost decreased from 110/130/150/170 to 90/110/130/150
  • ▲
    March of the Machines Damage increased 16/24/32/40 to 17/26/35/44
  • ▲
    Keen Conveyance Channel time decreased from 4.0/3.5/3.0s to 3s
  • ▲
    Warp Flare Mana Cost decreased from 100 to 80
  • ▲
    Rearm Mana Cost decreased from 125/175/225 to 100/150/200

Patch 7.36

  • ▲
    Base stats Base Movement Speed increased from 290 to 310
  • ◆
    Heat-Seeking Missile ability replaced by March of the Machines
  • ▼
    Defense Matrix: Cooldown increased from 12s to 20s
  • ◆
    Eureka! New Innate ability. Passive, can't be leveled up
  • ◆
    Eureka! Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
  • ◆
    Facet Applies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
  • ◆
    Facet Defense Matrix: When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range
  • ◆
    Facet Random direction is selected within 120 degrees of the direction Tinker is currently facing
  • ▲
    Laser Cast range increased from 450 to 600
  • ▼
    Laser No longer has an AoE by default
  • ◆
    Laser Blind now affects all enemies in the radius when the AoE talent is picked
  • ◆
    Laser Creep Blind duration is now the same as Hero Blind duration
  • ▲
    Laser Mana Cost decreased from 95/110/125/140 to 95/105/115/125
  • ▼
    Laser Aghanim's Scepter no longer provides bonus cast range
  • ◆
    Laser Aghanim's Scepter now can shrink creeps
  • ◆
    March of the Machines Returning ability
  • ◆
    March of the Machines Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
  • ▼
    Rearm No longer resets cooldowns of items
  • ▼
    Rearm No longer grants Magic Resistance on its own
  • ▲
    Rearm Channel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
  • ▲
    Rearm Mana Cost decreased from 140/195/250 to 125/175/225
  • ▲
    Keen Conveyance Channel time decreased from 4.5/4/3.5s to 4/3.5/3s
  • ◆
    Keen Conveyance Outpost channel time now matches those from Town Portal Scroll
  • ▲
    Warp Flare Damage increased from 50 to 150
  • ▼
    Warp Flare Duration decreased from 3s to 2s
  • ◆
    Lv10 talent Level 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
  • ◆
    Lv15 talent Level 15 Talent +1 Heat-Seeking Missile Count replaced with 250 AoE Laser
  • ◆
    Lv20 talent Level 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance
  • ◆
    Lv25 talent Level 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s

Patch 7.35d

  • ▲
    Base stats Base Armor increased by 2
  • ▲
    Defense Matrix Cast Range increased from 650 to 700/750/800/850

Patch 7.35

  • ▼
    Laser Cast Range decreased from 600 to 450
  • ▼
    Heat-Seeking Missile Range decreased from 2000 to 1500
  • ▲
    Rearm Now grants +15/20/25% Magic Resistance for 4s
  • ▲
    Warp Flare Now also applies a root

Patch 7.34

  • ▼
    Base stats Strength gain decreased from 2.5 to 2.3
  • ▼
    Heat-Seeking Missile Mana Cost increased from 95/105/115/125 to 105/115/125/135
  • ▼
    Rearm Mana Cost increased from 130/185/240 to 140/195/250
  • ◆
    Lv10 talent Level 10 Talent +2s Laser Blind Duration replaced with +50 Laser Radius
  • ▼
    Lv25 talent Level 25 Talent Heat-Seeking Missile Ministun decreased from +0.25s to +0.2s

Patch 7.33

  • ▲
    Base stats Base Agility increased by 4
  • ▲
    Base stats Agility gain increased from 1.2 to 1.4
  • ▼
    Heat-Seeking Missile Cast Range decreased from 2500 to 2000
  • ▲
    Heat-Seeking Missile Damage increased from 115/190/265/340 to 120/200/280/360
  • ▼
    Laser Cooldown increased from 20/18/16/14s to 22/20/18/16s

Patch 7.32

  • ▲
    Laser Mana Cost decreased from 105/120/135/150 to 95/110/125/140
  • ▲
    Rearm Channel time decreased from 3.5/2.5/1.5s to 3.25/2.25/1.25s
  • ▲
    Rearm Mana Cost decreased from 150/225/300 to 130/185/240
  • ◆
    Rearm Now has a 8/7/6s cooldown, which is also reset with Rearm
  • ◆
    Rearm If Rearm is interrupted, it goes on Cooldown
  • ◆
    Lv20 talent Level 20 Talent +10% Spell Amplification replaced with Defense Matrix Grants 25% Cooldown Reduction

Patch 7.31d

  • ▲
    Defense Matrix cast range increased from 600 to 650
  • ▲
    Warp Flare Mana cost reduced from 150 to 100

Patch 7.31c

  • ▲
    Base stats Base Strength increased from 18 to 19
  • ▲
    Laser Mana Cost reduced from 110/130/150/170 to 105/120/135/150

Patch 7.31

  • ▼
    Base stats Base damage reduced by 2
  • ▼
    Defense Matrix Status Resistance reduced from 20/30/40/50% to 10/20/30/40%
  • ▲
    Rearm Channeling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
  • ▼
    Laser Damage reduced from 80/160/240/320 to 75/150/225/300
  • ◆
    Warp Flare New Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
  • ◆
    Lv15 talent Level 15 Talent -0.5s Keen Conveyance cooldown replaced with +125 Defense Matrix damage absorbed
  • ◆
    Lv20 talent Level 20 Talent +150 Defense Matrix damage absorbed replaced with -0.5s Keen Conveyance cooldown

Patch 7.30e

  • ▲
    Heat-Seeking Missile manacost increased from 80/95/110/125 to 95/105/115/125
  • ▼
    Laser Scepter bonus range reduced from +300 to +200

Patch 7.30d

  • ▼
    Rearm Mana Cost increased from 130/210/290 to 150/225/300
  • ▼
    Heat-Seeking Missile damage per rocket reduced from 125/200/275/350 to 115/190/265/340

Patch 7.30

  • ◆
    Laser Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
  • ▼
    Laser Shrink Ray bonus cast range reduced from 400 to 300
  • ▼
    Laser Shrink Ray HP Reduction reduced from 15% to 10%
  • ◆
    Defense Matrix Defense Matrix is now a basic skill
  • ▲
    Defense Matrix Mana Cost reduced from 100 to 70/80/90/100
  • ▼
    Defense Matrix Damage Absorbed reduced from 350 to 100/180/240/320
  • ▼
    Defense Matrix Status Resistance reduced from 50 to 20/30/40/50
  • ▲
    Defense Matrix cast range increased from 400 to 600
  • ▲
    Defense Matrix Cooldown reduced from 30 to 12
  • ◆
    Rearm Mana cost rescaled from 100/210/320 to 130/210/290
  • ◆
    Keen Conveyance New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
  • ◆
    March of the Machines March of the Machines is now a shard ability
  • ▼
    March of the Machines Mana cost increased from 130/150/170/190 to 190
  • ◆
    March of the Machines Robot Explosion Damage rescaled from 16/24/32/40 to 30
  • ◆
    Lv10 talent Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
  • ◆
    Lv15 talent Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
  • ◆
    Lv20 talent Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
  • ◆
    Lv20 talent Level 20 Talent +8 Armor replaced with +10% Spell Amplification

Patch 7.29

  • ▲
    Aghanim's upgrade Defense Matrix Shard status resistance increased from 40% to 50%
  • ▲
    Aghanim's upgrade Defense Matrix Shard health increased from 275 to 350
  • ▲
    Aghanim's upgrade Defense Matrix Shard duration increased from 12 to 15
  • ▲
    Heat-Seeking Missile mana cost reduced from 80/100/120/140 to 80/95/110/125
  • ▼
    Laser Scepter current health reduction reduced from 20% to 15%
  • ▲
    Rearm Cast point reduced from 0.53 to 0
  • ▼
    Rearm Mana cost increased from 100/200/300 to 100/210/320
  • ▼
    Rearm Channel time increased from 3/1.5/0.75 to 3.5/2/1.25
  • ◆
    Lv10 talent Level 10 Talent changed from +125 Cast Range to +8% Mana cost/Mana loss Reduction
  • ◆
    Lv15 talent Level 15 Talent changed from +9% Mana cost/Mana loss Reduction to +1 Heat-Seeking Missile

Patch 7.28a

  • ▲
    Aghanim's upgrade Defense Matrix shard damage shield increased from 200 to 275
  • ▲
    Defense Matrix duration increased from 10 to 12 seconds

Patch 7.25

  • ◆
    Lv10 talent Level 10 Talent changed from +125 Cast Range to +150
  • ◆
    Lv15 talent Level 15 Talent changed from +2s March of the Machines Duration to +3s

Patch 7.24

  • ◆
    Lv15 talent Level 15 Talent changed from +150 Gold/Min to +2s March of the Machines Duration

Patch 7.22f

  • ▲
    Lv10 talent Level 10 Talent increased from +100 Cast Range to +125
  • ▲
    Lv10 talent Level 10 Talent increased from +8% Spell Amplification to +10%
  • ◆
    Lv15 talent Level 15 Talent changed from +15% Spell Lifesteal to +11% Manacost/Manaloss Reduction

Patch 7.22d

  • ▲
    Base stats Base intelligence increased by 2
  • ▲
    Heat-Seeking Missile cooldown reduced from 25 to 18

Patch 7.22c

  • ▼
    March of the Machines Manacost reduced from 145/150/165/190 to 130/150/170/190
  • ◆
    Lv15 talent Level 15 Talent changed from +30 Movement Speed to +150 Gold/Min
  • ▲
    Lv15 talent Level 15 Talent increased from +10% Spell Lifesteal to +15%
  • ▲
    Lv20 talent Level 20 Talent increased from +8 March of the Machines to +10

Patch 7.22

  • ◆
    Now has 0.25 base mana regen
  • ▲
    Base stats Intelligence gain increased from 2.5 to 3.3
  • ▲
    Lv10 talent Level 10 Talent increased from +6% Spell Amplification to +8%
  • ▲
    Lv10 talent Level 10 Talent increased from +75 Cast Range to +100

Patch 7.10

  • ▼
    Laser Scepter bounce radius reduced from 650 to 400
  • ▲
    Laser Manacost increased from 95/120/145/170 to 110/130/150/170
  • ◆
    Lv20 talent Level 20 Talent from +100 Damage to +10 Armor

Patch 7.08

  • ▼
    Base stats Base movement speed reduced from 305 to 290

Patch 7.07d

  • ▼
    Laser Laser cooldown increased from 14 to 20/18/16/14