Since you last played
Deploy Turrets reworked in 7.41188 lines of changes across 40 patches, condensed below to the ones that still matter.
37 buffs and 25 nerfs in total: roughly even.
Biggest ability changes
- ▲Deploy Turrets Updated sound effectsadjusted 14 times across 4 patches, net buff
- ▲Rearm Cooldown decreased from 7/6/5s to 5.5/5/4.5sadjusted 19 times across 11 patches, net buff
- ▲Warp Flare Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)adjusted 8 times across 6 patches, net buff
- ▲Keen Conveyance Cooldown decreased from 80s to 50sadjusted 5 times across 4 patches, net buff
- ▼Laser Now shows the overhead "Blinded" text over affected unitsadjusted 17 times across 11 patches, net nerf
- ▼March of the Machines Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 secondsadjusted 11 times across 8 patches, net nerf
- ▲Eureka! Intelligence per 1% item cooldown reduction decreased from 4 to 3
- ◆Warp Grenade Info Will now pull units back towards Tinker if they are moving away from him while the projectile is mid-air
Innate
- ◆Eureka! Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%adjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter no longer makes activation fasterchanged 11 times, latest shown
- ▲Shard New Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900changed 6 times, latest shown
Base stats
- ▼Base Mana Regen decreased from 0.75 to 0.5
- ◆Base Movement Speed decreased from 310 to 305adjusted 2 times across 2 patches, roughly even
- ◆Base Armor decreased by 2adjusted 2 times across 2 patches, roughly even
- ▼Strength gain decreased from 2.5 to 2.3
- ▲Intelligence gain increased from 2.5 to 3.3
- ▲Agility gain increased from 1.2 to 1.4
- ▼Base movement speed reduced from 305 to 290
- ▲Base Strength increased from 18 to 19
- ▲Base intelligence increased by 2
- ▼Base damage reduced by 2
- ▲Base Agility increased by 4
- ▲Base health regen increased from 0 to 0.5
Talents changed
- ◆Lv10 talent Manacost/Manaloss Reduction increased from +8% to +10%
- ◆Lv15 talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
- ◆Lv20 talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
- ◆Lv25 talent +10s Defense Matrix Duration replaced with +40 Intelligence
- ◆Talent Level 25 Laser AoE increased from 200 to 250
Facets were part of the game from 7.36 and were removed in 7.41. Tinker had 12 facet changes in between.
Most recent change patch 7.41c, May 2026
- ◆Deploy Turrets Updated sound effects
Current abilities
LaserFires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
March of the MachinesEnlists an army of robotic minions to destroy enemy units in an area around Tinker.
Deploy Turrets
Warp FlareThrows a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
Keen ConveyanceCHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
RearmCHANNELED - Resets the cooldown on Tinker's abilities.- EUEureka! innateTinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.
What players buy on Tinker
Early game
- Kaya 2100g
Cheaper spells and extra spell damage
Mid game
- Aghanim's Scepter 4200g
- Kaya and Sange 4200g
Late game
Debuff immunity, to act in a fight without being disabled
- Scythe of Vyse 5200g
- Dagon 3000g
- Wind Waker 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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