Since you last played
Heavily adjusted115 lines of changes across 35 patches, condensed below to the ones that still matter.
25 buffs and 17 nerfs in total: roughly even.
Biggest ability changes
- ▼Dead in the Water No longer deals 100 damageadjusted 6 times across 5 patches, net nerf
- ▼Leviathan's Catch Now gains fish on every even level instead of every leveladjusted 6 times across 3 patches, net nerf
- ▲Anchor Smash Radius changed from 375 to 225 + Tidehunter's Attack Rangeadjusted 10 times across 9 patches, net buff
- ▲Ravage Damage increased from 250/350/450 to 275/375/475adjusted 7 times across 6 patches, net buff
- ▲Kraken Shell Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 secondsadjusted 10 times across 9 patches, net buff
- ▲Gush Damage rescaled from 110/160/210/260 to 100/160/220/280adjusted 6 times across 6 patches, net buff
- ▼Ravage Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Blubber Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Scepter Scepter upgrade distance increased from 1800 to 2200changed 2 times, latest shown
- ▼Shard New ability granted by Aghanim's Shardchanged 3 times, latest shown
Base stats
- ▲Strength gain increased from 3.6 to 3.7adjusted 3 times across 3 patches, net buff
- ▼Base Strength decreased from 26 to 25adjusted 2 times across 2 patches, net nerf
- ▼Damage at level 1 decreased from 51-57 to 50-56adjusted 2 times across 2 patches, net nerf
- ▲Base strength increased by 2adjusted 2 times across 2 patches, net buff
- ◆Base Mana Regen decreased by 0.5adjusted 2 times across 2 patches, roughly even
- ▲Base Intelligence increased from 18 to 20
- ▲Base intelligence increased by 2
Talents changed
- ◆Lv10 talent Anchor Smash Damage Reduction decreased from +20% to +10%
- ◆Lv15 talent Gush Damage decreased from +100 to +90
- ◆Lv20 talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
- ◆Lv25 talent Anchor Smash affects buildings now deals 50% damage to buildings
- ◆Talent Counts every hero that dies under the effect of Anchor Smash debuff. Effect is retroactive, counting kills before the talent is learned
Facets were part of the game from 7.36 and were removed in 7.41. Tidehunter had 14 facet changes in between.
Most recent change patch 7.41c, May 2026
- ▼Base stats Base Mana Regen decreased by 0.5
Current abilities
Facets: Kraken Swell, Krill Eater
GushSummons a gush of water to damage an enemy unit, reducing their movement speed and armor.
Kraken ShellThickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s. DISPEL TYPE: Strong Dispel
Anchor SmashTidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.
Dead in the WaterTidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.
RavageSlams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Leviathan's Catch innate
What players buy on Tidehunter
Starting items
- Quelling Blade 100g
- Magic Stick 200g
- Circlet 155g
Early game
- Phase Boots 1450g
Attack damage and a speed burst to close in on targets
- Bracer 505g
- Soul Ring 805g
Turns health into mana when spells are expensive
Mid game
- Aghanim's Scepter 4200g
- Vladmir's Offering 2200g
- Mage Slayer 3100g
Late game
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
Debuff immunity, to act in a fight without being disabled
- Refresher Orb 5000g
Casts the strongest spell twice
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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