Since you last played
Heavily adjusted173 lines of changes across 48 patches, condensed below to the ones that still matter.
38 buffs and 41 nerfs in total: roughly even.
Biggest ability changes
- ▼Psionic Trap When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap chargeadjusted 20 times across 15 patches, net nerf
- ▼Psi Blades Split Amount decreased from 85/90/95/100% to 70/80/90/100%adjusted 11 times across 6 patches, net nerf
- ▼Inner Peace Meditation Time Until Max Bonus decreased from 2.05s - 0.05s per level to 1.85s - 0.05s per leveladjusted 4 times across 2 patches, net nerf
- ▲Meld Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemiesadjusted 20 times across 14 patches, net buff
- ▼Refraction Increases bonus damage by 30 and allows Refraction to be cast while disabledadjusted 18 times across 13 patches, net nerf
- ▲Psionic Projection Can now be now interrupted by rootadjusted 8 times across 6 patches, net buff
- ▼Info Damage spread decreased from 6 to 5
- ◆Assassin Psionic Trap Info Effect radius unchanged and still 400
Innate
- ▼Psi Blades Spill Damage decreased from 100% to 80/85/90/95/100%adjusted 5 times across 1 patch, net nerf
Aghanim’s upgrades
- ▲Scepter Now upgraded with Aghanim's Scepterchanged 7 times, latest shown
- ▼Shard No longer upgraded with Aghanim's Shardchanged 8 times, latest shown
Base stats
- ◆Base Health Regen decreased from 1 to 0adjusted 2 times across 2 patches, roughly even
- ▲Agility gain increased from 3.2 to 3.4adjusted 3 times across 3 patches, net buff
- ◆Base Strength decreased from 23 to 21adjusted 2 times across 2 patches, roughly even
- ▲Base Attack Time improved from 1.7s to 1.6s
- ▲Base Movement Speed increased from 310 to 315adjusted 2 times across 2 patches, net buff
- ▲Base Attack Range increased from 160 to 200
- ▲Attack Range increased from 200 to 250
- ▼Damage at level 1 decreased from 53–59 to 51–56
- ▲Movement speed increased from 300 to 310
- ▼Base Damage decreased by 2–3
Talents changed
- ◆Lv10 talent Psionic Trap Slow increased from +10% to +15%
- ◆Lv15 talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
- ◆Lv20 talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
- ◆Lv25 talent Meld Bash duration decreased from 1s to 0.8s
- ◆Talent Affects both minimum and maximum slow
Facets were part of the game from 7.36 and were removed in 7.41. Templar Assassin had 5 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ◆Psionic Projection Can now be now interrupted by root
Current abilities
RefractionTemplar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.
MeldTemplar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya's attack will deal bonus damage to the enemy and reduce their armor for 6 seconds. Bonus damage and debuffs from Meld are applied to all enemies in the Psi Blades split range.
Psi BladesTemplar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the split damage is reduced by a percentage.
TrapSprings the trap nearest to Templar Assassin, slowing nearby enemies. If the ability is in alt-cast state, springs the trap that is closest to the mouse cursor.
Psionic ProjectionCHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for 2 seconds, detonating it upon arrival as if it was fully charged and instantly dealing 400 bonus damage. Channeling Psionic Projection does not break Meld.
Psionic TrapTemplar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 20% in a 400 radius. Trap movement slow charges up to 50% after 3.5 seconds. Deals damage after 3.5s.
Inner Peace innateWhen remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.
What players buy on Templar Assassin
Starting items
- Magic Wand 460g
- Circlet 155g
- Quelling Blade 100g
Early game
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Falcon Blade 1125g
Mid game
- Desolator 3500g
Armor reduction to burst through tanks
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
- Crystalys 2000g
Late game
- Daedalus 5200g
Debuff immunity, to act in a fight without being disabled
- Swift Blink 6800g
- Monkey King Bar 5000g
Cuts through evasion so every hit lands
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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