Since you last played
Warcry reworked in 7.20163 lines of changes across 54 patches, condensed below to the ones that still matter.
44 buffs and 50 nerfs in total: roughly even.
Biggest ability changes
- ▼Warcry Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when activeadjusted 27 times across 19 patches, net nerf
- ▼Storm Hammer Stun Duration increased from 1/1.2/1.4/1.6s to 1/1.25/1.5/1.75sadjusted 22 times across 17 patches, net nerf
- ▼Wrath of God Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Breakadjusted 6 times across 4 patches, net nerf
- ◆God's Strength Slow Resistance increased from 30% to 40%adjusted 18 times across 15 patches, roughly even
- ▲Great Cleave Cleave damage rescaled from 50/65/80/95% to 60/70/80/90%adjusted 11 times across 8 patches, net buff
- ▼Warcry Info No longer provides a passive aura
Innate
- ◆Vanquisher Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ◆Shard Aghanim's Shard reworkedchanged 8 times, latest shown
- ▼Scepter Aghanim's Scepter now also increases projectile speed by 25%changed 7 times, latest shown
Base stats
- ▲Base movement speed increased from 315 to 325adjusted 4 times across 4 patches, net buff
- ▲Base Health Regen increased from 0.25 to 0.75
- ▼Base Armor increased by 1adjusted 3 times across 3 patches, net nerf
- ◆Strength gain increased from 3.2 to 3.5adjusted 2 times across 2 patches, roughly even
- ▲Base Attack Time increased from 1.8 to 1.9
- ◆Base Strength decreased from 25 to 23adjusted 2 times across 2 patches, roughly even
- ◆Base strength increased from 23 to 24adjusted 2 times across 2 patches, roughly even
- ◆Base damage reduced by 2adjusted 2 times across 2 patches, roughly even
- ▲Intelligence gain increased from 1.3 to 1.5
- ▼Base Agility decreased from 21 to 18
- ▲Base Attack Speed increased from 100 to 110
- ▲Damage at level 1 increased from 60–62 to 61–63
- ▲Agility gain increased from 2.0 to 2.2
- ▼Base Damage decreased by 4
Talents changed
- ◆Lv10 talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
- ◆Lv15 talent God's Strength Cooldown Reduction decreased from 15s to 12s
- ◆Lv20 talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
- ◆Lv25 talent Storm Hammer Stun Duration decreased from +1.25s to +1s
Facets were part of the game from 7.36 and were removed in 7.41. Sven had 5 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Storm Hammer Stun Duration increased from 1/1.2/1.4/1.6s to 1/1.25/1.5/1.75s
- ▼God's Strength Slow Resistance increased from 30% to 40%
Current abilities
Storm HammerSven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Great CleaveSven strikes with great force, cleaving all nearby enemy units with his attack.
WarcrySven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
God's StrengthSven channels his rogue strength, granting bonus damage and slow resistance for 30 seconds.
Wrath of God innateSven gains additional attack damage from Strength.
What players buy on Sven
Starting items
- Quelling Blade 100g
- Magic Stick 200g
Early game
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
- Mask of Madness 1900g
Mid game
Debuff immunity, to act in a fight without being disabled
- Crystalys 2000g
Late game
- Daedalus 5200g
- Swift Blink 6800g
- Satanic 5050g
- Monkey King Bar 5000g
Cuts through evasion so every hit lands
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Strength










