Since you last played
Reworked in 7.20Reworked in 7.20 Nov 2018
Slardar changed enough that old habits may not hold. The kit further down is how Slardar plays now.
- ◆Bash of the Deep Has been reworked
- ◆Slithereen Crush Bonuses have been reworked
17 buffs and 25 nerfs since the rework: roughly even.
Biggest ability changes
- ▲Corrosive Haze Armor Reduction decreased from 10/15/20 to 8/14/20adjusted 9 times across 7 patches, net buff
- ▲Slithereen Crush Damage decreased from 75/150/225/300 to 60/140/220/300adjusted 11 times across 9 patches, net buff
- ▲Seaborn Sentinel Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per leveladjusted 6 times across 3 patches, net buff
- ▼Bash of the Deep Bonus Damage decreased from 50/100/150/200 to 35/90/145/200adjusted 11 times across 10 patches, net nerf
- ▼Guardian Sprint Cooldown increased from 29/25/21/17s to 33/28/23/18sadjusted 11 times across 10 patches, net nerf
- ▼Slithereen Crush Info Total puddle radius decreased from 550 to 450adjusted 2 times across 2 patches, net nerf
- ◆Info Part of the boots changes
- ▼Bash Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆Amplify Damage Info Now matches Slithereen Crush's Puddle Duration
Innate
- ◆Seaborn Sentinel Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistanceadjusted 3 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter Bonus Armor decreased from +10 to +8changed 17 times, latest shown
- ◆Shard Aghanim's Shard no longer increases AoE by 75changed 3 times, latest shown
Base stats
- ▼Agility gain decreased from 2.4 to 2.1
- ▼Strength gain decreased from 3.6 to 3.4
- ▲Base health regen increased from 0 to 0.5
- ▲Base movement speed increased by 10
- ▼Base Armor decreased by 1
- ▼Base Health Regen decreased by 0.25
Talents changed
- ◆Lv10 talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
- ◆Lv15 talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
- ◆Lv20 talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
- ◆Lv25 talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s
Facets were part of the game from 7.36 and were removed in 7.41. Slardar had 4 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Slithereen Crush Damage decreased from 75/150/225/300 to 60/140/220/300
- ▼Base stats Base Health Regen decreased by 0.25
Current abilities
Guardian SprintSlardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.
Slithereen CrushSlams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Bash of the DeepAfter 3 attacks, your next attack will bash the target.- SSSeaborn Sentinel innateSlardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
Corrosive HazeReduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.
What players buy on Slardar
Starting items
- Circlet 155g
Early game
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
- Bracer 505g
- Soul Ring 805g
Mid game
Debuff immunity, to act in a fight without being disabled
Late game
- Nullifier 4350g
Dispels buffs and stops enemies escaping
- Aghanim's Scepter 4200g
- Assault Cuirass 5125g
An armor aura for your side and an armor cut on enemies
- Echo Sabre 2700g
- Heart of Tarrasque 5300g
A big health pool and regeneration, which suits a Strength frontliner
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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