Since you last played
Heavily adjusted85 lines of changes across 35 patches, condensed below to the ones that still matter.
23 buffs and 10 nerfs in total: trending stronger.
Biggest ability changes
- ▲Arcane Bolt Base Damage increased from 60/85/110/135 to 60/90/120/150adjusted 12 times across 10 patches, net buff
- ▲Mystic Flare Cooldown decreased from 60/40/20s to 55/35/15sadjusted 8 times across 8 patches, net buff
- ▲Concussive Shot Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targetsadjusted 10 times across 9 patches, net buff
- ◆Ancient Seal Magic resistance reduction reduced from 30/35/40/45% to 20/25/30/35%adjusted 2 times across 2 patches, roughly even
- ◆Shield of the Scion Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independentlyadjusted 2 times across 1 patch, roughly even
Innate
- ◆Ruin and Restoration Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▲Shard Aghanim's Shard number of bolts increased from 2 to 3changed 5 times, latest shown
- ▼Scepter Aghanim's Scepter search range decreased from 700 to 500changed 5 times, latest shown
Base stats
- ◆Base Intelligence increased from 23 to 25adjusted 2 times across 2 patches, roughly even
- ▲Base Mana Regen increased by 0.25adjusted 2 times across 2 patches, net buff
- ▼Base Attack Speed decreased from 100 to 90
- ▲Base Strength increased from 21 to 22
- ▲Attack range increased from 600 to 625
- ▲Damage at level 1 increased by 2 (from 39–49 to 41–51)
- ▲Base damage increased by 2
Talents changed
- ◆Lv10 talent +0.5x Arcane Bolt Int Multiplier replaced with +125 Arcane Bolt Cast Range
- ◆Lv15 talent Concussive Shot Slow increased from +15% to +20%
- ◆Lv20 talent Ancient Seal Increased Magic Damage decreased from +12% to +10%
- ◆Lv25 talent Arcane Bolt Pierces Spell Immunity replaced with +1.5x Arcane Bolt Int Multiplier
Facets were part of the game from 7.36 and were removed in 7.41. Skywrath Mage had 5 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Base stats Base Strength increased from 21 to 22
Current abilities
Arcane BoltSkywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.
Concussive ShotSkywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
Ancient SealSkywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Shield of the Scion innateEvery time Skywrath Mage deals magical damage to an enemy hero with his abilities, he gains a small magic damage barrier. Each buff stacks independently.
Mystic FlareSkywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
What players buy on Skywrath Mage
Starting items
- Circlet 155g
- Magic Stick 200g
Early game
- Null Talisman 505g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Rod of Atos 2250g
- Kaya 2100g
Cheaper spells and extra spell damage
Late game
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Aghanim's Scepter 4200g
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Boots of Travel 2500g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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