Since you last played
Heavily adjusted179 lines of changes across 54 patches, condensed below to the ones that still matter.
56 buffs and 52 nerfs in total: roughly even.
Biggest ability changes
- ▼Reactive Armor Bonus HP Regen increased from 0.4/0.5/0.6/0.7 to 0.5/0.6/0.7/0.8adjusted 21 times across 14 patches, net nerf
- ▲Exposure Therapy Mana Restore increased from 3.75 + 0.25 per level to 4 + 0.5 per leveladjusted 5 times across 4 patches, net buff
- ◆Chakram Pass Damage rescaled from 100/150/200 to 75/150/225adjusted 11 times across 7 patches, roughly even
- ▼Whirling Death Stat Loss Duration decreased from 11/12/13/14s to 7/9/11/13sadjusted 31 times across 21 patches, net nerf
- ▲Flamethrower Move Slow increased from 30% to 40%adjusted 7 times across 6 patches, net buff
- ▼Timber Chain Damage increased from 45/100/155/210 to 45/105/165/225adjusted 10 times across 8 patches, net nerf
Innate
- ◆Exposure Therapy Timbersaw restores 3/4/5/6 mana every time he destroys a treeadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Shard Shard cooldown increased from 15 to 18changed 6 times, latest shown
- ▼Scepter Aghanim's Scepter effect radius decreased from 600 to 450changed 5 times, latest shown
Base stats
- ◆Base Damage increased by 2adjusted 6 times across 6 patches, roughly even
- ▲Strength gain increased from 3.5 to 3.6adjusted 6 times across 6 patches, net buff
- ▲Base mana regen increased from 0.25 to 0.5adjusted 2 times across 2 patches, net buff
- ◆Base Strength decreased from 26 to 23adjusted 4 times across 4 patches, roughly even
- ▲Agility gain increased from 1.3 to 1.6adjusted 3 times across 3 patches, net buff
- ◆Damage gain per level decreased from +5.25 to +3.5adjusted 2 times across 2 patches, roughly even
- ▼Damage at level 1 decreased from 46-50 to 48-52adjusted 2 times across 2 patches, net nerf
- ▼Base Movement Speed decreased from 285 to 280adjusted 2 times across 2 patches, net nerf
- ▲Base armor increased by 1adjusted 2 times across 2 patches, net buff
- ▲Base strength increased by 1adjusted 2 times across 2 patches, net buff
- ▲Intelligence gain increased from 2.4 to 2.7
- ▼Base Attack Speed decreased from 100 to 90
- ▲Strength growth increased from 2.8 to 3.2
- ▼Damage on level 1 decreased by 4 (from 52-56 to 48-52)
- ▲Base Intelligence increased from 23 to 24
- ▲Base intelligence increased by 2
- ◆Damage on level 1 not changed: 50-54
Talents changed
- ◆Lv10 talent Reactive Armor Regeneration per Stack increased from +0.2 to +0.25
- ◆Lv15 talent Whirling Death Stat Loss decreased from +2.5% to +2%
- ◆Lv20 talent Exposure Therapy Heals Per Tree Destroyed increased from 10 to 12
- ◆Lv25 talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage
Facets were part of the game from 7.36 and were removed in 7.41. Timbersaw had 9 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Flamethrower Move Slow increased from 30% to 40%
- ▼Whirling Death Stat Loss Duration decreased from 11/12/13/14s to 7/9/11/13s
- ▼Base stats Base Attack Speed decreased from 100 to 90
Current abilities
Whirling DeathTimbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Timber ChainTimbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Reactive ArmorEach time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 4x the amount.
FlamethrowerReleases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.
ChakramFires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Return ChakramReturns the Chakram to Timbersaw.- ETExposure Therapy innateWhenever Timbersaw destroys a tree, he gains mana.
What players buy on Timbersaw
Starting items
- Circlet 155g
- Quelling Blade 100g
- Magic Stick 200g
Early game
- Soul Ring 805g
- Bracer 505g
- Phase Boots 1450g
Speed to get into fights quickly, plus attack damage while laning
Mid game
- Kaya and Sange 4200g
Late game
Armor, area damage and a slow
- Heart of Tarrasque 5300g
A big health pool and regeneration, which suits a Strength frontliner
- Overwhelming Blink 6800g
- Scythe of Vyse 5200g
- Octarine Core 5100g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Strength












