Dota 2

Timbersaw

Strength melee hero, often played as a nuker, tank or escape hero.

Timbersaw
Strength

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Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

179 lines of changes across 54 patches, condensed below to the ones that still matter.

56 buffs and 52 nerfs in total: roughly even.

Biggest ability changes

  • ▼
    Reactive Armor Bonus HP Regen increased from 0.4/0.5/0.6/0.7 to 0.5/0.6/0.7/0.8adjusted 21 times across 14 patches, net nerf
  • ▲
    Exposure Therapy Mana Restore increased from 3.75 + 0.25 per level to 4 + 0.5 per leveladjusted 5 times across 4 patches, net buff
  • ◆
    Chakram Pass Damage rescaled from 100/150/200 to 75/150/225adjusted 11 times across 7 patches, roughly even
  • ▼
    Whirling Death Stat Loss Duration decreased from 11/12/13/14s to 7/9/11/13sadjusted 31 times across 21 patches, net nerf
  • ▲
    Flamethrower Move Slow increased from 30% to 40%adjusted 7 times across 6 patches, net buff
  • ▼
    Timber Chain Damage increased from 45/100/155/210 to 45/105/165/225adjusted 10 times across 8 patches, net nerf

Innate

  • ◆
    Exposure Therapy Timbersaw restores 3/4/5/6 mana every time he destroys a treeadjusted 2 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▼
    Shard Shard cooldown increased from 15 to 18changed 6 times, latest shown
  • ▼
    Scepter Aghanim's Scepter effect radius decreased from 600 to 450changed 5 times, latest shown

Base stats

  • ◆
    Base Damage increased by 2adjusted 6 times across 6 patches, roughly even
  • ▲
    Strength gain increased from 3.5 to 3.6adjusted 6 times across 6 patches, net buff
  • ▲
    Base mana regen increased from 0.25 to 0.5adjusted 2 times across 2 patches, net buff
  • ◆
    Base Strength decreased from 26 to 23adjusted 4 times across 4 patches, roughly even
Talents changed
  • ◆
    Lv10 talent Reactive Armor Regeneration per Stack increased from +0.2 to +0.25
  • ◆
    Lv15 talent Whirling Death Stat Loss decreased from +2.5% to +2%
  • ◆
    Lv20 talent Exposure Therapy Heals Per Tree Destroyed increased from 10 to 12
  • ◆
    Lv25 talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage

Facets were part of the game from 7.36 and were removed in 7.41. Timbersaw had 9 facet changes in between.

Most recent change patch 7.41d, Jun 2026

  • ▲
    Flamethrower Move Slow increased from 30% to 40%
  • ▼
    Whirling Death Stat Loss Duration decreased from 11/12/13/14s to 7/9/11/13s
  • ▼
    Base stats Base Attack Speed decreased from 100 to 90
Current abilities
  • Whirling DeathTimbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
  • Timber ChainTimbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
  • Reactive ArmorEach time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 4x the amount.
  • FlamethrowerReleases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.
  • ChakramFires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
  • Return ChakramReturns the Chakram to Timbersaw.
  • ET
    Exposure Therapy innateWhenever Timbersaw destroys a tree, he gains mana.

What players buy on Timbersaw

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Timbersaw change, patch by patch

All 179 changes Valve listed for Timbersaw since patch 7.12, newest first. Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▼
    Base stats Base Attack Speed decreased from 100 to 90
  • ▼
    Whirling Death Stat Loss Duration decreased from 11/12/13/14s to 7/9/11/13s
  • ▲
    Flamethrower Move Slow increased from 30% to 40%
  • ▲
    Lv20 talent Level 20 Talent Chakram Slow increased from +5% to +6%
  • ▲
    Lv20 talent Level 20 Talent Exposure Therapy Heals Per Tree Destroyed increased from 10 to 12

Patch 7.41c

  • ▲
    Base stats Base Damage increased by 2
  • ▼
    Base stats Damage at level 1 decreased from 46-50 to 48-52
  • ▲
    Base stats Base Intelligence increased from 23 to 24
  • ▲
    Reactive Armor Bonus HP Regen increased from 0.4/0.5/0.6/0.7 to 0.5/0.6/0.7/0.8

Patch 7.41b

  • ◆
    Whirling Death Damage rescaled from 75/120/165/210 to 60/120/180/240
  • ▲
    Timber Chain Damage increased from 45/100/155/210 to 45/105/165/225
  • ◆
    Chakram Pass Damage rescaled from 100/150/200 to 75/150/225

Patch 7.41a

  • ▲
    Exposure Therapy Mana Restore increased from 3.75 + 0.25 per level to 4 + 0.5 per level
  • ▲
    Chakram Mana Cost decreased from 100/140/180 to 90/120/150
  • ▲
    Chakram Mana Cost per second decreased from 14/22/30 to 10/15/20

Patch 7.41

  • ▼
    Exposure Therapy No longer levels with Chakram
  • ◆
    Exposure Therapy Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level

Patch 7.40c

  • ▼
    Base stats Base Strength decreased from 26 to 23
  • ▼
    Base stats Damage at level 1 decreased from 49–53 to 46–50
  • ▲
    Base stats Strength gain increased from 3.5 to 3.6
  • ▼
    Lv15 talent Level 15 Talent Whirling Death Stat Loss decreased from +2.5% to +2%

Patch 7.40b

  • ▼
    Whirling Death Stat Loss Duration decreased from 12/13/14/15s to 11/12/13/14s
  • ▼
    Whirling Death Base Damage decreased from 85/130/175/220 to 75/120/165/210
  • ▼
    Reactive Armor Aghanim's Scepter effect radius decreased from 600 to 450

Patch 7.40

  • ▼
    Base stats Base Movement Speed decreased from 285 to 280
  • ▼
    Whirling Death Tree Bonus Damage decreased from 11/18/25/32 to 9/16/23/30
  • ▼
    Reactive Armor Max Stacks decreased from 12/22/32/42 to 10/20/30/40
  • ▼
    Reactive Armor Aghanim's Scepter base barrier decreased from 200 to 150

Patch 7.39e

  • ▲
    Reactive Armor Stacks gained from hero attacks increased from 3 to 4

Patch 7.39

  • ▲
    Exposure Therapy Mana gain on tree kill increased from 4/5/6/7 to 4/6/8/10
  • ▲
    Flamethrower Building Damage increased from 40% to 50%
  • ▲
    Lv10 talent Level 10 Talent Reactive Armor Regeneration per Stack increased from +0.2 to +0.25
  • ▲
    Lv20 talent Level 20 Talent Exposure Therapy Heals per Tree Destroyed increased from +7 to +10

Patch 7.38c

  • ◆
    Timber Chain Damage rescaled from 50/95/140/185 to 45/100/155/210
  • ▲
    Reactive Armor Bonus HP Regen increased from 0.3/0.4/0.5/0.6 to 0.4/0.5/0.6/0.7

Patch 7.38

  • ▼
    Facet Mana Cost increased from 100 to 100/140/180
  • ▼
    Facet Damage decreased from 110/155/200 to 100/150/200
  • ▼
    Chakram Mana Cost increased from 75/125/175 to 100/140/180
  • ▼
    Chakram Pass Damage decreased from 110/155/200 to 100/150/200
  • ◆
    Lv20 talent Level 20 Talent +20% Magic Resistance replaced with Exposure Therapy Heals for 7 HP Per Tree Destroyed

Patch 7.37d

  • ▼
    Base stats Base Strength decreased from 27 to 26

Patch 7.37

  • ▲
    Facet Splinter Slow Duration increased from 0.75s to 1s
  • ▲
    Exposure Therapy Mana per tree destroyed increased from 3/4/5/6 to 4/5/6/7

Patch 7.36c

  • ◆
    Facet Cast Range is now the furthest range the chakram can go, instead of the middle of its travel path

Patch 7.36

  • ◆
    Now is a Strength Hero
  • ▲
    Base stats Base Damage increased from 4-8 to 23-27
  • ▲
    Base stats Agility gain increased from 1.3 to 1.6
  • ◆
    Base stats Damage on level 1 not changed: 50-54
  • ▼
    Base stats Damage gain per level decreased from +5.25 to +3.5
  • ◆
    Exposure Therapy New Innate ability. Passive, levels up with Chakram
  • ◆
    Exposure Therapy Timbersaw restores 3/4/5/6 mana every time he destroys a tree
  • ◆
    Facet When Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s
  • ◆
    Facet Grants Twisted Chakram ability when leveling up Chakram
  • ◆
    Facet Launches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health
  • ◆
    Facet Infinity sign consists of 4 arc moves, each can damage enemy once and cannot take longer than 0.5s
  • ◆
    Facet Slow Duration: 2s. Chakram width: 125. Cast Range: 600. Flight Range: 1200. Mana Cost: 100. Cooldown: 20/16/12s
  • ▼
    Whirling Death Mana Cost increased from 80/85/90/95 to 100
  • ▲
    Lv20 talent Level 20 Talent Chakram Slow increased from +4% to +5%
  • ◆
    Lv25 talent Level 25 Talent +1125 Timber Chain Cast Range replaced with +75% Timber Chain Range/Projectile Speed
  • ◆
    Lv25 talent Level 25 Talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage

Patch 7.35d

  • ▼
    Timber Chain Damage decreased from 60/110/160/210 to 50/95/140/185
  • ▼
    Reactive Armor Max Stacks decreased from 15/24/33/42 to 12/22/32/42

Patch 7.35c

  • ▼
    Flamethrower Damage per second decreased from 80 to 70
  • ▼
    Lv15 talent Level 15 Talent Whirling Death Stat Loss decreased from +3% to +2.5%

Patch 7.35b

  • ▼
    Whirling Death Mana Cost increased from 80 to 80/85/90/95
  • ▼
    Reactive Armor Bonus Armor decreased from 0.5/0.6/0.7/0.8 to 0.4/0.5/0.6/0.7

Patch 7.35

  • ▲
    Base stats Base Strength increased from 25 to 27
  • ▲
    Base stats Strength gain increased from 3.2 to 3.5
  • ▲
    Reactive Armor Max Stacks increased from 10/20/30/40 to 15/24/33/42
  • ▲
    Reactive Armor Stacks per Hero Attack increased from 2 to 3
  • ◆
    Lv10 talent Level 10 Talent +200 Health replaced with +0.2 Reactive Armor Regeneration Per Stack
  • ◆
    Lv15 talent Level 15 Talent +6 Reactive Armor Stacks and Duration replaced with +6 Max / +1 Hero Attack Reactive Armor Stacks

Patch 7.34e

  • ▲
    Whirling Death Stat Loss Percent increased from 10% to 13%

Patch 7.34d

  • ▲
    Whirling Death Damage increased from 80/120/160/200 to 85/130/175/220

Patch 7.34

  • ▼
    Base stats Base Damage decreased by 3
  • ◆
    Lv15 talent Level 15 Talent +7% Spell Amplification replaced with +3% Whirling Death Stat Loss

Patch 7.33e

  • ▼
    Base stats Base Movement Speed decreased from 290 to 285
  • ▼
    Timber Chain Damage decreased from 70/120/170/220 to 60/110/160/210
  • ▼
    Reactive Armor Bonus Health Regen decreased from 0.4/0.5/0.6/0.7 to 0.3/0.4/0.5/0.6

Patch 7.33d

  • ▼
    Lv15 talent Level 15 Talent Spell Amplification decreased from 8% to 7%

Patch 7.33c

  • ▼
    Base stats Base Damage decreased by 3 (Level 1 damage increased by 3)

Patch 7.33b

  • ▲
    Base stats Strength gain increased from 2.9 to 3.2
  • ▲
    Base stats Agility gain increased from 1.0 to 1.3

Patch 7.33

  • ◆
    Now is a Universal Hero
  • ▼
    Base stats Base Damage decreased from 27-31 to 10-14
  • ▼
    Base stats Strength gain decreased from 3.5 to 2.9
  • ▼
    Base stats Agility gain decreased from 1.6 to 1.0
  • ▼
    Base stats Damage on level 1 decreased by 4 (from 52-56 to 48-52)
  • ▲
    Base stats Damage gain per level increased from +3.5 to +3.96
  • ◆
    Reactive Armor Now upgradable by Aghanim's Scepter
  • ◆
    Reactive Armor Can be activated to gain max stacks and 200 HP barrier. This barrier gains 100HP/s and increases by 75 HP per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. Doesn't count illusions. After 8 seconds, Timbersaw loses the barrier and deals damage to every hero within 600 radius equal to 200 + the remaining barrier HP
  • ◆
    Chakram Aghanim's Scepter Upgrade removed
  • ◆
    Whirling Death Whirling Death now makes Universal Heroes lose 5% of each attribute
  • ◆
    Lv20 talent Level 20 Talent +16 Strength replaced with +20% Magic Resistance
  • ◆
    Lv25 talent Level 25 Talent +12% Whirling Death Attribute Reduction replaced with Second Chakram

Patch 7.32d

  • ▲
    Flamethrower Duration increased from 7s to 8s
  • ▲
    Lv25 talent Level 25 Talent Whirling Death Attribute Reduction increased from +10% to +12%

Patch 7.32

  • ▲
    Base stats Strength gain increased from 3.2 to 3.5
  • ▲
    Second Chakram Mana Cost decreased from 80/140/200 to 75/125/175
  • ▲
    Second Chakram Mana Cost per Second decreased from 16/23/30 to 14/22/30
  • ▲
    Reactive Armor Max Stacks increased from 6/12/18/24 to 10/20/30/40
  • ◆
    Reactive Armor Hero attacks grant two stacks of Reactive Armor
  • ▼
    Reactive Armor Bonus Health Regen per stack decreased from 0.7/0.9/1.1/1.3 to 0.4/0.5/0.6/0.7 (Max Health Regen decreased from 4.2/10.8/19.8/31.2HP/s to 4/10/18/28HP/s)
  • ▼
    Reactive Armor Bonus Armor per stack decreased from 0.9/1/1.1/1.2 to 0.5/0.6/0.7/0.8 (Max Armor rescaled from 5.4/12/19.8/28.8 to 5/12/21/32)
  • ▲
    Chakram Mana Cost decreased from 80/140/200 to 75/125/175
  • ▲
    Chakram Mana Cost per Second decreased from 16/23/30 to 14/22/30

Patch 7.31d

  • ▲
    Base stats Base Strength increased from 24 to 25
  • ▼
    Timber Chain Max Distance/Cast Range reduced from 800/950/1100/1250 to 750/900/1050/1200

Patch 7.31c

  • ▼
    Whirling Death Stat loss percentage decreased from 12% to 10%
  • ▼
    Whirling Death Stat loss duration decreased from 13/14/15/16 to 12/13/14/15

Patch 7.31

  • ▲
    Whirling Death Damage increased from 60/100/140/180 to 80/120/160/200
  • ▼
    Whirling Death Primary attribute reduction reduced from 13/14/15/16% to 12%
  • ▼
    Whirling Death Cooldown increased from 6s to 7.5/7/6.5/6s
  • ▼
    Flamethrower Cooldown increased from 18s to 20s
  • ▼
    Flamethrower Damage per Second reduced from 90 to 80

Patch 7.30d

  • ▲
    Chakram Pass Damage increased from 100/140/180 to 110/155/200

Patch 7.30c

  • ▲
    Base stats Base Damage increased by 1.
  • ▲
    Whirling Death Bonus Damage Per Tree Cut increased from 8/16/24/32 to 11/18/25/32
  • ▲
    Lv20 talent Level 20 Talent +3% Chakram Slow increased to +4%.

Patch 7.30

  • ▼
    Whirling Death Damage reduced from 80/120/160/200 to 60/100/140/180
  • ◆
    Whirling Death Tree damage scale rescaled from 12/18/24/30 to 8/16/24/32
  • ▲
    Whirling Death Debuff duration increased from 12/13/14/15s to 13/14/15/16s
  • ▼
    Timber Chain Damage reduced from 100/140/180/220 to 70/120/170/220
  • ◆
    Timber Chain Fixed Timber Chain Cast Range being slightly larger than Timber Chain Length, causing timber chain to sometimes miss
  • ◆
    Lv20 talent Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow

Patch 7.29d

  • ▼
    Timber Chain Buying back while Timber Chain is being casted no longer teleports you back to where you died.

Patch 7.29c

  • ▼
    Flamethrower Shard cooldown increased from 15 to 18

Patch 7.29b

  • ▼
    Flamethrower Shard debuff duration reduced from 3 to 2

Patch 7.29

  • ▲
    Base stats Base armor increased by 1
  • ▼
    Reactive Armor Duration reduced from 10/13/16/19 to 10/12/14/16
  • ▼
    Reactive Armor Regen per stack reduced from 1/1.1/1.2/1.3 to 0.7/0.9/1.1/1.3
  • ▼
    Timber Chain Cast range reduced from 800/1000/1200/1400 to 800/950/1100/1250
  • ▲
    Timber Chain Travel speed increased from 1900/2200/2500/2800 to 2200/2400/2600/2800
  • ▼
    Flamethrower Shard no longer ignores Ancients
  • ◆
    Flamethrower Shard now affects buildings for 40% damage
  • ◆
    Whirling Death Debuff duration rescaled from 14 to 12/13/14/15
  • ▲
    Chakram Scepter damage per second increased by 20
  • ◆
    Lv15 talent Level 15 Talent changed from +8 Reactive Armor Stacks to +6 Reactive Armor Stacks and Duration

Patch 7.28b

  • ▲
    Whirling Death Manacost increased from 70 to 80
  • ▼
    Lv10 talent Level 10 Talent reduced from +1.75 Mana Regen to +1.5
  • ▲
    Flamethrower Shard slow increased from 25% to 30%

Patch 7.28a

  • ▲
    Flamethrower Shard dps increased from 75 to 90
  • ▲
    Flamethrower Slow increased from 20% to 25%

Patch 7.27b

  • ▲
    Base stats Base strength increased by 1
  • ▲
    Base stats Base mana regen increased from 0.25 to 0.5
  • ▼
    Lv10 talent Level 10 Talent reduced from +2 Mana Regen to +1.75
  • ▲
    Lv15 talent Level 15 Talent increased from +6 Reactive Armor Stacks to +8

Patch 7.24b

  • ▼
    Reactive Armor Bonus armor per stack reduced from 1/1.1/1.2/1.3 to 0.9/1/1.1/1.2

Patch 7.22c

  • ▲
    Base stats Base strength increased by 2
  • ▲
    Base stats Base mana regen increased from 0 to 0.25

Patch 7.22

  • ▲
    Base stats Strength growth increased from 2.8 to 3.2
  • ▲
    Base stats Intelligence gain increased from 2.4 to 2.7
  • ▲
    Base stats Base armor increased by 1
  • ◆
    Lv10 talent Level 10 Talent changed from +6% Spell Amplification to +2.5 Mana Regen
  • ◆
    Lv10 talent Level 10 Talent changed from +25% XP Gain to +225 Health
  • ▲
    Lv15 talent Level 15 Talent increased from +5 Reactive Armor Stacks to +8
  • ◆
    Lv15 talent Level 15 Talent changed from +100 Damage to +10% Spell Amplification
  • ▲
    Lv20 talent Level 20 Talent increased from +15 Strength to +20

Patch 7.21b

  • ▲
    Base stats Base intelligence increased by 2
  • ▲
    Whirling Death Stat loss increased from 12/13/14/15% to 13/14/15/16%

Patch 7.21

  • ▼
    Reactive Armor Bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
  • ▼
    Reactive Armor Bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
  • ▲
    Reactive Armor Max stacks increased from 5/10/15/20 to 6/12/18/24
  • ▲
    Whirling Death Tree bonus damage increased from 10/15/20/25 to 12/18/24/30
  • ▲
    Lv20 talent Level 20 Talent increased from +10% Cooldown Reduction to +15%

Patch 7.20c

  • ▲
    Base stats Strength gain increased from 2.1 to 2.4
  • ▲
    Whirling Death Tree bonus damage increased from 10/14/18/22 to 10/15/20/25

Patch 7.20

  • ▼
    Chakram Projectile damage no longer ignores Ancients
  • ◆
    Whirling Death Is now always pure damage
  • ◆
    Whirling Death Damage changed from 100/150/200/250 to 90/120/150/180
  • ◆
    Whirling Death Stat reduction rescaled from 15% to 12/13/14/15%
  • ▲
    Whirling Death Now deals 10/14/18/22 extra damage per tree cut down
  • ▲
    Lv25 talent Level 25 Talent increased from +8% Whirling Death to +12%

Patch 7.19

  • ▲
    Reactive Armor Armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6

Patch 7.18

  • ▲
    Whirling Death Stat loss percentage increased from 13% to 15%

Patch 7.14

  • ◆
    Whirling Death Attribute reduction now considers bonus attributes (instead of only base)
  • ▼
    Whirling Death Attribute reduction lowered from 15% to 13%

Patch 7.12

  • ▼
    Chakram Manacost per second reduced from 20/25/30 to 16/23/30
  • ▼
    Chakram Initial manacost reduced from 100/150/200 to 80/140/200