Since you last played
New hero, released Aug 2024Ring Master did not exist when you last played. Here is the kit as it stands today.
6 buffs and 18 nerfs in total: trending weaker.
Biggest ability changes
- ▼Escape Act Targeted unit is no longer stunned for 0.5 seconds when placed in a boxadjusted 5 times across 4 patches, net nerf
- ▼Impalement Arts Damage per Second (Creeps) rescaled from 85/90/95/100 to 60/75/90/105adjusted 8 times across 3 patches, net nerf
- ▼Spotlight Illusion Max Health Loss each second decreased from 50% to 30%adjusted 4 times across 3 patches, net nerf
- ▼Wheel of Wonder Mana Cost decreased from 175/275/375 to 150/225/300adjusted 5 times across 3 patches, net nerf
- ▲Funhouse Mirror Proportion Distortion Illusion damage increased from 28% to 100%
- ▼Dark Carnival Barker Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushionadjusted 3 times across 2 patches, net nerf
- ◆Tame the Beasts Min Damage increased from 45/70/95/120 to 50/75/100/125adjusted 2 times across 2 patches, roughly even
- ▼Strongman Tonic Bonus Strength per Ringmaster's level decreased from 1.5 to 1
Aghanim’s upgrades
- ◆Scepter Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuseschanged 2 times, latest shown
Base stats
- ▲Agility gain increased from 1.4 to 1.6
- ▼Strength gain decreased from 2.4 to 2.1
- ▼Base Agility decreased from 13 to 11
- ▼Base Strength decreased from 23 to 21
- ▼Base Movement Speed decreased from 315 to 310
Talents changed
- ◆Lv10 talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
- ◆Lv25 talent Wheel of Wonder Radius and Range increased from +100 to +150
Facets were part of the game from 7.36 and were removed in 7.41. Ring Master had 20 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ◆Impalement Arts Damage per Second (Creeps) rescaled from 85/90/95/100 to 60/75/90/105
Current abilities
Tame the BeastsCHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
Escape ActRingmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.
Impalement ArtsRingmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
Souvenir SlotGather souvenirs from kills and assists.
SpotlightRingmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.
Wheel of WonderRingmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%. Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.
Crack*CRACK*
What players buy on Ring Master
Starting items
- Circlet 155g
- Magic Stick 200g
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
Late game
More cast range and mana for a ranged spell user
- Aghanim's Scepter 4200g
- Aeon Disk 3000g
Saves the hero from burst damage once per fight
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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