Since you last played
Heavily adjusted117 lines of changes across 40 patches, condensed below to the ones that still matter.
25 buffs and 33 nerfs in total: roughly even.
Biggest ability changes
- ▼Supernova Damage per second decreased from 60/90/120 to 50/80/110adjusted 9 times across 8 patches, net nerf
- ▲Fire Spirits Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140adjusted 14 times across 13 patches, net buff
- ▲Icarus Dive Move Slow decreased from 16/19/22/25% to 10/15/20/25%adjusted 9 times across 8 patches, net buff
- ▼Sun Ray Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%adjusted 10 times across 7 patches, net nerf
- ▼Dying Light Missing Health as Damage decreased from 4% to 3.5%adjusted 8 times across 4 patches, net nerf
- ▼Supernova Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ◆Blinding Sun Innate removed (it was added in 7.36)
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter cast range decreased from 500 to 450changed 3 times, latest shown
- ▼Shard Aghanim's Shard no longer slows affected enemies by 10%changed 3 times, latest shown
Base stats
- ▼Base Damage increased by 12adjusted 3 times across 3 patches, net nerf
- ▼Strength gain decreased from 3.6 to 3.3adjusted 3 times across 3 patches, net nerf
- ▲Base health regen increased from 0.5 to 1adjusted 2 times across 2 patches, net buff
- ◆Damage gain per level decreased from +4.6 to +3.3adjusted 2 times across 2 patches, roughly even
- ◆Base damage reduced by 2adjusted 2 times across 2 patches, roughly even
- ▼Damage at level 30 decreased by 54 (from 207-217 to 153-163)
- ▲Agility gain increased from 1.3 to 1.5
- ▼Base intelligence reduced from 18 to 16
- ▼Damage on level 1 decreased by 5 (from 49-59 to 44-54)
- ▲Attack range increased from 500 to 525
- ▼Base Attack Range decreased from 525 to 500
- ▲Base Strength increased by 2
- ▲Base armor increased by 1
- ▲Base Health Regen increased by 1
- ◆Damage at level 1 unchanged (44-54)
Talents changed
- ◆Lv10 talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
- ◆Lv15 talent Health Regen increased from +20 to +25
- ◆Lv20 talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
- ◆Lv25 talent Supernova Hit Count decreased from +3 to +2
Facets were part of the game from 7.36 and were removed in 7.41. Phoenix had 4 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▼Fire Spirits Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
- ▼Lv20 talent Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
Current abilities
Icarus DivePhoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Fire SpiritsSummons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Sun RayPhoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.
Toggle MovementToggles slow forward movement during Sun Ray firing.
Dying Light innatePhoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.
SupernovaThe Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Launch Fire SpiritEach fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Stop Icarus DiveImmediately cancels the dive.
Stop Sun RayImmediately stops the Sun Ray.
What players buy on Phoenix
Starting items
- Circlet 155g
- Magic Stick 200g
Early game
- Tranquil Boots 900g
Regeneration and speed for moving around the map between fights
- Urn of Shadows 825g
- Bracer 505g
Mid game
- Spirit Vessel 2725g
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
Late game
- Refresher Orb 5000g
Casts the strongest spell twice
- Aeon Disk 3000g
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Aghanim's Scepter 4200g
Debuff immunity, to act in a fight without being disabled
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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