Dota 2

Phoenix

Strength ranged hero, often played as a support, nuker or initiator.

Phoenix
Strength

When did you last play?

Full history

Until you pick a month the page shows every change. Pick the month you last played to keep only what is new to you. The date is shared by every hero page.

Since you last played

Heavily adjusted

117 lines of changes across 40 patches, condensed below to the ones that still matter.

25 buffs and 33 nerfs in total: roughly even.

Biggest ability changes

  • ▼
    Supernova Damage per second decreased from 60/90/120 to 50/80/110adjusted 9 times across 8 patches, net nerf
  • ▲
    Fire Spirits Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140adjusted 14 times across 13 patches, net buff
  • ▲
    Icarus Dive Move Slow decreased from 16/19/22/25% to 10/15/20/25%adjusted 9 times across 8 patches, net buff
  • ▼
    Sun Ray Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%adjusted 10 times across 7 patches, net nerf
  • ▼
    Dying Light Missing Health as Damage decreased from 4% to 3.5%adjusted 8 times across 4 patches, net nerf
  • ▼
    Supernova Info Duration decreased as a part of the comprehensive Disables Reduction

Innate

  • ◆
    Blinding Sun Innate removed (it was added in 7.36)

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter cast range decreased from 500 to 450changed 3 times, latest shown
  • ▼
    Shard Aghanim's Shard no longer slows affected enemies by 10%changed 3 times, latest shown

Base stats

  • ▼
    Base Damage increased by 12adjusted 3 times across 3 patches, net nerf
  • ▼
    Strength gain decreased from 3.6 to 3.3adjusted 3 times across 3 patches, net nerf
  • ▲
    Base health regen increased from 0.5 to 1adjusted 2 times across 2 patches, net buff
  • ◆
    Damage gain per level decreased from +4.6 to +3.3adjusted 2 times across 2 patches, roughly even
Talents changed
  • ◆
    Lv10 talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
  • ◆
    Lv15 talent Health Regen increased from +20 to +25
  • ◆
    Lv20 talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
  • ◆
    Lv25 talent Supernova Hit Count decreased from +3 to +2

Facets were part of the game from 7.36 and were removed in 7.41. Phoenix had 4 facet changes in between.

Most recent change patch 7.41d, Jun 2026

  • ▼
    Fire Spirits Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
  • ▼
    Lv20 talent Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
Current abilities
  • Icarus DivePhoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
  • Fire SpiritsSummons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
  • Sun RayPhoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.
  • Toggle MovementToggles slow forward movement during Sun Ray firing.
  • Dying Light innatePhoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.
  • SupernovaThe Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
  • Launch Fire SpiritEach fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
  • Stop Icarus DiveImmediately cancels the dive.
  • Stop Sun RayImmediately stops the Sun Ray.

What players buy on Phoenix

Starting items

Early game

Mid game

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Phoenix change, patch by patch

All 117 changes Valve listed for Phoenix since patch 7.06e, newest first. Last changed in 7.41d (Jun 2026).

Patch 7.41d

  • ▼
    Fire Spirits Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
  • ▼
    Lv20 talent Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%

Patch 7.41c

  • ▼
    Dying Light Missing Health as Damage decreased from 4% to 3.5%
  • ▼
    Sun Ray Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
  • ▼
    Supernova Damage per second decreased from 60/90/120 to 50/80/110

Patch 7.41b

  • ▼
    Base stats Base Attack Range decreased from 525 to 500
  • ▼
    Sun Ray Aghanim's Shard no longer slows affected enemies by 10%

Patch 7.41

  • ◆
    Blinding Sun Innate removed (it was added in 7.36)
  • ◆
    Dying Light New innate ability
  • ◆
    Dying Light Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
  • ◆
    Dying Light This effect is also present during Supernova
  • ◆
    Dying Light Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
  • ◆
    Lv10 talent Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage

Patch 7.40

  • ▼
    Sun Ray Health Cost per second decreased from 6% to 5%
  • ◆
    Sun Ray Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
  • ◆
    Sun Ray Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
  • ▲
    Lv15 talent Level 15 Talent Health Regen increased from +20 to +25

Patch 7.39e

  • ▼
    Supernova Aghanim's Scepter cast range decreased from 500 to 450

Patch 7.39

  • ▲
    Facet Max damage/heal increased from 150% to 160%
  • ▲
    Lv20 talent Level 20 Talent Supernova Stun Duration increased from +0.5s to +0.6s

Patch 7.38

  • ◆
    Is now a Strength Hero
  • ▲
    Base stats Base Damage increased by 12
  • ◆
    Base stats Damage at level 1 unchanged (44-54)
  • ▼
    Base stats Damage gain per level decreased from +4.6 to +3.3
  • ▼
    Base stats Damage at level 30 decreased by 54 (from 207-217 to 153-163)
  • ▲
    Facet Now also applies 2x Blinding Sun stacks to targets near the end of the beam
  • ◆
    Lv10 talent Level 10 Talent +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Patch 7.37

  • ▼
    Dying Light Radius decreased from 450 to 400
  • ▼
    Icarus Dive Move Slow decreased from 16/19/22/25% to 10/15/20/25%

Patch 7.36b

  • ▼
    Dying Light Effects are no longer applied by illusions
  • ▼
    Dying Light Percentage of missing health as damage decreased from 6% to 4.5%
  • ▼
    Blinding Sun: Duration decreased from 5s to 4s
  • ▼
    Fire Spirits Attack Speed Slow decreased from 65/90/115/140 to 50/80/110/140

Patch 7.36

  • ◆
    Blinding Sun New Innate ability. Passive, can't be leveled up
  • ◆
    Blinding Sun Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
  • ◆
    Facet Burns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
  • ◆
    Facet Does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
  • ▲
    Icarus Dive Damage per second increased from 15/35/55/75 to 20/40/60/80
  • ◆
    Icarus Dive Cooldown rescaled from 36/34/32/30s to 40/35/30/25s
  • ▼
    Sun Ray No longer blinds enemies on its own
  • ◆
    Lv15 talent Level 15 Talent +500 Health replaced with +20 Health Regen
  • ▲
    Lv20 talent Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
  • ▼
    Lv25 talent Level 25 Talent Supernova Hit Count decreased from +3 to +2

Patch 7.35

  • ▲
    Fire Spirits Projectile Speed increased from 900 to 1000
  • ▼
    Sun Ray Aghanim's Shard Movement Speed Slow decreased from 12% to 10%
  • ◆
    Lv10 talent Level 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second

Patch 7.34c

  • ▼
    Fire Spirits Attack Speed Slow decreased from 80/100/120/140 to 65/90/115/140

Patch 7.34

  • ▲
    Icarus Dive Damage Interval decreased from 1s to 0.2s
  • ▲
    Fire Spirits Damage Interval decreased from 1s to 0.2s
  • ▲
    Sun Ray Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
  • ▲
    Supernova Damage Interval decreased from 1s to 0.2s

Patch 7.33c

  • ▼
    Base stats Base Damage decreased by 5 (Level 1 damage unchanged)

Patch 7.33

  • ◆
    Now is a Universal Hero
  • ▼
    Base stats Base Damage decreased from 26-36 to 14-24
  • ▼
    Base stats Strength gain decreased from 3.6 to 3.3
  • ▼
    Base stats Damage on level 1 decreased by 5 (from 49-59 to 44-54)
  • ▲
    Base stats Damage gain per level increased from +3.6 to +3.96
  • ▼
    Supernova Stun Duration decreased from 2/2.5/3s to 1.6/2/2.4s
  • ▼
    Supernova Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Lv20 talent Level 20 Talent Supernova Stun Duration decreased from +0.5s to +0.4s

Patch 7.32

  • ▲
    Base stats Base Health Regen increased by 1
  • ▲
    Fire Spirits Damage per second increased from 15/35/55/75 to 20/40/60/80
  • ▼
    Lv15 talent Level 15 Talent Fire Spirits Damage Per Second decreased from +25 to +20

Patch 7.31c

  • ▲
    Icarus Dive Damage per second increased from 10/30/50/70 to 15/35/55/75

Patch 7.31

  • ▲
    Base stats Strength gain increased from 3.5 to 3.6
  • ▲
    Base stats Agility gain increased from 1.3 to 1.5
  • ▼
    Icarus Dive Movement slow reduced from 19/22/25/28% to 16/19/22/25%
  • ◆
    Fire Spirits Cooldown rescaled from 51/44/37/30 to 50/40/30/20
  • ▲
    Fire Spirits Mana cost reduced from 120 to 100
  • ▲
    Lv10 talent Level 10 Talent +24% Icarus Dive slow increased to +25%
  • ◆
    Lv20 talent Level 20 Talent +1000 Icarus Dive cast range replaced with +1.5% max health Sun Ray damage
  • ◆
    Lv25 talent Level 25 Talent +1.5% max health Sun Ray damage replaced with +1000 Icarus Dive cast range

Patch 7.30

  • ▼
    Icarus Dive Dash length reduced from 1400 to 1100/1200/1300/1400
  • ▼
    Sun Ray Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
  • ▲
    Fire Spirits Radius increased from 175 to 200

Patch 7.29

  • ▼
    Sun Ray Max health damage reduced from 1.5/3.25/5/6.75 to 1/2.75/4.5/6.25
  • ▼
    Sun Ray Cast range reduced from 1300 to 1200
  • ▼
    Supernova Radius reduced from 1300 to 1200
  • ◆
    Aghanim's upgrade Shard has been reworked. Now causes Sun Ray to slow enemies by 12% and to be castable during Supernova
  • ▼
    Lv20 talent Level 20 Talent reduced from +1100 Icarus Dive Cast Range to +1000
  • ◆
    Lv20 talent Level 20 Talent changed from Sun Ray During Supernova to +0.5s Supernova Stun Duration

Patch 7.27d

  • ▼
    Base stats Base damage reduced by 2
  • ▼
    Base stats Strength gain reduced from 3.7 to 3.5
  • ▼
    Sun Ray Cooldown increased from 26 to 30

Patch 7.27b

  • ▲
    Fire Spirits Manacost increased from 80/90/100/110 to 120
  • ◆
    Supernova Hit count rescaled from 5/8/11 to 6/8/10
  • ▲
    Lv10 talent Level 10 Talent increased from +14% Icarus Dive Slow to +18%
  • ▲
    Lv15 talent Level 15 Talent increased from +400 Health to +500

Patch 7.26c

  • ▼
    Base stats Base intelligence reduced from 18 to 16
  • ▼
    Lv15 talent Level 15 Talent reduced from +28 Fire Spirits DPS to +25

Patch 7.26a

  • ▼
    Fire Spirits Cooldown increased from 45/40/35/30 to 51/44/37/30
  • ▼
    Supernova Scepter upgrade no longer allows you to cast Sun Ray
  • ◆
    Lv20 talent Level 20 Talent changed from +1.25s Supernova Stun Duration to Sun Ray During Supernova

Patch 7.25c

  • ▼
    Fire Spirits Damage reduced from 20/40/60/80 to 15/35/55/75
  • ▼
    Lv15 talent Level 15 Talent reduced from +40 Fire Spirits DPS to +35

Patch 7.25

  • ▲
    Base stats Base health regen increased from 0.5 to 1
  • ▲
    Base stats Base damage increased by 2

Patch 7.24

  • ▲
    Base stats Attack range increased from 500 to 525
  • ▲
    Base stats Base health regen increased by 0.5
  • ◆
    Lv10 talent Level 10 Talent changed from +90 Gold/Min to +18% Icarus Dive Slow

Patch 7.23c

  • ▲
    Base stats Base armor increased by 1

Patch 7.22c

  • ▲
    Icarus Dive Cooldown reduced from 36 to 36/34/32/30
  • ◆
    Fire Spirits Release cast point changed from 0.01 to 0

Patch 7.22

  • ▲
    Base stats Base Strength increased by 2
  • ◆
    Supernova Now causes your abilities to refresh on cast, rather than at the end of the spell
  • ◆
    Supernova Scepter now also allows you to cast Sun Ray and turn its direction while in Supernova.

Patch 7.21

  • ▼
    Sunray can no longer move forward while rooted

Patch 7.20

  • ◆
    Icarus Dive Slow rescaled from 28% to 19/22/25/28%

Patch 7.19c

  • ▼
    Lv15 talent Level 15 Talent reduced from +50 Fire Spirits DPS to +40

Patch 7.19

  • ▼
    Lv15 talent Level 15 Talent reduced from +60 Fire Spirits DPS to +50

Patch 7.17

  • ◆
    Supernova Stun duration from 1.5/2/2.5 to 2/2.5/3.0

Patch 7.16

  • ▲
    Fire Spirits Damage increased from 10/30/50/70 to 20/40/60/80

Patch 7.12

  • ▲
    Supernova Radius increased from 1000 to 1300
  • ◆
    Supernova Now turns night into day for the duration (has highest priority)

Patch 7.10

  • ◆
    Lv15 talent Level 15 Talent changed from +40% XP Gain to +500 Health
  • ▲
    Lv20 talent Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s

Patch 7.06e

  • ◆
    Lv10 talent Level 10 Talent from +175 Health to +200