Since you last played
Heavily adjusted162 lines of changes across 57 patches, condensed below to the ones that still matter.
32 buffs and 29 nerfs in total: roughly even.
Biggest ability changes
- ◆Illusory Armaments Min Damage increase changed from 2% per 3 level ups to 2% per 3 levelsadjusted 9 times across 6 patches, roughly even
- ▲Spirit Lance Slow Duration decreased from 3.75s to 3sadjusted 13 times across 12 patches, net buff
- ▼Doppelganger Mana Cost increased from 50 to 70adjusted 5 times across 5 patches, net nerf
- ▼Phantom Rush Toggling is no longer disabled by silenceadjusted 18 times across 11 patches, net nerf
- ▲Juxtapose Illusion Damage decreased from 15/17/19% to 15%adjusted 12 times across 12 patches, net buff
- ◆Lancer Illusory Armaments Info This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30adjusted 2 times across 2 patches, roughly even
- ◆Lancer Phantom Edge Info From 1225/1300/1375/1450 to 1175/1250/1325/1400
Innate
- ◆Phantom Rush Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4sadjusted 4 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Shard Aghanim's Shard cooldown increased from 15s to 18schanged 8 times, latest shown
- ▼Scepter Aghanim's Scepter bonus max rush distance decreased from +625 to +575changed 13 times, latest shown
Base stats
- ▲Agility gain increased from 2.8 to 3.4adjusted 5 times across 5 patches, net buff
- ▲Base Health Regen increased from 1.5 to 2adjusted 3 times across 3 patches, net buff
- ▲Base HP regen increased from 0.5 to 1.5
- ▼Intelligence gain decreased from 2.0 to 1.8
- ▲Base Attack Range increased from 150 to 225
- ▲Base Strength increased from 19 to 21
- ▲Base Attack Speed increased from 100 to 110
- ◆Base damage range rescaled from 52-66 to 54-64
- ▼Base strength reduced by 3
- ▼Base intelligence reduced by 2
- ▲Strength gain increased from 2 to 2.2
- ▼Base agility reduced by 3
- ▼Base damage reduced by 2
- ▼Base armor reduced by 1
- ▼Base Movement Speed decreased by 5
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent Spirit Lance Slow Duration decreased from +1.25s to +1s
- ◆Lv15 talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
- ◆Lv20 talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
- ◆Lv25 talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration
- ◆Talent Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
Facets were part of the game from 7.36 and were removed in 7.41. Phantom Lancer had 8 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▼Juxtapose Aghanim's Shard cooldown increased from 15s to 18s
Current abilities
Spirit LanceSends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
DoppelgangerPhantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel
Phantom RushWhen targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.
Illusory Armaments innateWhenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.
JuxtaposePhantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
What players buy on Phantom Lancer
Starting items
- Quelling Blade 100g
- Circlet 155g
- Magic Stick 200g
Early game
- Power Treads 1400g
- Yasha 2100g
- Wraith Band 505g
Mid game
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
- Aghanim's Scepter 4200g
- Oblivion Staff 1625g
Late game
- Eye of Skadi 5900g
- Heart of Tarrasque 5300g
- Butterfly 5450g
Damage, attack speed and evasion for an Agility carry
- Diffusal Blade 2500g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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