Dota 2

Oracle

Intelligence ranged hero, often played as a support, nuker or disabler.

Oracle
Intelligence

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Full history

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Diviner's Deck reworked in 7.41

107 lines of changes across 37 patches, condensed below to the ones that still matter.

28 buffs and 23 nerfs in total: roughly even.

Biggest ability changes

  • ◆
    Diviner's Deck The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7sadjusted 6 times across 1 patch, roughly even
  • ▲
    Fortune's End Mana Cost decreased from 100 to 80adjusted 12 times across 10 patches, net buff
  • ▲
    Purifying Flames Tick Rate decreased from 1s to 0.1sadjusted 9 times across 7 patches, net buff
  • ▼
    Fate's Edict Fate's Edict that was cast on Oracle or his ally is now dispellable by enemiesadjusted 12 times across 7 patches, net nerf
  • ◆
    False Promise Cast Range increased from 700/800/900 to 800/850/900adjusted 8 times across 6 patches, roughly even
  • ▼
    Rain of Destiny Heal amplification decreased from 20% to 15%adjusted 6 times across 6 patches, net nerf

Innate

  • ◆
    Prognosticate It appears as a modifier that can be ALT-clicked to notify team about the current rune, it's type and where the next one will appear. This buff is only visible to Oracle and his teammatesadjusted 3 times across 1 patch, roughly even

Aghanim’s upgrades

  • ▲
    Shard Now granted by Aghanim's Shardchanged 2 times, latest shown
  • ▲
    Scepter New passive ability granted by Aghanim's Scepterchanged 5 times, latest shown

Base stats

  • ▲
    Turn rate improved from 0.5 to 0.7
  • ▼
    Intelligence gain decreased from 3.8 to 3.6adjusted 2 times across 2 patches, net nerf
  • ▲
    Intelligence growth increased from 3.2 to 3.5adjusted 2 times across 2 patches, net buff
  • ▲
    Base attack time increased from 1.4 to 1.7
Talents changed
  • ◆
    Lv10 talent False Promise Armor decreased from +10 to +8
  • ◆
    Lv15 talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
  • ◆
    Lv20 talent +30% Purifying Flames Enemy Damage replaced with -1s Purifying Flames Cooldown
  • ◆
    Lv25 talent Instant Fortune's End replaced with Fortune's End constantly Dispels

Facets were part of the game from 7.36 and were removed in 7.41. Oracle had 5 facet changes in between.

Most recent change patch 7.41e, Jul 2026

  • ◆
    Fate's Edict Fate's Edict that was cast on Oracle or his ally is now dispellable by enemies
  • ▲
    False Promise Cast Range increased from 700/800/900 to 800/850/900
Current abilities
  • Fortune's EndCHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel
  • Fate's EdictOracle enraptures a target, disarming them and granting them 100% magic damage resistance.
  • Purifying FlamesBurns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.
  • Rain of DestinyBrings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.
  • Diviner's Deck
  • False PromiseTemporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel
  • PR
    Prognosticate innate

What players buy on Oracle

Starting items

Early game

  • Arcane Boots 1500gReworked in 7.35

    Restores mana for you and nearby allies, which suits a support who casts a lot

Mid game

  • Makes an ally hard to hit and shields magic damage

  • Mekansm 1775g

    Team healing and armor that fits a support who stays in the fight

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Oracle change, patch by patch

All 107 changes Valve listed for Oracle since patch 7.08, newest first. Diviner's Deck reworked in 7.41. Last changed in 7.41e (Jul 2026).

Patch 7.41e

  • ◆
    Fate's Edict Fate's Edict that was cast on Oracle or his ally is now dispellable by enemies
  • ▲
    False Promise Cast Range increased from 700/800/900 to 800/850/900

Patch 7.41a

  • ▲
    Fortune's End Mana Cost decreased from 100 to 80

Patch 7.41 Diviner's Deck reworked

  • ◆
    Prognosticate Oracle now also predicts Roshan's exact respawn timer
  • ▼
    False Promise No longer upgraded with Aghanim's Scepter
  • ◆
    Diviner's Deck New passive ability granted by Aghanim's Scepter
  • ◆
    Diviner's Deck Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
  • ◆
    Diviner's Deck Death: +40% Spell Amplification
  • ◆
    Diviner's Deck The Fool: +100% Gold Gain
  • ◆
    Diviner's Deck The World: +150% Intelligence
  • ◆
    Diviner's Deck The Lovers: +40% Heal Amplification
  • ◆
    Diviner's Deck The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
  • ◆
    Lv15 talent Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius

Patch 7.40

  • ▼
    Fortune's End Can no longer target invulnerable units, but does affect invulnerable units in the AoE
  • ▼
    Fate's Edict No longer has separate effects for allies and enemies
  • ▲
    Fate's Edict Mana Cost decreased from 95/100/105/110 to 70
  • ▲
    Fate's Edict Cooldown decreased from 20/17/14/11s to 17/14/11/8s
  • ◆
    Fates Edict Info Always disarms the target and grants them 100% magic damage resistance

Patch 7.39b

  • ▼
    Base stats Strength gain decreased from 2.4 to 2.2
  • ▼
    Rain of Destiny Heal amplification decreased from 20% to 15%

Patch 7.39

  • ▲
    Base stats Attack Range increased from 620 to 625
  • ◆
    Prognosticate Now also foretells which power rune will spawn
  • ◆
    Prognosticate Pressing Alt will now display which rune will spawn and a timer before it spawns
  • ◆
    Prognosticate Nothing will be shown above the rune spot if the next rune will spawn in the other rune spot
  • ◆
    Fate's Edict Cast Range rescaled from 500/600/700/800 to 700

Patch 7.38c

  • ▼
    Rain of Destiny Damage/Heal per second decreased from 35 to 30
  • ◆
    Lv15 talent Level 15 Talent -1s Purifying Flames Cooldown replaced with +25% Purifying Flames Enemy Damage
  • ◆
    Lv20 talent Level 20 Talent +30% Purifying Flames Enemy Damage replaced with -1s Purifying Flames Cooldown

Patch 7.38

  • ▼
    Base stats Intelligence gain decreased from 3.8 to 3.6
  • ▲
    Facet Spell amplification per level increased from 0.75% to 1%
  • ▲
    False Promise Aghanim's Scepter bonus spell damage increased from +25% to +30%
  • ▲
    Lv15 talent Level 15 Talent Fortune's End Heals/Damages for Per Effect Dispelled increased +60 to +80

Patch 7.37b

  • ▼
    Rain of Destiny Damage/Heal per second decreased from 40 to 35

Patch 7.36c

  • ▼
    Facet Heal amplification decreased from 1% to 0.75%

Patch 7.36b

  • ▲
    Facet Spell amplification per level increased from 0.5% to 0.75%

Patch 7.36

  • ◆
    Prognosticate New Innate ability. Passive, can't be leveled up
  • ◆
    Prognosticate Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom).
  • ◆
    Prognosticate It appears as a modifier that can be ALT-clicked to notify team about the current rune, it's type and where the next one will appear. This buff is only visible to Oracle and his teammates
  • ▲
    Facet Spell amplification increased by 0.5% per hero level
  • ▲
    Facet Heal amplification increased by 1% per hero level
  • ▲
    Purifying Flames Duration increased from 9s to 10s
  • ▼
    Purifying Flames Tick Rate decreased from 1s to 0.1s
  • ▼
    Lv10 talent Level 10 Talent False Promise Armor decreased from +10 to +8
  • ◆
    Lv25 talent Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels

Patch 7.35

  • ▲
    Purifying Flames Cast Point improved from 0.15s to 0.10s
  • ▼
    False Promise Cast Range decreased from 700/850/1000 to 700/800/900
  • ◆
    Lv15 talent Level 15 Talent +80 Fortune's End Damage replaced with +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End

Patch 7.34

  • ▲
    Purifying Flames Heal per second increased from 11/22/33/44 to 15/25/35/45
  • ▲
    Purifying Flames Total Heal increased from 99/198/297/396 to 135/225/315/405

Patch 7.33c

  • ▼
    Fortune's End Cooldown increased from 15/12/9/6s to 18/14/10/6s
  • ▼
    Fate's Edict Mana Cost increased from 80/90/100/110 to 95/100/105/110

Patch 7.33b

  • ▼
    Fate's Edict Mana Cost increased from 50 to 80/90/100/110
  • ▼
    Rain of Destiny Heal Amplification decreased from 25% to 20%
  • ▲
    Lv15 talent Level 15 Talent Purifying Flames Cooldown Reduction decreased from 1.25s to 1s

Patch 7.33

  • ◆
    Fate's Edict Now only disarms enemies
  • ◆
    Fate's Edict Now only provides Magic Resistance to allies
  • ▼
    Fate's Edict Cooldown increased from 17/14/11/8s to 20/17/14/11s
  • ▲
    False Promise Aghanim's Shard Upgrade moved to Aghanim's Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification
  • ◆
    Rain of Destiny Now granted by Aghanim's Shard
  • ▼
    Rain of Destiny Damage/Heal per second decreased from 60 to 40

Patch 7.32e

  • ▲
    Fortune's End Projectile Speed increased from 1000 to 1200
  • ▲
    Fortune's End Radius increased from 300 to 350

Patch 7.32c

  • ▲
    Fortune's End Min Root Duration increased from 0.5s to 0.75s
  • ▲
    Fortune's End Max Root Duration increased from 2.5s to 2.75s

Patch 7.32

  • ▲
    Purifying Flames Mana Cost decreased from 80 to 75
  • ▲
    False Promise Cooldown decreased from 120/90/60s to 110/85/60s
  • ▲
    Rain of Destiny Heal/Damage per second increased from 50 to 60
  • ▲
    Lv10 talent Level 10 Talent Fortune's End Duration increased from +0.4s to +0.5s
  • ◆
    Lv10 talent Level 10 Talent +12 Intelligence replaced with +10 Armor False Promise
  • ◆
    Lv15 talent Level 15 Talent +15 Armor False Promise replaced with +80 Fortune's End Damage

Patch 7.31

  • ▼
    Fate's Edict Cooldown increased from 16/13/10/7s to 17/14/11/8s
  • ▲
    Fate's Edict Duration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
  • ▲
    Purifying Flames Mana cost reduced from 80/85/90/95 to 80
  • ▲
    Rain of Destiny Reworked Scepter. Grants Rain of Destiny. Brings forth rain on a 650 unit area for 10 seconds. Enemies standing in the area receive 50 damage per second and have -25% heal amplification. Allies heal 50 health per second and have 25% increased incoming heal amplification. CD: 40s Mana cost 150s

Patch 7.30

  • ▲
    Base stats Armor increased by 1
  • ▼
    Purifying Flames Cooldown increased from 2.25s to 2.5
  • ▼
    False Promise Duration reduced from 8/9/10 to 7/8.5/10

Patch 7.29

  • ▼
    Base stats Intelligence gain reduced from 4.0 to 3.8
  • ◆
    Fortune's End Damage rescaled from 120/150/180/210 to 100/160/220/280
  • ▲
    False Promise Shard fade delay reduced from 0.3 to 0.15
  • ◆
    False Promise Cooldown rescaled from 115/80/45 to 120/90/60
  • ◆
    Lv15 talent Level 15 Talent changed from +125 Cast Range to +15 Armor False Promise
  • ▲
    Lv15 talent Level 15 Talent increased from -1s Purifying Flames Cooldown to -1.25s
  • ◆
    Lv20 talent Level 20 Talent changed from -50% Purifying Flames Allied Damage to +30% Purifying Flames Enemy Damage
  • ◆
    Lv25 talent Level 25 Talent changed from -1.5s Fortune's End Max Channel Time to Instant Fortune's End

Patch 7.27b

  • ▲
    Purifying Flames Cast point reduced from 0.3 to 0.15
  • ▲
    Lv15 talent Level 15 Talent increased from -0.8s Purifying Flames Cooldown to -1s
  • ◆
    Lv25 talent Level 25 Talent changed from -4s Fate's Edict Cooldown to -1.5s Fortune's End Max Channel Time

Patch 7.26c

  • ◆
    Lv10 talent Level 10 Talent changed from +0.8s Fortune's End Max Duration to +0.4 Fortune's End Duration (affects the minimum and max values, does not increase channel duration)
  • ◆
    Lv20 talent Level 20 Talent changed from +35 Movement Speed to -20s False Promise Cooldown

Patch 7.24

  • ◆
    Lv15 talent Level 15 Talent changed from +120 Gold/Min to -1s Purifying Flames Cooldown

Patch 7.23e

  • ◆
    XP Talent is now replaced with +15 Intelligence

Patch 7.23c

  • ▲
    Base stats Base intelligence increased by 5 (base damage unchanged)

Patch 7.22e

  • ▼
    Base stats Movement Speed reduced from 300 to 295

Patch 7.22d

  • ▲
    Fortune's End Manacost increased from 75 to 100

Patch 7.22

  • ▲
    Base stats Base attack time increased from 1.4 to 1.7
  • ▼
    Lv20 talent Level 20 Talent reduced from +50 Movement Speed to +45

Patch 7.21d

  • ▼
    False Promise Cooldown increased from 100/65/30 to 115/80/45
  • ▲
    False Promise Manacost increased from 100 to 100/150/200
  • ◆
    False Promise Cast range rescaled from 1000 to 700/850/1000

Patch 7.20

  • ▲
    Fortune's End Damage increased from 90/120/150/180 to 120/150/180/210

Patch 7.18

  • ▲
    Base stats Intelligence growth increased from 3.2 to 3.5

Patch 7.17

  • ▼
    Fortune's End Is no longer disjointable
  • ▲
    Lv15 talent Level 15 Talent increased from +90 Gold/Min to +120

Patch 7.10

  • ▲
    Base stats Turn rate improved from 0.5 to 0.7
  • ▲
    Base stats Intelligence growth increased from 2.9 to 3.2

Patch 7.08

  • ▼
    Fortune's End Fortune's End manacost reduced from 110 to 75