Since you last played
Diviner's Deck reworked in 7.41107 lines of changes across 37 patches, condensed below to the ones that still matter.
28 buffs and 23 nerfs in total: roughly even.
Biggest ability changes
- ◆Diviner's Deck The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7sadjusted 6 times across 1 patch, roughly even
- ▲Fortune's End Mana Cost decreased from 100 to 80adjusted 12 times across 10 patches, net buff
- ▲Purifying Flames Tick Rate decreased from 1s to 0.1sadjusted 9 times across 7 patches, net buff
- ▼Fate's Edict Fate's Edict that was cast on Oracle or his ally is now dispellable by enemiesadjusted 12 times across 7 patches, net nerf
- ◆False Promise Cast Range increased from 700/800/900 to 800/850/900adjusted 8 times across 6 patches, roughly even
- ▼Rain of Destiny Heal amplification decreased from 20% to 15%adjusted 6 times across 6 patches, net nerf
- ◆Prognosticate Oracle now also predicts Roshan's exact respawn timeradjusted 4 times across 2 patches, roughly even
- ◆Fates Edict Info Always disarms the target and grants them 100% magic damage resistance
Innate
- ◆Prognosticate It appears as a modifier that can be ALT-clicked to notify team about the current rune, it's type and where the next one will appear. This buff is only visible to Oracle and his teammatesadjusted 3 times across 1 patch, roughly even
Aghanim’s upgrades
- ▲Shard Now granted by Aghanim's Shardchanged 2 times, latest shown
- ▲Scepter New passive ability granted by Aghanim's Scepterchanged 5 times, latest shown
Base stats
- ▲Turn rate improved from 0.5 to 0.7
- ▼Intelligence gain decreased from 3.8 to 3.6adjusted 2 times across 2 patches, net nerf
- ▲Intelligence growth increased from 3.2 to 3.5adjusted 2 times across 2 patches, net buff
- ▲Base attack time increased from 1.4 to 1.7
- ▼Strength gain decreased from 2.4 to 2.2
- ▼Movement Speed reduced from 300 to 295
- ▲Attack Range increased from 620 to 625
- ▲Base intelligence increased by 5 (base damage unchanged)
- ▲Armor increased by 1
Talents changed
- ◆Lv10 talent False Promise Armor decreased from +10 to +8
- ◆Lv15 talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
- ◆Lv20 talent +30% Purifying Flames Enemy Damage replaced with -1s Purifying Flames Cooldown
- ◆Lv25 talent Instant Fortune's End replaced with Fortune's End constantly Dispels
Facets were part of the game from 7.36 and were removed in 7.41. Oracle had 5 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ◆Fate's Edict Fate's Edict that was cast on Oracle or his ally is now dispellable by enemies
- ▲False Promise Cast Range increased from 700/800/900 to 800/850/900
Current abilities
Fortune's EndCHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel
Fate's EdictOracle enraptures a target, disarming them and granting them 100% magic damage resistance.
Purifying FlamesBurns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.
Rain of DestinyBrings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.
Diviner's Deck
False PromiseTemporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel- PRPrognosticate innate
What players buy on Oracle
Starting items
- Magic Stick 200g
Early game
Restores mana for you and nearby allies, which suits a support who casts a lot
Mid game
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Mekansm 1775g
Team healing and armor that fits a support who stays in the fight
Late game
- Guardian Greaves 4450g
- Aeon Disk 3000g
Saves the hero from burst damage once per fight
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Shadow Blade 3250g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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