Since you last played
Guardian Angel reworked in 7.35229 lines of changes across 58 patches, condensed below to the ones that still matter.
52 buffs and 56 nerfs in total: roughly even.
Biggest ability changes
- ▼Degen Aura Movement Slow changed from 10/20/30/40% to 11% + 1% per leveladjusted 12 times across 10 patches, net nerf
- ▲Guardian Angel Duration increased from 4/4.5/5s to 4/4.75/5.5sadjusted 24 times across 12 patches, net buff
- ▼Hammer of Purity Heal Amount improved from 35% over 5s to 40% over 4sadjusted 51 times across 19 patches, net nerf
- ◆Repel Cooldown decreased from 40/36/32/28s to 40/35/30/25sadjusted 25 times across 13 patches, roughly even
- ▼Purification Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)adjusted 13 times across 13 patches, net nerf
Innate
- ◆Degen Aura Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300adjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▲Scepter Aghanim's Scepter Bonus Health Restoration decreased from 100% to 50%changed 9 times, latest shown
- ◆Shard Aghanim's Shard secondary Purification effectiveness decreased from 75% to 65%changed 8 times, latest shown
Base stats
- ◆Base armor increased by 1adjusted 4 times across 4 patches, roughly even
- ▲Base movement speed increased from 310 to 315adjusted 3 times across 3 patches, net buff
- ▼Agility gain decreased from 2.0 to 1.7
- ◆Base Armor decreased by 1adjusted 2 times across 2 patches, roughly even
- ▼Strength gain reduced from 3.6 to 3.4
- ▼Strength reduced from 24 + 3.4 to 23 + 3.1
- ▲Base Intelligence increased from 16 to 18
- ▲Agility Gain increased from 1.8 to 2.0
- ◆Intelligence rescaled from 15+1.8 to 16+2.1
- ▼Base Strength decreased from 23 to 22
- ▼Base Movement Speed decreased from 315 to 310
- ▼Base intelligence reduced by 2
- ▲Base strength increased by 2
Talents changed
- ◆Lv10 talent +1s Repel Duration replaced with +200 Repel Cast Range
- ◆Lv15 talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
- ◆Lv20 talent Degen Aura Radius increased from +125 to +150
- ◆Lv25 talent -60s Guardian Angel cooldown replaced with +75% Hammer of Purity damage
Facets were part of the game from 7.36 and were removed in 7.41. Omniknight had 9 facet changes in between.
Most recent change patch 7.41e, Jul 2026
- ▲Hammer of Purity Heal Amount improved from 35% over 5s to 40% over 4s
Current abilities
PurificationInstantly heals a friendly unit and damages all nearby enemy units.
RepelGrants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.
Hammer of PurityOmniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration. Omniknight heals for 40% of the damage dealt over 4s.
Degen Aura innateDegenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.
Guardian AngelOmniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.
What players buy on Omniknight
Starting items
- Magic Stick 200g
- Quelling Blade 100g
- Circlet 155g
Early game
- Phase Boots 1450g
Speed to get into fights quickly, plus attack damage while laning
- Bracer 505g
- Soul Ring 805g
Turns health into mana when spells are expensive
Mid game
Restores mana for you and nearby allies, which suits a support who casts a lot
- Radiance 4700g
- Drum of Endurance 1625g
Late game
- Aghanim's Scepter 4200g
- Octarine Core 5100g
- Pipe of Insight 3725g
Team magic shield when the enemy deals heavy spell damage
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Strength














