Since you last played
Heavily adjusted130 lines of changes across 40 patches, condensed below to the ones that still matter.
39 buffs and 29 nerfs in total: roughly even.
Biggest ability changes
- ▲Multicast Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%adjusted 12 times across 7 patches, net buff
- ▲Ignite Slow rescaled from 20/23/26/29% to 25%adjusted 10 times across 9 patches, net buff
- ▼Unrefined Fireblast Cooldown increased from 6s to 7sadjusted 8 times across 6 patches, net nerf
- ▲Fireblast Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%adjusted 7 times across 7 patches, net buff
- ▲Bloodlust Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)adjusted 14 times across 10 patches, net buff
- ▼Dumb Luck Mana Regen per Strength decreased from 0.03 to 0.02adjusted 3 times across 2 patches, net nerf
- ▲Fire Shield Multicasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps, skipping units that already have the buffadjusted 5 times across 5 patches, net buff
- ◆Magi Bloodlust Info Part of the boots changes
- ▼Magi Fireblast Info Duration decreased as a part of the comprehensive Disables Reduction
- ▼Magi Unrefined Fireblast Info Duration decreased as a part of the comprehensive Disables Reduction
Innate
- ▼Dumb Luck No longer increases Multicast Chance by defaultadjusted 2 times across 1 patch, net nerf
Aghanim’s upgrades
- ◆Shard Shard Fire Shield no longer procs on creep attackschanged 4 times, latest shown
- ◆Scepter Now also upgraded by Aghanim's Scepter
Base stats
- ▲Base Health Regen increased from 0.75 to 1.5adjusted 3 times across 3 patches, net buff
- ◆Intelligence gain decreased from 2.5 to 0adjusted 2 times across 2 patches, roughly even
- ▼Base Intelligence decreased from 15 to 0
- ▲Base Damage increased by 1adjusted 3 times across 3 patches, net buff
- ◆Agility gain reduced from 1.9 to 1.5adjusted 2 times across 2 patches, roughly even
- ▲Damage at level 1 increased by 1 (from 70-76 to 71-77)adjusted 3 times across 3 patches, net buff
- ◆Strength gain decreased from 4.2 to 4.0adjusted 2 times across 2 patches, roughly even
- ▲Base Strength increased from 25 to 26adjusted 2 times across 2 patches, net buff
- ▲Base Mana increased from 75 to 120
- ▼Base damage reduced by 3adjusted 2 times across 2 patches, net nerf
- ▼Base Armor decreased from 5 to 4
- ▼Strength Gain reduced from 3.5 to 3.3
- ▼Base armor reduced by 1
- ◆Primary Attribute changed to Strength
Talents changed
- ◆Lv10 talent Ignite Burn Damage decreased from +12 to +10
- ◆Lv15 talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
- ◆Lv20 talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
- ◆Lv25 talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Facets were part of the game from 7.36 and were removed in 7.41. Ogre Magi had 5 facet changes in between.
Most recent change patch 7.41d, Jun 2026
- ▲Base stats Base Strength increased from 25 to 26
- ▲Base stats Damage at level 1 increased by 1 (from 70-76 to 71-77)
Current abilities
FireblastBlasts an enemy unit with a wave of fire, dealing damage and stunning the target.
IgniteDrenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
BloodlustIncites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Unrefined FireblastBlasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
Fire ShieldCreates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
Dumb Luck innate
MulticastEnables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.
What players buy on Ogre Magi
Starting items
- Magic Stick 200g
Early game
- Soul Ring 805g
Mid game
Mana for casting, or a stat switch if mana is not a problem
- Hand of Midas 2200g
- Aghanim's Scepter 4200g
- Solar Crest 2575g
Armor shred on an enemy, or a speed-up for an ally
- Power Treads 1400g
Speed to get into fights quickly, plus attack damage while laning
Late game
- Glimmer Cape 2150g
Makes an ally hard to hit and shields magic damage
- Scythe of Vyse 5200g
Another reliable disable to lock down a target
Debuff immunity, to act in a fight without being disabled
- Force Staff 2200g
Pushes you or an ally out of trouble or into reach
- Heart of Tarrasque 5300g
A big health pool and regeneration, which suits a Strength frontliner
- Lotus Orb 3850g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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