Since you last played
Feast of Souls reworked in 7.36152 lines of changes across 40 patches, condensed below to the ones that still matter.
29 buffs and 37 nerfs in total: roughly even.
Biggest ability changes
- ▼Feast of Souls Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%adjusted 17 times across 5 patches, net nerf
- ▼Necromastery Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levelsadjusted 16 times across 12 patches, net nerf
- ▼Requiem of Souls Now can't use more than 20 souls per castadjusted 13 times across 9 patches, net nerf
- ▼Presence of the Dark Lord Armor Reduction rescaled from 3/4/5/6 to 2.5/4/5.5/7adjusted 5 times across 5 patches, net nerf
- ▼Shadowraze Bonus Damage Per Soul decreased from 3 to 2adjusted 16 times across 12 patches, net nerf
- ▼Requiem Info Duration decreased as a part of the comprehensive Disables Reduction
- ◆Necromastery Info From 1.5-5.85 to 1-5
Innate
- ▲Necromastery No longer upgraded by Aghanim's Shardadjusted 6 times across 1 patch, net buff
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Soulschanged 5 times, latest shown
- ▲Shard Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hitchanged 7 times, latest shown
Base stats
- ▲Base armor increased by 1adjusted 3 times across 3 patches, net buff
- ▲Strength gain increased from 2.5 to 2.7adjusted 2 times across 2 patches, net buff
- ▲Agility gain increased from 3.5 to 3.6adjusted 2 times across 2 patches, net buff
- ▼Base attack time reduced from 1.7 to 1.6
- ▲Base strength increased by 2adjusted 2 times across 2 patches, net buff
- ◆Base Damage decreased by 5adjusted 2 times across 2 patches, roughly even
- ▲Base Agility increased from 20 to 25
- ▼Base Intelligence decreased from 18 to 16
- ▲Base Attack Range increased from 500 to 525
- ▲Intelligence gain increased from 2.0 to 2.2
- ▲Base damage increased by 4
- ▼Base Armor decreased by 1
Talents changed
- ◆Lv10 talent Shadowraze Stack Damage increased from +25 to +30
- ◆Lv15 talent Presence Armor Reduction decreased from +2 to +1.5
- ◆Lv20 talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
- ◆Lv25 talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs
- ◆Talent Max Fear Duration decreased from +0.95s to +0.45s
Facets were part of the game from 7.36 and were removed in 7.41. Shadow Fiend had 13 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ◆Necromastery Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels
- ▼Shadowraze Bonus Damage Per Soul decreased from 3 to 2
- ◆Necromastery Info From 1.5-5.85 to 1-5
Current abilities
ShadowrazeShadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
ShadowrazeShadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
ShadowrazeShadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Feast of SoulsShadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.
Presence of the Dark LordShadow Fiend's presence reduces the armor of nearby enemies.
Requiem of SoulsShadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Necromastery innateShadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.
What players buy on Shadow Fiend
Starting items
- Magic Wand 460g
- Circlet 155g
- Quelling Blade 100g
Early game
- Power Treads 1400g
Attack speed and a stat switch for a ranged attacker
- Falcon Blade 1125g
- Mask of Madness 1900g
Mid game
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
- Hurricane Pike 4550g
Extra attack range for a ranged carry, which helps stay out of reach
Debuff immunity, to act in a fight without being disabled
Late game
- Daedalus 5200g
- Satanic 5050g
- Silver Edge 5700g
- Monkey King Bar 5000g
Cuts through evasion so every hit lands
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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