Dota 2

Shadow Fiend

Agility ranged hero, often played as a carry or nuker.

Shadow Fiend
Agility

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Full history

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Since you last played

Feast of Souls reworked in 7.36

152 lines of changes across 40 patches, condensed below to the ones that still matter.

29 buffs and 37 nerfs in total: roughly even.

Biggest ability changes

  • ▼
    Feast of Souls Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%adjusted 17 times across 5 patches, net nerf
  • ▼
    Necromastery Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levelsadjusted 16 times across 12 patches, net nerf
  • ▼
    Requiem of Souls Now can't use more than 20 souls per castadjusted 13 times across 9 patches, net nerf
  • ▼
    Presence of the Dark Lord Armor Reduction rescaled from 3/4/5/6 to 2.5/4/5.5/7adjusted 5 times across 5 patches, net nerf
  • ▼
    Shadowraze Bonus Damage Per Soul decreased from 3 to 2adjusted 16 times across 12 patches, net nerf
  • ▼
    Requiem Info Duration decreased as a part of the comprehensive Disables Reduction

Innate

  • ▲
    Necromastery No longer upgraded by Aghanim's Shardadjusted 6 times across 1 patch, net buff

Aghanim’s upgrades

  • ▼
    Scepter Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Soulschanged 5 times, latest shown
  • ▲
    Shard Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hitchanged 7 times, latest shown

Base stats

  • ▲
    Base armor increased by 1adjusted 3 times across 3 patches, net buff
  • ▲
    Strength gain increased from 2.5 to 2.7adjusted 2 times across 2 patches, net buff
  • ▲
    Agility gain increased from 3.5 to 3.6adjusted 2 times across 2 patches, net buff
  • ▼
    Base attack time reduced from 1.7 to 1.6
Talents changed
  • ◆
    Lv10 talent Shadowraze Stack Damage increased from +25 to +30
  • ◆
    Lv15 talent Presence Armor Reduction decreased from +2 to +1.5
  • ◆
    Lv20 talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
  • ◆
    Lv25 talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs
  • ◆
    Talent Max Fear Duration decreased from +0.95s to +0.45s

Facets were part of the game from 7.36 and were removed in 7.41. Shadow Fiend had 13 facet changes in between.

Most recent change patch 7.41f, Sep 2026

  • ◆
    Necromastery Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels
  • ▼
    Shadowraze Bonus Damage Per Soul decreased from 3 to 2
  • ◆
    Necromastery Info From 1.5-5.85 to 1-5
Current abilities
  • ShadowrazeShadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
  • ShadowrazeShadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
  • ShadowrazeShadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
  • Feast of SoulsShadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.
  • Presence of the Dark LordShadow Fiend's presence reduces the armor of nearby enemies.
  • Requiem of SoulsShadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
  • Necromastery innateShadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.

What players buy on Shadow Fiend

Starting items

Early game

Mid game

  • Illusions for damage, plus a dispel to escape slows and silences

  • Extra attack range for a ranged carry, which helps stay out of reach

  • Black King Bar 4050gReworked in 7.33

    Debuff immunity, to act in a fight without being disabled

Late game

Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

Every Shadow Fiend change, patch by patch

All 152 changes Valve listed for Shadow Fiend since patch 7.07c, newest first. Feast of Souls reworked in 7.36. Last changed in 7.41f (Sep 2026).

Patch 7.41f

  • ◆
    Necromastery Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels
  • ◆
    Necromastery Info From 1.5-5.85 to 1-5
  • ▼
    Shadowraze Bonus Damage Per Soul decreased from 3 to 2
  • ▲
    Lv15 talent Level 15 Talent Presence Armor Reduction decreased from +2 to +1.5

Patch 7.41e

  • ▼
    Base stats Base Intelligence decreased from 18 to 16
  • ▼
    Shadowraze Stack duration decreased from 7s to 6s
  • ▼
    Lv25 talent Level 25 Talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs

Patch 7.41c

  • ▲
    Shadowraze Mana Cost decreased from 80 to 75
  • ◆
    Presence of the Dark Lord Armor Reduction rescaled from 3/4/5/6 to 2.5/4/5.5/7

Patch 7.41

  • ▼
    Necromastery No longer levels with Requiem of Souls
  • ◆
    Necromastery Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
  • ▼
    Necromastery Base Max Souls decreased from 20/22/24/26 to 20
  • ▼
    Shadowraze Damage decreased from 90/160/230/300 to 85/150/215/280
  • ▲
    Shadowraze Now damage is increased by 3 per Necromastery soul
  • ▲
    Shadowraze Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
  • ▼
    Feast of Souls No longer requires 5 souls to cast
  • ◆
    Feast of Souls Instead, Shadow Fiend gains souls from surrounding enemies
  • ◆
    Feast of Souls Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
  • ◆
    Feast of Souls The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
  • ▼
    Feast of Souls Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
  • ▼
    Feast of Souls Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
  • ◆
    Requiem of Souls Now can't use more than 20 souls per cast
  • ▼
    Requiem of Souls Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
  • ◆
    Lv15 talent Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • ◆
    Lv20 talent Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

Patch 7.40b

  • ▲
    Necromastery Base Max Souls increased from 20 to 20/22/24/26
  • ▼
    Necromastery No longer upgraded with Aghanim's Scepter
  • ◆
    Requiem of Souls Magic Resist Reduction rescaled from 5/10/15% to 10%

Patch 7.40

  • ▲
    Base stats Agility gain increased from 3.5 to 3.6
  • ▲
    Necromastery Souls on hero kills increased from 3 to 4

Patch 7.39d

  • ▼
    Base stats Base Armor decreased by 1
  • ▲
    Presence of the Dark Lord Armor Reduction decreased from 4/5/6/7 to 3/4/5/6

Patch 7.39

  • ▲
    Facet Movement Slow per stack increased from 3/6/9/12% to 6/8/10/12%
  • ◆
    Necromastery Hero kills now grant 3 souls
  • ▼
    Feast of Souls Cooldown increased from 16s to 21s
  • ▼
    Feast of Souls Mana Cost increased from 60 to 60/65/70/75
  • ◆
    Feast of Souls Duration rescaled from 7.5/8/8.5/9s to 8s
  • ◆
    Feast of Souls Now additionally provides 5/7/9/11% bonus move speed
  • ◆
    Lv15 talent Level 15 Talent Presence Aura Affects Buildings replaced with +2 Presence Armor Reduction

Patch 7.38

  • ▼
    Facet No longer slows attack speed
  • ◆
    Facet Movement speed slow per stack rescaled from 5/6/7/8% to 3/6/9/12%
  • ▲
    Feast of Souls Mana Cost decreased from 75 to 60
  • ◆
    Feast of Souls Attack Speed Bonus rescaled from 30/50/70/90 to 40/55/70/85
  • ◆
    Feast of Souls Duration rescaled from 8s to 7.5/8/8.5/9s

Patch 7.37e

  • ▼
    Necromastery Damage per soul decreased from 1/3/4/5 to 1/2/3/4
  • ◆
    Facet Now Bonus Armor Reduction buff is removed when Shadow Fiend dies
  • ▼
    Facet Hero Reduction Duration decreased from 70s to 60s
  • ◆
    Feast of Souls Now increases Max Necromastery Souls by 5 for the duration of the buff
  • ◆
    Feast of Souls Bonus Attack Speed rescaled from 40/50/60/70 to 30/50/70/90

Patch 7.37

  • ◆
    Facet Now also improves Necromastery
  • ◆
    Facet Every hero kill increases max souls by 1 until Shadow Fiend dies
  • ▼
    Necromastery Hero kills no longer increase max souls by 1 by default
  • ▼
    Shadowraze Stack Duration decreased from 8s to 7s
  • ▼
    Shadowraze Mana Cost increased from 75 to 80
  • ▼
    Requiem of Souls Max Line Width decreased from 350 to 300
  • ▼
    Requiem of Souls Fear Duration per soul hit decreased from 0.7s to 0.6s
  • ▼
    Lv20 talent Level 20 Talent Requiem Fear per line decreased from +0.25s to +0.2s
  • ▼
    Talent Max Fear Duration decreased from +0.95s to +0.45s

Patch 7.36c

  • ◆
    Facet Movement speed slow rescaled from 8% to 5/6/7/8%
  • ◆
    Facet Attack speed slow rescaled from 8% to 5/6/7/8%
  • ▼
    Necromastery No longer increases souls when killing Other unit types (wards, cogs, etc.)
  • ▼
    Shadowraze Bonus per stack decreased from 50/60/70/80 to 35/50/65/80
  • ▼
    Lv25 talent Level 25 Talent Feast of Souls Cast Speed bonus decreased from 40% to 30%

Patch 7.36b

  • ▲
    Facet Hero Reduction Duration increased from 60s to 70s
  • ▼
    Facet Movement speed slow decreased from 10% to 8%

Patch 7.36 Feast of Souls reworked

  • ◆
    Necromastery Now is an Innate ability. Passive, levels up with Requiem of Souls
  • ▲
    Necromastery Max Souls increased from 11/14/17/20 to 20
  • ◆
    Necromastery Max Souls now increase by 1 with each hero kill. This bonus is reset on death
  • ▲
    Necromastery Damage per soul increased from 1/2/3/4 to 1/3/4/5
  • ◆
    Necromastery Aghanim's Scepter increases Max Souls by 5
  • ▼
    Necromastery No longer upgraded by Aghanim's Shard
  • ◆
    Facet For every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
  • ◆
    Facet Consecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
  • ▼
    Shadowraze No longer reduces movement speed by default
  • ▲
    Shadowraze Cooldown decreased from 10s to 9s
  • ◆
    Shadowraze Now upgraded with Aghanim's Shard
  • ◆
    Shadowraze Reduces cooldown by 2s per enemy hero hit
  • ◆
    Feast of Souls New basic ability
  • ◆
    Feast of Souls Shadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
  • ▼
    Presence of the Dark Lord No longer gets stronger with enemy kills by default
  • ◆
    Lv10 talent Level 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
  • ▲
    Lv10 talent Level 10 Talent Shadowraze Stack Damage increased from +25 to +30
  • ▲
    Lv15 talent Level 15 Talent Shadowraze Base Damage increased from +115 to +120
  • ▼
    Lv20 talent Level 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
  • ◆
    Lv25 talent Level 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed

Patch 7.35d

  • ▲
    Shadowraze Mana Cost decreased from 75/80/85/90 to 75

Patch 7.35

  • ▼
    Base stats Base Damage decreased by 5
  • ▲
    Base stats Base Agility increased from 20 to 25

Patch 7.34

  • ▲
    Base stats Base Attack Range increased from 500 to 525
  • ▲
    Requiem of Souls Aghanim's Scepter Damage on Return increased from 40% to 60%

Patch 7.33c

  • ▲
    Lv15 talent Level 15 Talent Shadowraze Damage increased from +100 to +115

Patch 7.33

  • ▼
    Shadowraze No longer slows turn rate on hit
  • ▼
    Necromastery Stacks Lost on Death decreased from 40% to 30%
  • ▼
    Necromastery Aghanim's Shard Fear Duration decreased from 0.5s to 0.4s
  • ▼
    Necromastery Duration decreased as a part of the comprehensive Disables Reduction
  • ◆
    Presence of the Dark Lord Every enemy hero killed near Shadow Fiend further improves the armor reduction by 2 for 20s. Duration is refreshed with each hero kill
  • ▼
    Requiem of Souls Fear Duration per soul hit decreased from 0.9s to 0.7s
  • ▼
    Requiem of Souls Fear Duration Max decreased from 2.7s to 2.15s
  • ▼
    Requiem of Souls Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Requiem Info Duration decreased as a part of the comprehensive Disables Reduction
  • ▼
    Lv20 talent Level 20 Talent Requiem of Souls Fear Duration per line decreased from +0.3s to +0.25s

Patch 7.32d

  • ▼
    Lv20 talent Level 20 Talent Requiem Fear per line decreased from +0.4s to +0.3s

Patch 7.32c

  • ▼
    Shadowraze Stacking Movement Speed Slow decreased from 15% to 12/13/14/15%

Patch 7.32

  • ▲
    Base stats Base Damage increased by 2
  • ▲
    Shadowraze Debuff now also applies a stackable 30% turn speed slow and 15% movement speed slow per consecutive stack (i.e: starting with the second one)
  • ◆
    Requiem of Souls Scepter now additionally reduces cooldown by 30s
  • ◆
    Lv25 talent Level 25 Talent -50s Requiem of Souls Cooldown replaced with Shadowraze Applies Attack Damage
  • ◆
    Lv25 talent Level 25 Talent -4 Presence Aura Armor replaced with -5s Shadowraze Cooldown

Patch 7.31d

  • ▲
    Requiem of Souls Max fear duration increased from 2.4s to 2.7s (duration per line from 0.8s to 0.9s)

Patch 7.31

  • ◆
    Lv10 talent Level 10 Talent +8% Spell Amplification replaced with +25 Shadowraze Stack Damage
  • ◆
    Necromastery Shard now also fears the target for 0.5s
  • ◆
    Requiem of Souls Now also debuffs enemies with -5/10/15% Magic Resistance after dealing its damage.

Patch 7.30c

  • ▲
    Necromastery Shard Critical Damage increased from 170% to 190%
  • ▲
    Lv15 talent Level 15 Talent +80 Shadow Raze Damage increased to +100
  • ▲
    Lv20 talent Level 20 Talent +0.3s Requiem Fear per line increased to +0.4s
  • ▼
    Lv25 talent Level 25 Talent -40s Requiem of Souls Cooldown increased to -50s

Patch 7.30

  • ◆
    Necromastery Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
  • ◆
    Requiem of Souls Slow rescaled from 25% to 20/25/30%
  • ▲
    Lv10 talent Level 10 Talent increased from +20 Attack Speed to +25
  • ▲
    Lv10 talent Level 10 Talent increased from +6% Spell Amplification to +8%
  • ◆
    Lv15 talent Level 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage
  • ◆
    Lv20 talent Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
  • ◆
    Lv25 talent Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown

Patch 7.29

  • ▼
    Base stats Base attack time reduced from 1.7 to 1.6
  • ▲
    Base stats Base armor increased by 1
  • ◆
    Aghanim's upgrade Shard has been reworked. Now causes Presence of the Dark Lord to reduce magic resistance by 14%
  • ▼
    Necromastery Soul lost on death reduced from 50% to 40%

Patch 7.27b

  • ▲
    Base stats Base damage increased by 4
  • ◆
    Necromastery Max soul count from 12/20/28/36 to 11/14/17/20 (scepter is 25)
  • ◆
    Necromastery Damage per soul changed from 2 to 1/2/3/4
  • ▼
    Necromastery No longer grants an extra amount for hero kills
  • ◆
    Requiem of Souls Now releases a wave per 1 soul instead of per 2 souls
  • ▲
    Lv20 talent Level 20 Talent increased from +2 Damage Per Soul to +3

Patch 7.23c

  • ▲
    Base stats Strength gain increased from 2.5 to 2.7
  • ▲
    Requiem of Souls Fear per wave increased from 0.6 to 0.8
  • ▲
    Requiem of Souls Max fear duration increased from 2.2 to 2.4

Patch 7.22

  • ◆
    Now has 0.3 mana regen
  • ▲
    Base stats Strength gain increased from 2.3 to 2.5
  • ▲
    Base stats Agility gain increased from 3.3 to 3.5

Patch 7.21c

  • ▲
    Base stats Base strength increased by 2

Patch 7.21b

  • ▲
    Base stats Base strength increased by 1
  • ▲
    Base stats Intelligence gain increased from 2.0 to 2.2

Patch 7.21

  • ▼
    Presence of the Dark Lord Armor reduction increased from 3/4/5/6 to 4/5/6/7

Patch 7.20e

  • ▲
    Base stats Base armor increased by 1

Patch 7.20

  • ▲
    Base stats Base armor increased by 1

Patch 7.16

  • ◆
    Lv20 talent Level 20 Talent changed from +20% Evasion to +2 Damage Per Soul
  • ◆
    Lv25 talent Level 25 Talent changed from +3 Damage Per Soul to -5 Presence Aura

Patch 7.14

  • ▼
    Lv10 talent Level 10 Talent reduced from 10% Spell Amplification to 8%
  • ▼
    Lv15 talent Level 15 Talent reduced from +40 Movement Speed to +35

Patch 7.10

  • ▼
    Shadow Raze damage increase per stack reduced from 80 to 50/60/70/80

Patch 7.08

  • ▼
    Necromastery Necromastery max souls reduced from 18/24/30/36 to 12/20/28/36

Patch 7.07c

  • ▲
    Shadowraze Bonus stacking damage increased from 60 to 80