Since you last played
Death Seeker reworked in 7.33126 lines of changes across 49 patches, condensed below to the ones that still matter.
36 buffs and 28 nerfs in total: roughly even.
Biggest ability changes
- ▼Death Seeker Cast Range decreased from 750 to 600adjusted 7 times across 5 patches, net nerf
- ◆Reaper's Scythe HP Regen per kill decreased from 2/4/6 to 1/2/3adjusted 12 times across 10 patches, roughly even
- ▲Heartstopper Aura Health Decay rescaled from 0.6/1.2/1.8/2.4% to 0.8/1.3/1.8/2.3%adjusted 11 times across 9 patches, net buff
- ▼Sadist Hero Kill Multiplier decreased from 6 to 4adjusted 9 times across 6 patches, net nerf
- ▲Ghost Shroud Restoration Amplification decreased from 55/65/75/85% to 45/55/65/75%adjusted 14 times across 14 patches, net buff
- ▲Death Pulse Heal increased from 55/80/105/130 to 70/90/110/130adjusted 12 times across 10 patches, net buff
Innate
- ◆Sadist Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10sadjusted 2 times across 1 patch, roughly even
Aghanim’s upgrades
- ▼Scepter Aghanim's Scepter Health Regen to Decay decreased from 55% to 50%changed 5 times, latest shown
- ▼Shard Shard has been reworked. No longer does 50% more damage/heal. Instead it applies decrepify on the target enemy or ally for 2.5 seconds. Against enemies it reduces magic resistance by 25%. Mana cost: 100. Cooldown: 14.
Base stats
- ▲Attack Point improved from 0.53 to 0.4
- ▼Attack animation time reduced from 0.4 to 0.3
- ▲Base Intelligence increased from 22 to 23adjusted 2 times across 2 patches, net buff
- ▼Intelligence gain reduced from 2.9 to 2.7
- ▼Strength gain reduced from 2.8 to 2.6
- ▼Strength Gain reduced from 2.6 to 2.3
- ◆Agility rescaled from 15 + 1.2 to 12 + 1.3
- ▼Base attack range reduced from 550 to 500
- ▲Base damage increased by 2
- ▼Base movement speed reduced by 5
- ▲Base intelligence increased by 1
- ▲Base Armor increased by 1
Talents changed
- ◆Lv10 talent +125 Reaper's Scythe Cast Range replaced with -2.5s Ghost Shroud Cooldown
- ◆Lv15 talent Ghost Shroud Slow decreased from +20% to +15%
- ◆Lv20 talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
- ◆Lv25 talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
Facets were part of the game from 7.36 and were removed in 7.41. Necrophos had 8 facet changes in between.
Most recent change patch 7.41f, Sep 2026
- ▼Sadist Hero Kill Multiplier decreased from 6 to 4
- ▼Ghost Shroud Restoration Amplification decreased from 55/65/75/85% to 45/55/65/75%
Current abilities
Death PulseNecrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Ghost ShroudNecrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Heartstopper AuraNecrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Death SeekerNecrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.
Sadist innateNecrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.
Reaper's ScytheStuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
What players buy on Necrophos
Starting items
- Circlet 155g
- Magic Stick 200g
Early game
- Boots of Travel 2500g
- Bracer 505g
- Null Talisman 505g
Mid game
- Radiance 4700g
- Manta Style 4650g
Illusions for damage, plus a dispel to escape slows and silences
Debuff immunity, to act in a fight without being disabled
Late game
- Heart of Tarrasque 5300g
A big health pool and regeneration, which suits a Strength frontliner
- Aghanim's Scepter 4200g
- Linken's Sphere 4800g
- Wind Waker 6800g
Most bought first, from item purchases in recent professional matches (OpenDota, Nov 2026). Public games can differ.

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